Sir Holton

Kaiden the bloody's page

25 posts. Alias of Leshok.


Full Name

Kaiden Asillian Trenorith

Race

Human

Classes/Levels

Fighter 5

Gender

M

Size

5"11

Age

22

Alignment

LN

Deity

None

Languages

Common

Occupation

Body guard and Mercenary for hire.

Strength 16
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 10
Charisma 11

About Kaiden the bloody

Human

Spoiler:
# +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
# Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
# Normal Speed: Humans have a base speed of 30 feet.
# Bonus Feat: Humans select one extra feat at 1st level.
# Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
# Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic)

Fighter
Favored Class: all skill points.

Spoiler:
Bravery (Ex)

Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.
Armor Training (Ex)

Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.

In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.
Weapon Training (Ex)

Starting at 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls.

Every four levels thereafter (9th, 13th, and 17th), a fighter becomes further trained in another group of weapons. He gains a +1 bonus on attack and damage rolls when using a weapon from this group. In addition, the bonuses granted by previous weapon groups increase by +1 each. For example, when a fighter reaches 9th level, he receives a +1 bonus on attack and damage rolls with one weapon group and a +2 bonus on attack and damage rolls with the weapon group selected at 5th level. Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups.

A fighter also adds this bonus to any combat maneuver checks made with weapons from this group. This bonus also applies to the fighter's Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.

Combat Stats

Spoiler:

HP:47
AC: 18 (10+5+3) (14 flat footed, 13 touch)
Fort: +7 (4 base +2 con +1 magic)
Ref: +5 (+1 base +3 dex +1 magic)
Will: +2 (+1 base +0 wis +1 magic)(+2 vs fear)
Initiate: +3
BAB:+5
CMB:+8(+9 with close weapons, +11 grappling)
CMD:21 (10+3+3+5)(23 vs grapple)
Attacks:
Spiked gauntlet+1: +10(+5 bab +3 str +1 weapon focus +1 magic bonus)
1d4+6 (+3 str +2 weapon specialization +1 magic)
or
Spiked gauntlet+1: +8(+5 bab +3 str +1 weapon focus +1 magic bonus -2 two weapon fighting)
1d4+6 (+3 str +2 weapon specialization +1 magic)
Spiked gauntlet+1: +8(+5 bab +3 str +1 weapon focus +1 magic bonus -2 two weapon fighting)
1d4+6 (+3 str +2 weapon specialization +1 magic)

Feats:

Spoiler:

lvl 1: improved unarmed strike
human bonus feat: intimidating prowess
Fighter Bonus feat lvl 1: improved grapple
Fighter bonus feat lvl 2: two weapon fighting
Lvl 3:weapon focus spiked gauntlets
Fighter bonus feat lvl 4:weapon specialization spiked gauntlets
Lvl 5: double slice


Skills:
Spoiler:

Acrobatics
Appraise
Bluff
*Climb
*Craft
Diplomacy
Disable Device
Disguise
Escape Artist
Fly
*Handle Animal
Heal
*Intimidate +10 (4 ranks +3 str +3 class skill)
Knowledge (Arcana)
*Knowledge (Dungeoneering)
*Knowledge (Engineering)
Knowledge (Geography)
Knowledge (History)
Knowledge (Local) +3 (2 ranks +1 int)
Knowledge (Nature)
Knowledge (Nobility)
Knowledge (Planes)
Knowledge (Religion)
Linguistics
Perception +4 (4 ranks)
Perform
*Profession (Guard) +7 (4 ranks +0 wisdom +3 class skill)
*Ride +8 (2 ranks +3 dex +3 class)
*Sense Motive +8 (4 ranks +3 class skill + 1 trait)
Sleight of Hand
Spellcraft
Stealth
*Survival +5 (2 ranks +3 class skill)
*Swim +8 (2 ranks +3 str +3 class skill)
Use Magic Device

Traits:

Spoiler:
Bullied: You were bullied often as a child, and you are
now constantly ready to defend yourself with your fists
when an enemy comes near. You gain a +1 trait bonus on
attacks of opportunity attack rolls made with unarmed
strikes. Note that this trait does not grant the ability
to make attacks of opportunity with your unarmed
strikes—you’ll need to take a level of monk, the Improved
Unarmed Strike feat, or some other similar power to
gain the use of this character trait. However, that doesn’t
prevent you from selecting this trait. You’ll simply not be
able to make use of it until a later point if you do

Suspicious: You discovered at an early age that
someone you trusted, perhaps an older sibling or a parent,
had lied to you, and often, about something you had taken
for granted, leaving you quick to question the claims of
others. You gain a +1 trait bonus on Sense Motive checks,
and Sense Motive is always a class skill for you.

Equipment:

Spoiler:

spiked gauntlet +1 (2,000)
spiked gauntlet +1 (2,000)
Chain Shirt +1 (1,000)
4 cure light wounds potions (200)
Horn of Fog (2,000)
Elixer of Fire breath (1,100)
bed roll
30ft rope
2 torches
10 days traveling rations
Cloak of resistance +1 (1,000)
assumed gambling/drinking losses

GP: 325

Background:

Spoiler:

There is little known about the man called Kaiden the Bloody, though little mystery seems to exist. If asked a question, he is known to answer it, once given a contract he never breaks it. Has a slight problem with losing money to gambling, Kaiden has landed himself in Harp Port in hopes of finding more work, his next job, or more meaning to life...
Knowledge checks about Kaiden:
DC 10: He is a mercenary known only as Kaiden the Bloody, he has quickly earned a reputation as a man who never alters the deal, always finish the job, and shows little mercy.
DC 15: Kaiden earned the name "the bloody" when guarding a merchant and his caravan from a group of would be bandits. Little is known about the incident, save when the dust cleared the merchant was unharmed, the bandits dead or flying, and Kaiden covered in blood.
DC 20: There truly is no mystery to Kaiden, he has earned his reputation simply taking any mercenary job that does not require him to murder, steal, harm children, or collect debt. He has never lost a caravan, never failed as a body guard, but never stick around after a contract is over.
DC 25: Kaiden is a man driven, his parents were merchants that died along a caravan route when set upon by bandits. Kaiden survived and grew into a strong man, which a natural talent for combat and a natural hate for bandits.