Jemet Winderbole

Kai Oakendale's page

No posts. Alias of AJM4885.




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Ruins of Azlant Battlemaps

It's been six weeks since the Peregrine left the port of Almas in the Republic of Andoran to sail across the Arcadian Ocean to the fledgling colony of Talmandor's Bounty, located on the island of Ancorato (one of the many islands in the region that comprise the ruined continent of Azlant, destroyed millennia ago during Earthfall).

The colony was founded by the Andoran government and the Bountiful Venture Company, a consortium of private interests, to export the islands resources such as agricultural goods, lumber, mined ore, as well as recovered artifacts, relics, and other antiquities of the ancient Azlanti Empire. The Peregrine carries a second wave of colonists as well as supplies and materials to reinforce the colony's first wave of settlers, launched six months ago aboard it's sister ship the Liberty's Herald.

A rush of excitement runs through the colonists as the lookout shouts "Land ho!" from his perch up in the crow's nest. A few hours later the ship sails into a small natural bay and, due to the shallowness of the water, drops anchor about 600 feet from the shore. As some of the crew prepare to lower one of the ship's boats into the water below another sailor peers through a spyglass at the colony before handing it to the Peregrine's captain. He, in turn, scans the shore before handing the glass to Ramona Avandth, the expedition's leader and appointed Governor of the colony, muttering something unintelligible as he does so. A look of concern crosses her face as she collapses the glass and scans the deck, searching. Her eyes alight on Ma'oa, as she approaches she says "A word with you and your friends, if you please." with that she heads into the Captain's quarters. Once everyone is inside, she shuts the door before sighing "We have a problem. Something's wrong, no one has gathered on the shore to welcome us, there's no smoke from any cook fires or the smithy, and some of the buildings look to have been burned." she rubs her forehead in frustration "We all know that sailors can't keep secrets, loose lips and all that, so it's only a matter of time before the other colonists figure that out, if they haven't already and things could become, well...tense" She peers at Ma'oa first, then at the rest of you before continuing "I've noticed that you lot are not like the other colonists, you're something different and I've noticed how you've gravitated towards one another, like seeking like I suppose, and I need your help."

She pulls out a map of Ancorato island and lays it across the Captain's Table. "Here is Talmandor's Bounty," she points to a circled red X on the map "over here" she points to another X "is another possible landing site, determined by the island's original surveyors, to establish the colony. Later it was designated as an emergency extraction point should any danger befall the original settlers. I'm going to ask Captain Markosi to sail to the second site, while I need you to take the ship's boat and search the colony for any clues as to what happened there. Once you've determined their fate, if possible, you will rendezvous with us at the extraction point. When we are all together and you've reported your findings, I will determine where we should disembark." She walks over to a chest against one wall of the room and produces a key. Unlocking the chest she removes a small wooden case and hands it Ma'oa "Unfortunately I cannot spare any of the colonial soldiers to accompany you, as I might need them should any tension escalate beyond my ability to control" Opening it you see four glass vials inside, on each vial is a label with the words "Cure Light Wounds" written on it in common. Ramona smiles weakly "It's not much, but it's the best I can do."


Ruins of Azlant Battlemaps

Thank you all for submitting your characters for consideration and I hope that I won't disappoint.


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Hello all, I'm looking for a party of five players to join me in exploring the ruined continent of Azlant, destroyed during Earthfall millennia ago. Recruitment will be open until six o'clock P.M. (CDT) on October 1st, 2025. Final selection will occur by 12 o'clock noon (CDT) on Saturday October 4th with the game to kick off on Monday October 6th.

• Races: All standard races from the Pathfinder Core Rulebook will be allowed. Any unusual or exotic races will be considered on a case-by-case basis (I don't want an entire party of Undine's or other aquatic races).

• Classes: All classes from a Paizo published source are allowed. Any Archetype for these classes will be allowed. Barbarians, Monks, and Rogue MAY choose between the core or unchained versions of their class. Summoners MUST choose the unchained variant only.

• Alignment: Characters can be of any alignment but must be able to play well with others.

• Abilities: Characters will be based on a 16-19 (15+1d4 point) buy. No ability can be raised higher than 18 (prior to racial modifiers). Only one ability may be lowered below 10 and that ability cannot be lowered below 8 (prior to racial modifiers).

• Feats: Feats from any Paizo published source will be acceptable.

• Skills: Background skills will be in use.

• Traits: Character's will start with two traits, one of which MUST be from the Ruins of Azlant Player's Guide (a free download from Paizo.com). No drawbacks.

• Hit Points: Characters will start out with Maximum hit points for their class at 1st level. Thereafter players may either roll for HP's or take ½ their Hit Dice whichever is greater. A character’s death occurs when their negative hit point total is equal to, or greater than, their Constitution score PLUS THEIR LEVEL.

• Starting Gold: Characters will start with maximum gold for their class (I want you to be well provisioned).

• Firearms: Early firearms are available using the emerging guns rules. Gunslinger is a playable class.