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About K-01 'Kol'Gunslinger (Gun Tank) 1 Quick Look:
Saves: Refl: +6, Fort: +2, Will: +2 Melee:
Ranged:
------------------------------------------------------- Racial Traits:
Type: Construct (Warforged) +2 Str, +2 Int, -4 Cha: Warforged are strong and smart, but have issues communicating with others. Medium: Warforged are Medium creatures and have no bonuses or penalties due to their size. Slow and Steady:[b] Warforged have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. [b]Languages: Warforged begin play speaking Common. Warforged with high Intelligence scores can choose from the following: Dwarven, Elven, Orcish, Giant, Gnome, Goblin and Undercommon. Construct: The following effects come from the Construct modifiers:
- Warforged have the darkvision 60 feet racial trait. - Warforged are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). - Warforged cannot heal damage on their own, but can often be repaired via exposure to a certain kind of effect (depending on the construct's racial abilities) or through the use of the Craft Warforged feat. Warforged can also be healed through spells such as make whole. A Warforged with the fast healing special quality still benefits from that quality. - Warforged are not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage. - Warforged are immune to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). - Warforged do not risk death due to massive damage, but they are immediately destroyed when reduced to 0 hit points or fewer. - Warforged cannot be raised or resurrected. - Warforged have an additional starting HP of 20. Unnatural: Warforged unnerve normal animals, and train to defend themselves against the inevitable attacks from such creatures. Warforged take a –4 penalty on all Charisma-based skill checks to affect creatures of the animal type, and receive a +2 dodge bonus to AC against animals. An animal's starting attitude toward Warforged is one step worse than normal. Repair Self: A Warforged can spend 4 hours of uninterrupted time to repair any damage done. Traits:
- Armor Expert: When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0. - Armor Master: When you wear armor of any sort, reduce the armor check penalty by 1, to a minimum penalty of 0. Defenses:
HP: 30/30 AC: 18, Touch: 14, Flat-Footed: 14
Initiative: +4 Saves:
Combat Maneuvers
Armor
Shield
Offense:
BAB: +1 Melee:
Ranged:
Items:
Consumables: - 30 Bullets (Crafted)(3 gp, .5 lbs) - 20 Gunpowder Doses (Crafted) (20 gp) Wondrous Items
Slotless:
Other Equipment:
Total Weight:
Load:
Wealth:
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- Gunsmith: At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be
- Deeds
[b]- - Gunslinger's Dodge(Ex): When a ranged attack is made against the player, can spend 1 grit point to move 5 feet as an immediate action;doing so grants a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity.
- - Quick Clear(Ex): As a standard action, can remove the broken condition from a single firearm currently wielded,
------------------------------------------------------- Feats:
- Gunsmithing:
- - Crafting Ammunition: You can craft bullets, pellets, and black powder for a cost in raw materials equal to 10% of the price. If you have at least 1 rank in Craft (alchemy), you can craft alchemical cartridges for a cost in raw materials equal to half the price of the cartridge. At your GM’s discretion, you can craft metal cartridges for a cost in raw materials equal to half the cost of the cartridge. Crafting bullets,
- - Restoring a Broken Firearm: Each day, with an hour’s worth of work, you can use this feat to repair a single firearm with the broken condition.
- - Special: If you are a gunslinger, this feat grants the following additional benefit. You can use this feat to repair and restore your initial,
- Rapid Reload (Pistol): Reduce action cost needed to reload weapon by one step.
------------------------------------------------------- Skills:
Max Ranks (HD): 1 Total Skill Points: 5 CL? TRAINED ONLY
CL? CAN USE UNTRAINED
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