Here is what I know:
1. When you create a masterwork piece of armor / shield it gets -1 to armor check penalty. This costs 150g.
2. When you create a masterwork weapon you get +1 attack with that weapon. This costs 300~600g.
What I can't find:
1. How to raise the base AC / Dex Bonus of Armor through enhancing.
2. How to raise the base Dmg / Atk of a weapon through enhancing.
I can't say I understand how this particularly works; how do you raise the base bonuses of the armor itself and how much does it cost? For instance a +3 AC piece of armor is not the same as a +3 masterwork piece of armor I don't think. I might be wrong. Any help is greatly appreciated!
For reference I got the idea from Jiggy:
Excerpt wrote:
http://paizo.com/threads/rzs2p2i4?Surviving-First-Level-in-PFS#1
No, you shouldn't have a masterwork weapon yet. That comes later, after you've gotten your armor sorted. Yeah, yeah, "if I kill them they can't hurt me", "the best defense is a good offense", blah blah blah. But do the math: for pretty much all of your first adventure's gold, you get a +1 to hit. For about half the price (masterwork costs are different between weapons and armor!) you can get about +2 or +3 to your AC. While "offense first" might (let's not debate it here) be a decent strategy for the long haul, at first level you're choosing between ~350gp for +1 to hit or ~175-350 for +3 to AC. Guess which one is more likely to get you to scenario #3?
I am just unaware of where this is in the CRB. I, for instance, don't know where he got the number 350 from.