Interesting.
5d6: 5d6 ⇒ (3, 6, 1, 5, 4) = 19 15
5d6: 5d6 ⇒ (1, 4, 5, 6, 2) = 18 15
5d6: 5d6 ⇒ (1, 5, 5, 5, 3) = 19 15
5d6: 5d6 ⇒ (5, 5, 5, 4, 2) = 21 15
5d6: 5d6 ⇒ (2, 1, 5, 1, 6) = 15 13
5d6: 5d6 ⇒ (5, 6, 4, 3, 6) = 24 17
suppose i could make nearly anything with these rolls.
how would you rule the gunslinger's Gunsmith special? also if one were to choose a projectile weapon how much ammunition would we start with?
been wanting to try playing a dual revolver wielding character but would take a ridiculous amount of time to get it running under normal rules. 'course i don't expect to start with revolvers.