Goblin

Ka Boom!'s page

5 posts. Alias of This is my Boom Stick!.


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Active effects:

-Touch Injection (Thornapple) - 8hr (4796 rounds remaining)
-False Life - 1d10 + 8 ⇒ (8) + 8 = 16 temp hp. (4796 rounds remaining)
-Deodorizing Agent - No scent 1d3 ⇒ 1 hours from the start of the fight = (596 rounds remaining)
-Mage Armor - AC+4, FF+4 - 1hr (596 rounds remaining)
-Invisibility - Invisible (76 rounds remaining)
-Invisibility - Invisible (77 rounds remaining)
-Heroism - +2 morale to attack rolls, skill checks, saves (798 rounds remaining)
-Reduce Person - Size changes to tiny, space of 2.5ft, reach of 0ft; +2 Dex, -2 Str, +1 Attack rolls, +1 AC (79 rounds remaining)

Ka Boom! chuckles under his breath and immediately slaps a hand to his mouth as if in fear, until he sees the shadow of Carlos' mount move back into the citadel. Following his brothers' lead, he pulls out his own copy of the scroll they all have and, nearly in time with them, uses the magic of his helmet and his pendant to ensure he gets the spell activated perfectly.

DC21+10/foot of thickness of the wall to hear (DC15 to hear a whispered conversation (vocal component of the scroll) plus 1/10ft of distance plus 10/foot of wall thickness)

Move action: Retrieve Scroll
Free action: Activate Azlant Pendant - +10 UMD
Standard action: Cast Scroll via UMD. Arcane Spell Failure chance: 0%
Immediate action: Active Cyclops Helm - dice set to 20
UMD vs DC 40: 20 + 10 + 11 = 41
Previous Stealth roll of 68 stands. Add 20 due to invisibility for not moving. Current stealth 88. -40 if invisibility is countered; then -10 if Hellcat Stealth is in play

New spell:

PMd to Drogo; 20 hours (12000 rounds remaining)

Current stats:

-- HP: 72/56 | AC: 23; T: 19; FF: 16 | Fort: +8; Ref: +14; Will: +6; (+2 vs creatures identified through Kirin Style) | CMB: +12 (+16 vs grapple); CMD: 20 | Perception +13 | 30ft
-- Shortbow (100'): +17, +12//1d3 (×3) | Shortbow flurry (100'): +16, +16, +11//1d3 (×3)
-- Bombs (20') 15/day (15 remaining): +17//4d6+7 fire [Explosive Missile] (x2) | +17//4d4+7 force [Explosive Missile] (x2)

-- Skills: Acrobatics +20, Bluff +8, Climb +20, Escape Artist +20, Fly +24, Knowledge (arcana) +21 (+23 to identify creatures), Knowledge (local) +23 (+25 to identify creatures), Perception +15, Profession (herbalist) +13, Ride +13, Sense Motive +3, Spellcraft +21, Stealth +37, Use Magic Device +11


Active effects:

-Touch Injection (Thornapple) - 8hr (4797 rounds remaining)
-False Life - 1d10 + 8 ⇒ (8) + 8 = 16 temp hp. (4797 rounds remaining)
-Deodorizing Agent - No scent 1d3 ⇒ 1 hours from the start of the fight = (597 rounds remaining)
-Mage Armor - AC+4, FF+4 - 1hr (597 rounds remaining)
-Invisibility - Invisible (77 rounds remaining)
-Invisibility - Invisible (78 rounds remaining)
-Heroism - +2 morale to attack rolls, skill checks, saves (799 rounds remaining)

Ka Boom! is paranoid with Carlos' shadow looming nearby, but he's able to retrieve and drink an extract without issue.

Standard action: Retrieve and drink extract
Previous Stealth roll of 68 stands. -20 if invisibility is countered; then -10 if Hellcat Stealth is in play

New extract:

-Reduce Person - Size changes to tiny, space of 2.5ft, reach of 0ft; +2 Dex, -2 Str, +1 Attack rolls, +1 AC (80 rounds remaining)

Stats are updated with new adjustments, not taking into account the magic suppression effects of Carlos. Non-magical stats provided on request.

Current stats:

-- HP: 72/56 | AC: 23; T: 19; FF: 16 | Fort: +8; Ref: +14; Will: +6; (+2 vs creatures identified through Kirin Style) | CMB: +12 (+16 vs grapple); CMD: 20 | Perception +13 | 30ft

-- Shortbow (100'): +17, +12//1d3 (×3) | Shortbow flurry (100'): +16, +16, +11//1d3 (×3)
-- Bombs (20') 15/day (15 remaining): +17//4d6+7 fire [Explosive Missile] (x2) | +17//4d4+7 force [Explosive Missile] (x2)

-- Skills: Acrobatics +20, Bluff +8, Climb +20, Escape Artist +20, Fly +24, Knowledge (arcana) +21 (+23 to identify creatures), Knowledge (local) +23 (+25 to identify creatures), Perception +15, Profession (herbalist) +13, Ride +13, Sense Motive +3, Spellcraft +21, Stealth +37, Use Magic Device +11


Active effects:

-Touch Injection (Thornapple) - 8hr (4798 rounds remaining)
-False Life - 1d10 + 8 ⇒ (8) + 8 = 16 temp hp. (4798 rounds remaining)
-Deodorizing Agent - No scent 1d3 ⇒ 1 hours from the start of the fight = (598 rounds remaining)
-Mage Armor - AC+4, FF+4 - 1hr (598 rounds remaining)
- Invisibility - Invisible (78 rounds remaining)
- Invisibility - Invisible (79 rounds remaining)

Ka Boom! is fretting over this little exhibition fight, even though he knows there's no real pressure here. Still, he trusts in the plan and continues on to the next step.

