Kalala's page

No posts. Organized Play character for Josh M Foster (Developer).



Paizo Employee Developer

She asks for Masterwork Transformation to be cast on her.

The wizard looks up and says "I'm sorry that spell only works on a weapon"

The monk replies "I am a weapon," and dumps 360 gold on the table.

The wizard shrugs and goes about casting the spell.

The monk's unarmed strike is now masterwork. Any part of the monk's body may be used for her unarmed strike. The monk is now masterwork.

As a masterwork human (forgot to mention her race), the monk's eyes turn violet.

Question: Eyes aside, is there any reason this wouldn't work?

Statement: I have discovered the origin of the Azlanti.

Paizo Employee 5/5 * Developer

The guide is clear on what's legal for familiars and companions. I don't see any mention as to what shapes are legal. Is any animal/magical beast released in a paizo-made pathfinder system product for beast shape III, etc? Only ones on the legal sources list.

I'm particularly interested in the allosaurus from Bestiary II. I know you've not evaluated that source for familiars and companions, but nowhere in the resource list are legal shapes mentioned, so I'm not sure if their legality derives from the list.

Follow-up, even if an unlisted source is illegal, is a source containing creatures of the required type legal for polymorphing into creatures of that type?

Basically, how far beyond Bestiary I can we go?

Paizo Employee Developer

She was dirty, but has been bathed.

She was very good and got a treat!

Discuss.

Paizo Employee Developer

So, now that it's been officially stated that the core possesses a typo, and that bardic music bonuses are untyped, why would anyone make a party not composed entirely of bards.

I mean the bonuses stack. This seems like an awful design decision.

Just look at how it affects some published adventures. Spoilers follow

Month of the Fool:

I think this spoiler title probably gave the joke away

Paizo Employee Developer

To use combat expertise/fight defensively you need to make an attack. To parry (as the Duelist PrC feature) you need to make a full attack and choose not to take one of your iterative attacks.

Say you're beset by a spring attacking shadow, but you've managed to get your touch AC high enough that it needs a 20 to hit you (assuming you can fight defensively and use combat expertise), but after every attack it simply moves through a wall.

You've got nothing else to target for a full attack for these bonuses. Nor can you parry.

It is possible to swing at a square in hopes that an invisible creature is there to hit.

1) Can you make a full-round attack at a likely empty square to gain these defensive bonuses.

If 1 is yes, you give up your largest attack to parry the shadow if he hits. Say you have a ghost touch weapon. Parry has you compare attack rolls to see which is greater (before the target rolls his). He had to roll a 20 to hit and does. You roll a 19. Your attack bonus+19 is greater than his+20. But these are attack rolls...

2) Can you parry a natural 20 on an attack roll with anything less than a natural 20 of your own?

My instincts say yes to both. For 1, I can't see people being allowed to randomly attack squares hunting an invisible creature and not letting them attack squares. For 2, you compare the results of attack rolls, not to AC, but to each other. I'm not sure, though. Any thoughts?

For reference:

Combat Expertise:
You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.

Fighting Defensively:
You can choose to fight defensively when attacking. If you do so, you take a –4 penalty on all attacks in a round to gain a +2 to AC for the same round.

Parry:
At 2nd level, a duelist learns to parry the attacks of other creatures, causing them to miss. Whenever the duelist takes a full attack action with a light or one-handed piercing weapon, she can elect not to take one of her attacks. At any time before her next turn, she can attempt to parry an attack against her or an adjacent ally as an immediate action. To parry the attack, the duelist makes an attack roll, using the same bonuses as the attack she chose to forego during her previous action. If her attack roll is greater than the roll of the attacking creature, the attack automatically misses. For each size category that the attacking creature is larger than the duelist, the duelist takes a –4 penalty on her attack roll. The duelist also takes a –4 penalty when attempting to parry an attack made against an adjacent ally. The duelist must declare the use of this ability after the attack is announced, but before the roll is made.

Paizo Employee Developer

First off, I'm not going to get into whether the trait is too powerful... that's a can of worms to which many keystrokes have already been devoted.

My problem is this: Aldori Dueling Master lists, among its prerequisites, the feat "Exotic Weapon Proficiency: Aldori Dueling Sword."

Heirloom Weapon allows you to be proficient in that one weapon (not type), but it doesn't expressly give you a feat. In fact, the last words of the trait

"Heirloom Weapon wrote:
You gain a +1 trait bonus on attack rolls with this specific weapon and are considered proficient with that specific weapon (but not other weapons of that type) even if you do not have the required proficiencies.

seem to indicate that you would not have the feat, as you do not have the required proficiencies.

Does this facet of the trait do anything beyond negate the -4 nonproficiency penalty? Can I take this trait and qualify for Aldori Dueling Mastery without spending the feat slot for exotic weapon proficiency?

Further, if I don't qualify for this feat, how do I qualify for weapon focus?

I used to be of the mind that this was a quick way to get a falcata wielder without spending a feat. I'm not so sure now. I also know that many builds are designed with this in mind for bypassing the exotic weapon slot. I'm not convinced that every one of these aren't wrong. I'm also not convinced that they are.

Right now, as I read it, you do not suffer the nonproficiency penalty with your chosen weapon, but without a broader proficiency in the weapon in all it's forms, not just your daddy's, you don't qualify for anything requiring a proficiency feat.