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About Juwwem StonefriendCrunch:
Juwwem Stonefriend M CG Gnome oracle, Level 1, Init +2, HP 9/10, DR acid 5, Speed 20 AC 16(no shield) 18 (shield), Touch 13, Flat-footed 16, Fort +2, Ref +2, Will +3, Base Attack Bonus 0 Blowgun (40) +3 (1, x2) Short Bow (20) +3 (1d4, x3) Heavy Mace +0 (1d6-1, x2) Studded Leather, Heavy Wooden Shield (+3 Armor, +2 Shield, +2 Dex, +1 Size) Abilities Str 8, Dex 15, Con 14, Int 12, Wis 12, Cha 17 Condition None Mystery: Stone
Equipment:
Starting gold: 180gp 107,3gp left Carried:
Heavy Wooden Shield 7gp
backpack 2gp (1lb)
mule Poi 8gp
Spells & Abilities:
Spells per Day/Used 0: -/- 1: 4/0 Spells Known
1:
Revelations
Shard Explosion (Su): As a swift action, you can cause jagged pieces of stone to explode outward from your body. These shards deal 1d6 points of piercing damage per two oracle levels (minimum 1d6) to all creatures within a 10-foot burst. A Reflex save(10+ 1/2 Oracle level +CHA mod = DC14) halves this damage. In addition, the broken shards make the area difficult terrain until your next turn. You can use this ability once per day, plus one additional time per day at 5th level and every five levels thereafter. Oracle's Curse
Feats:
Traits:
Devotee of the Green: Your faith in the natural world or one of the gods of nature makes it easy for you to pick up on related concepts. You gain a +1 trait bonus on Knowledge (geography) and Knowledge (nature) checks, and one of these skills (your choice) is always a class skill for you. Racial abilities
Defensive Training: Gnomes get a +4 dodge bonus to AC against monsters of the giant subtype. Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities:
Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes. Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells or effects. Skills:
Appraise: +5 Diplomacy: +7 Heal: +5 Perception: +3 Profession(Stonemason): +3 Sense Motive: +5 Stealth: +3 Survival: +5 Appearance:
You see a frail looking gnome with short orange hair and light yellow coloured eyes. He has a young face, smiles a lot and has an air of confidence about him that doesn't quite matches his age. He carries a mean looking mace and a worn wooden shield. He's wearing an old leather armor that once was coloured brightly blue but the paint has either fallen off or been paled to a dull blue. Personality:
Juwwem is an ambitious young gnome who was torn between his wish to do something outstanding and his mediocre abilities to do so. With new gained powers this has changed but also has him facing new problems. What do I use my powers for? Do I use them to help others? Do I solely persue my own goals? Juwwem has decided that for now he would try to combine those. Background:
Juwwem Stonefriend hails from the northern part of Brevoy. He grew up in a village near Eagles Watch. His parents had him fend for himself as much as possible. "Life is hard son, you better get used to is as soon as possible" his father used to tell him. His parents were kind to him but had him work hard once he was too old to go to school. Juwwem wasn't very smart and much weaker in strength. He was unfit for most hard labour but managed to earn a decent living by doing all kinds of errands for people in his village. Those errands had him visit all kinds of people to bring or retrieve goods, money or people. On one of his trips, Juwwem was alone on a mountainpath when he heard a low rumbling noise. He was almost hit by the full force of the avalanche but managed to take cover under a small ledge. Unfortunately he still got hit on the head by a rather large rock. When Juwwem regained consciousness he crawled away but found there didn't seem to be anything wrong with him. His head didn't hurt, no bones were broken but he did feel like there was something in his head that there wasn't before. He looked at the piece of rock that was lying next to where he was. It had split in two pieces showing a strange pattern of red coloured minerals. Juwwen felt it had a meaning, the earth was trying to tell him something. In the following weeks Juwwem found himself looking at the mountains in the distance, talking to the earth and even listening to pebbles. There was wisdom and even the power to heal available to him through those very rocks and stones. Unfortunately this also involved strange looks from others as he caressed the ground or was talking in a strange language during times of stress. Juwwem felt uncomfortable at first but couldn't stop it and slowly grew over it. He noticed others didn't and while they appreciated his work didn't think of him as one of them. Juwwem made quick use of his newly gained powers. He found there were many uses for them. Many folks were grateful for him helping them out and Juwwem was glad to help but he also found there was something missing in his life. He had the feeling he was ment for greater things. That's when he was approached by a man sent by the Swordlords. They were looking for suitable men and women to help inhabit the Greenbelt. These men and women had to bring something extra, had to excel at something so they would actually stand a chance to help the Swordlords. The thought of travelling to exciting new lands, the possible riches to be gained and the certainty of being able to put his powers to good use had Juwwem quickly say goodbye to his parents and head off to the Greenbelt.
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