Standard action: Retrieve and drink extract
Previous Stealth roll of 68 stands. -20 if invisibility is countered; then -10 if Hellcat Stealth is in play

New extract:

-Heroism - +2 morale to attack rolls, skill checks, saves - 80 min (800 rounds remaining)

Current stats:

-- HP: 72/56 | AC: 21; T: 17; FF: 15 | Fort: +8; Ref: +15; Will: +6; (+2 vs creatures identified through Kirin Style) | CMB: +5 (+9 vs grapple); CMD: 21 | Perception +13 | 30ft

-- Shortbow (100'): +15, +10//1d4+1 (×3) | Shortbow flurry (100'): +14, +14, +9//1d4+1 (×3)
-- Bombs (20') 15/day (15 remaining): +15//4d6+7 fire [Explosive Missile] (x2) | +15//4d4+7 force [Explosive Missile] (x2)

-- Skills: Acrobatics +19, Bluff +8, Climb +14, Escape Artist +19, Fly +21, Knowledge (arcana) +21 (+23 to identify creatures), Knowledge (local) +25 (+27 to identify creatures), Perception +15, Profession (herbalist) +13, Ride +11, Sense Motive +3, Spellcraft +21, Stealth +32, Use Magic Device +11


Active effects:

-Touch Injection (Thornapple) - 8hr (4799 rounds remaining)
-False Life - 1d10 + 8 ⇒ (10) + 8 = 18 temp hp. (4799 rounds remaining)
-Deodorizing Agent - No scent 1d3 ⇒ 3 hours from the start of the fight = (1799 rounds remaining)
-Mage Armor - AC+4, FF+4 - 1hr (599 rounds remaining)
-Invisibility - Invisible (79 rounds remaining)

Ka-Boom! sticks to the current plan and also tries to move into another unexpected area, hoping to keep away from Carlos and his mount.

Move action: Invisibility Stealth: 1d20 + 30 + 20 ⇒ (18) + 30 + 20 = 68 -20 if counter to Invisibility is in play, also note -10 if stealthing in bright or normal light from Hellcat Stealth (only applicable if invisibility is countered).
Standard Action: Covered by Stealth
Stealthed action: 1d20 ⇒ 20

Current Stats:

-Invisibility - Invisible (80 rounds remaining)

-- HP: 74/74 | AC: 21; T: 17; FF: 15 | Fort: +6; Ref: +13; Will: +4; (+2 vs creatures identified through Kirin Style) | CMB: +5 (+9 vs grapple); CMD: 21 | Perception +13 | 30ft

-- Shortbow (100'): +13, +8//1d4+1 (×3) | Shortbow flurry (100'): +12, +12, +7//1d4+1 (×3)
-- Bombs (20') 15/day (15 remaining): +13//4d6+7 fire [Explosive Missile] (x2) | +13//4d4+7 force [Explosive Missile] (x2)

-- Skills: Acrobatics +17, Bluff +6, Climb +12, Escape Artist +17, Fly +19, Knowledge (arcana) +19 (+21 to identify creatures), Knowledge (local) +23 (+25 to identify creatures), Perception +13, Profession (herbalist) +11, Ride +9, Sense Motive +1, Spellcraft +19, Stealth +30, Use Magic Device +9


Active effects:

-Touch Injection (Thornapple) - 8hr (4800 rounds remaining)
-False Life - 1d10 + 8 ⇒ (8) + 8 = 16 temp hp. (4800 rounds remaining)
-Deodorizing Agent - No scent 1d3 ⇒ 1 hours from the start of the fight = (600 rounds remaining)
-Mage Armor - AC+4, FF+4 - 1hr (600 rounds remaining)

Ka Boom! appears outside in the arena, and immediately retrieves and imbibes an extract of invisibility for himself, as he disappears giving a small wave to his opponent, clearly visible within the cathedral, then moves out of his current position.

Standard action: Retrieve and drink extract
Move action: Invisibility Stealth: 1d20 + 30 + 20 ⇒ (8) + 30 + 20 = 58 -20 if See Invisibility is in play. Only then, -10 for Hellcat Stealth for stealthing in bright light.

Current stats:

- Invisibility - Invisible (80 rounds remaining)

-- HP: 72/72 | AC: 21; T: 17; FF: 15 | Fort: +6; Ref: +13; Will: +4; (+2 vs creatures identified through Kirin Style) | CMB: +5 (+9 vs grapple); CMD: 21 | Perception +13 | 30ft

-- Shortbow (100'): +13, +8//1d4+1 (×3) | Shortbow flurry (100'): +12, +12, +7//1d4+1 (×3)
-- Bombs (20') 15/day (15 remaining): +13//4d6+7 fire [Explosive Missile] (x2) | +13//4d4+7 force [Explosive Missile] (x2)

-- Skills: Acrobatics +17, Bluff +6, Climb +12, Escape Artist +17, Fly +19, Knowledge (arcana) +19 (+21 to identify creatures), Knowledge (local) +23 (+25 to identify creatures), Perception +13, Profession (herbalist) +11, Ride +9, Sense Motive +1, Spellcraft +19, Stealth +30, Use Magic Device +9