
Kaftorim |
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I think the rogue becomes less underpowered the further you can get Pathfinder away from being a 'pen and paper computer game'. It is the GM's job to try and engage every character in turn, wherever possible. If you have a rogue at your table that doesn't feel useful, chances are you can fix it with a single adventure. The examples aren't hard to imagine, and many good ones have already been listed in this thread.
That being said, the rest of the argument starts getting pretty thin. It basically boils down to 'my character can be out munchkined' or 'my friends are playing a competitive (rather than cooperative) game'. I'd suggest that ANY character choice is susceptible to these types of issues.
This is right on the money, and it kills me that so many of the posts on these boards are so focused on the idea that Pathfinder is a Pen and Paper computer game and it is your job to design your character for PvP against the other player characters. The things that I like about roleplaying games are the things that make them different from MMOs. If I wanted to use randomly generate numbers to kill a series of similar creatures for four hours to prove how big my numbers were, I'd go play a computer game. I want some real story and intrigue and skill use and things mixed into the combat. I can go sessions without combat and be happy. The rogue isn't the only class suited for that, but it's well suited for that, and when the plot is what matters, he's usually got a good story.
Of course we'll never use the ninja class no matter how good it is. We're playing in a European setting. We don't use the monk either, or any other Asian-themed super class. The basic problem with the Eastern classes is always the same: they make their western equivalents look bad because balance goes out the window to create an anime flare. That doesn't mean that the rogue is broken. To me it suggests that the ninja is, but that is what I would expect from an RPG.