Whispershade

Kafir Raml-meshayh-alemlhed's page

192 posts. Alias of Mike Tuholski.


Full Name

Kafir Raml-meshayh-alemlhed

Race

Human (Garundi) Emissary of the First Law 7 | HP 48/51 THP: 2 | AC 24 T 12 FF 22 | CMD 22 | F+7 R+4 W+5 (+4 against divine) | SR 18 against divine | Init +2 | Perc +1 | SM +9 | Challenge: 1/3 | Godless Healing: 0/1 | Divine Denier: 1/1

Classes/Levels

Shaytan:
HP 45/45 | AC 22 T 14 FF 17 | CMD 26 | F+8 R+9 W+3 (+4 against enchantments) | Perc +5 | 50' speed

Gender

Male

Size

Medium

Alignment

Lawful Good

Deity

Atheist

Location

Rahadoum

Languages

Common, Osiriani, Kelish

Occupation

Pure Legionnaire

Strength 16
Dexterity

About Kafir Raml-meshayh-alemlhed

Current: 6 Cha damage

Kafir Raml-meshayh-alemlhed
Human (garundi) cavalier (emissary) 7 (Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Ultimate Combat 36)
LG Medium humanoid (human)
Init +2; Senses Perception +1
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Defense
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AC 21, touch 12, flat-footed 19 (+7 armor, +2 Dex, +2 shield)
hp 66 (7d10+20)
Fort +7, Ref +4, Will +5; +2 trait bonus vs. divine spells, +2 bonus vs divine spells and spell-like abilities.
Defensive Abilities divine denier; SR 18 (vs divine magic)
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Offense
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Speed 30 ft.
Melee +1 khopesh +11/+6 (1d8+4/19-20) or
. . cold iron dagger +10/+5 (1d4+3/19-20) or
. . shortsword +10/+5 (1d6+3/19-20) or
. . silver dagger +10/+5 (1d4+2/19-20)
Ranged composite longbow +9/+4 (1d8/×3)
Special Attacks cavalier's charge, challenge 3/day (+7 damage, gain +2 temp Hp each round attack target)
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Statistics
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Str 16, Dex 14, Con 14, Int 13, Wis 12, Cha 12
Base Atk +7; CMB +10; CMD 22
Feats Divine Defiance, Exotic Weapon Proficiency (khopesh), Focused Disbelief, Godless Healing[ISWG], Mobility, Mounted Combat, Power Attack, Vital Strike
Traits divine denier, rahadoumi disbeliever
Skills Acrobatics +7, Climb +6, Diplomacy +11, Handle Animal +11, Heal +5, Intimidate +5, Knowledge (religion) +11 (+14 to identify members of religious faiths or religious paraphernalia.), Ride +11, Sense Motive +9, Swim +6
Languages Common, Kelish, Osiriani
SQ expert trainer +3, first law's skills, godless healing, mount (camel named Shaytan), order of the first law, rejection of faith
Combat Gear cold iron arrows (20), alchemist's fire (3), alchemist's kindness (4), antiplague, antitoxin, indigo dreams (12), meditation tea, padzahr, smelling salts (8), twitch tonic, weapon blanch (silver) (2), wismuth salix (2); Other Gear +1 mithral breastplate, mithral heavy steel shield, +1 khopesh, cold iron dagger, composite longbow, shortsword, silver dagger, 229 gp
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.
Divine Defiance +2 saves vs. divine spells and spell-like abilities.
Divine Denier (1/day) Reduce divine spell's duration to 1/2 (min 1 round) for you alone.
Expert Trainer +3 (Ex) +3 to train mounts, reduced training time option.
First Law's +7 (3/day) (Ex) +7 to damage target, -2 AC vs. others when used, +2 temp hp each time you attack your challenge.
First Law's Skills An order of the First Law cavalier adds Heal (Wis) and Knowledge (religion) (Int) to his list of class skills. An order of the First Law cavalier can attempt Knowledge (religion) skill checks untrained. If he has ranks in the skill, he receives a bon
Godless Healing (1/day) (Su) Move, at 50% or less Hp heal 1d8 + level damage.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rahadoumi Disbeliever +2 trait bonus on saving throws against divine spells, but you must make a saving throw even when that magic is beneficial to you.
Rejection of Faith (Will Save) (Ex) 24 hours w/o benefitting from divine magic: +2 morale bonus to one save for day.
Spell Resistance vs. Divine magic (18) Some type of spells has a chance to fail when used on you.
Vital Strike Standard action: x2 weapon damage dice.

Shaytan
Camel
N Large animal
Init +4; Senses low-light vision, scent; Perception +5
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Defense
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AC 22, touch 14, flat-footed 17 (+3 armor, +4 Dex, +1 dodge, +5 natural, -1 size)
hp 45 (+18)
Fort +8, Ref +9, Will +3 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee bite +9 (1d4+9)
Space 10 ft.; Reach 5 ft.
Special Attacks spit
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Statistics
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Str 22, Dex 18, Con 16, Int 2, Wis 12, Cha 4
Base Atk +4; CMB +11; CMD 26 (30 vs. trip)
Feats Dodge, Endurance, Mobility, Narrow Frame
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel, Work
Skills Acrobatics +8 (+16 to jump), Climb +10, Escape Artist +5, Perception +5, Stealth +4, Swim +10
SQ attack any target, combat riding, devotion, work
Other Gear mwk studded leather, cavalier's kit
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Narrow Frame No attack or AC penalty while squeezing through space half your size or larger.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Spit (1/hour, DC 16) (Ex) Ranged touch attack vs foe in 10 ft sickens 1d4 rds (Fort neg).
Work [Trick] The animal pulls or pushes a medium or heavy load.