Kahiir's page

No posts. Organized Play character for brock.


Full Name

Kahiir

Race

Human

Classes/Levels

Sorceror 1 (Brass Draconic Bloodline)

Gender

Male

Size

Medium

Age

18

Alignment

C

Deity

Desna

Location

Absalom

Languages

Common, Kelish, Ignan

Occupation

Desert Caravan Guard

Strength 12
Dexterity 14
Constitution 13
Intelligence 13
Wisdom 12
Charisma 16

About Kahiir

KAHIIR CR 1/2
Male Human (Keleshite) Sorcerer 1
CG Medium Humanoid (Human)
Init +2; Senses Perception +1
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DEFENSE
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AC 12, touch 12, flat-footed 10. . (+2 Dex)
hp 8 (1d6+1)
Fort +1, Ref +2, Will +3
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OFFENSE
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Spd 30 ft.
Melee Dagger +1 (1d4+1/19-20/x2) and
. . Dagger +1 (1d4+1/19-20/x2) and
. . Spear +1 (1d8+1/20/x3) and
. . Unarmed Strike +1 (1d3+1/20/x2)
Ranged Sling +2 (1d4+1/20/x2)
Special Attacks Claws (6 rounds/day)
Sorcerer Spells Known (CL 1, +1 melee touch, +2 ranged touch):
1 (4/day) Burning Hands (DC 14), Memory Lapse (DC 14)
0 (at will) Flare (DC 13), Light, Detect Magic, Disrupt Undead
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STATISTICS
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Str 12, Dex 14, Con 13, Int 13, Wis 12, Cha 16
Base Atk +0; CMB +1; CMD 13
Feats Arcane Strike, Deceitful, Eschew Materials
Traits Desert Child (desert), Eastern Mysteries (1/day)
Skills Appraise +5, Bluff +9, Disguise +5, Spellcraft +5, Use Magic Device +7
Languages Common, Ignan, Kelish
SQ Draconic: Brass Dragon (Fire)
Combat Gear Dagger, Dagger, Sling, Spear; Other Gear Backpack (8 @ 14.5 lbs), Bedroll, Flint and steel, Marbles, Potion of Cure Light Wounds (2), Pouch, belt (3 @ 3.46 lbs), Powder, Rations, trail (per day) (3), Sack (empty), Signal Horn, Waterskin
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TRACKED RESOURCES
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Claws (6 rounds/day) (Ex) - 0/6
Dagger - 0/1
Dagger - 0/1
Eastern Mysteries (1/day) - 0/1
Potion of Cure Light Wounds - 0/2
Spear - 0/1
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SPECIAL ABILITIES
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Claws (6 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Desert Child (desert) +4 save vs. hot conditions, +1 save vs. fire.
Draconic: Brass Dragon (Fire) +1 damage per die for [Fire] spells.
Eastern Mysteries (1/day) 1/day, add +2 to a spell's DC.
Eschew Materials Cast without materials, if material cost is <= 1gp.
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A short, thin young man with neat black hair and a clean shaven face. Beneath his eyes are swirling black tatoos that could be flowered vines with butterflies resting on them.

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