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Kyrone wrote:

From the damage session.

https://2e.aonprd.com/Rules.aspx?ID=2194&Redirected=1

Quote:

Counting Damage Dice

Effects based on a weapon's number of damage dice include only the weapon's damage die plus any extra dice from a striking rune. They don't count extra dice from abilities, critical specialization effects, property runes, weapon traits, or the like.

So it would be 1d8 (Base damage) + 1d8 (Furious Strike) + 1d8 (Runic Body) + 4 (Boost Eidolon and the Runic body counts as it have a striking rune) + 1 (Circumstance Damage Furious Strike) + 4 (Strength)

So 33 max.

Ah I see, so we've added a bit too much circumstance bonus essentially from what I'm reaading. Thank you for clarifying. Most appreciated.


Hello. If this has been asked previously or it's been posted in the wrong section, I am very sorry.

I am currently running an adventure path campaign with a party of players. One of which is playing a summoner with an Anger Phantom Eidolon.

As we understand the mechanics (I am relatively new to DMing, and the player is new to Pathfinder in general) when the Eidolon attacks we find that the combination of Furious Strike + runic body or furious strike + runic body + eidolon boost, the player will do what equates to roughly this "math" 1d8+4+1+2 + 1d8+1+1+2 + 1d8+1+2 to what I think should be a maximum of 38 damage.

This isn't necessarily a problem per say, but compared to the rest of the party at the moment (lvl 3) that's quite the damage potential.

Would anyone be able to say if we've understood the interactions fully?
As an aside, once the runic body or eidolon boosts are applied, would this make them count as magic attacks?