Okay, so I know that I need to appeal to everyone's play style, and that I need to speak with the players about what they are expecting from the game. Players that like story will not like a dungeon crawl and vice versa, blah blah blah.
My question is that even knowing these things, my players still seem like they would rather do something else. I've got them interested enough to get to the table, but that's it. Most don't know the specifics of their own characters let alone combat maneuvers or other actions in combat, Enough so that I had typed up my own document as a summary of almost every condition, or action that they could do in combat.
It just burns me out when I spend time building this game from the ground up, stating out monsters, building encounters and developing plot, and once we get into game, no one else has put any effort into the game.
I know this probably wont be a quick fix, but I'm just looking for some advice or hand on experience with players such as these, on some sort of game plan for getting more involvement out of my players.
Also with this, motivating myself to plan for sessions, because of the limited involvement of my players, I'm the one setting up the game times, and pushing for play, I even host out of my house, but if I'm not asking my players, no ones asking, meaning no one is pushing me to run a session. AND if I do run, I'm expecting about a 50% turn out. AKA I dont plan, meaning we're not playing
Any advice suggestions etc would be helpful.