Nystan, age: 36 years old
Male Lizardman Ranger Woodland Skirmisher 2
TN Medium Humanoid (Lizardfolk, Reptilian)
Init +4; Senses Perception +6, Low-Light Vision (+2 Perception vs animals or in swamps)
--------------------
DEFENSE
--------------------
AC 19, T 14, FF 15 (+4 Dex, +3 Armor, +2 Natural)
HP 19 (10+1d10+2+2)
Fort +4, Ref +8, Will +1 (+2 vs Poison and Disease)
--------------------
OFFENSE
--------------------
Speed 30 ft. (Light Armor) , Swim 30 feet
Stone Heavy Mace: +3 (1d8+1/x2)
Shortbow: +6 (1d6/x3) 60 ft
+2 att & dam vs animals
--------------------
STATISTICS
--------------------
Str 12(14-2), Dex 18(16+2), Con 12, Int 12(10+2), Wis 13, Cha 10
Base Atk +2; CMB +3; CMD 17
Traits: Sprint, Deft Dodger
Feats: Rapid Shot (Combat Style Feat), Point-Blank Shot
Skills(7/lvl): Perception 2 ranks (+6), Survival 2 ranks (+7), Stealth 2 ranks (+9), Knowledge (Nature) 2 ranks (+6), Heal 1 ranks (+6), Climb 1 rank (+5), Handle Animal 2 ranks (+5), Knowledge (Geography) 2 ranks (+6). +1 Perception and Survival in Forest terrain
Languages: Common, Draconic
Combat Gear: Studded leather armor (made from frog skin studded with crocodile scales), Shortbow with 40 arrows, Stone Heavy Mace
Other Gear:
--------------------
SPECIAL ABILITIES
--------------------
Focused Enemy (Animal): At 1st level, a woodland skirmisher selects one favored enemy (usually “humanoid [human]”). He does not gain additional favored enemies at higher levels. He does get to increase his favored enemy bonus by +2 at 5th, 10th, 15th, and 20th level.
This otherwise acts as and replaces the standard favored enemy ability.
+2 Bluff, Perception, Knowledge, Sense Motive, Survival and +2 attack and damage.
Focused Terrain (Swamp): At 3rd level, a woodland skirmisher selects one favored terrain (usually “forest”). He does not gain additional favored terrains at higher levels. He does get to increase his favored terrain bonus by +2 at 8th, 13th, and 18th level.
+2 Init, Knowledge (Geography), Perception, Stealth amd Survival
This otherwise acts as and replaces the standard favored terrain ability.
Forest Ghost: At 1st level, a woodland skirmisher adds a bonus equal to 1/2 his level on all Perception and Survival skill checks he makes while located in forest terrain.
This ability replaces wild empathy.
Combat Style (Archery): Rapid Shot (2nd)
Track: +1 Survival when Tracking
Keen Scent: +2 to Track
Adept Witch Doctor +1 Heal and Survival
Natural Swimmer, 30 ft Swim Speed, +8 Racial bonus on swimming
Swamp Survivalist +2 saves vs Disease, no terrain penalty in swamps, bogs and marshes
Reptilian Blood: +2 saves vs Poison
Favored Class: Ranger (+2 HP)