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I'm running a homebrew world with adaptations from the Forgotten Realms. My adaptations are using the regional system. I've changed regional traits to regional feats. Every character at creation gets a regional feat as a bonus feat. In accordance, I've buffed a lot of regional traits I liked to feat level and copied a few regional feats from Eberron as well as a few of my own I've written.
I've followed the math from the rich parents trait, which gives the character 900 gold. I've turned it into a feat, at request of one of my players with limitations from his request. I wanted to see what you all think.
Ancestral Arms and Armor [regional]
You have inherited the arms and armor of an ancestor. Typically this equipment is gained from a dead father or grandfather.
Prerequisite: Nornheim or the Jade Empires
Benefit: If from Nornheim, the character starts with a masterwork throwing axe, a masterwork battle axe, longsword or warhammer, and a masterwork set of banded mail armor, a masterwork heavy steel shield and a masterwork greatsword or masterwork greataxe, and an inheritance of 315gp. If originating for the Jade Empires, the character starts with masterwork mountain pattern armor and a masterwork katana and masterwork wakizashi, he may also choose a masterwork nodachi or masterwork naginata and he starts with an inheritance of 350gp. Alternatively, a character starting from the Jade Empires can choose to start with the following set of equipment: masterwork lamellar armor, masterwork katana, masterwork wakizashi, an inheritance of 300gp, and either a masterwork kusarigama or a masterwork composite shortbow (+2).
Special: A character with this regional feat may never sell their ancestral arms or armor. The gold inheritance gained at first level replaces your starting gold. You may not select the rich parents trait and have this regional feat. You may select this feat only as a 1st-level character. You may only have one regional feat.