Stronfeur Uherer

Jupp's page

136 posts. Alias of Orc Boyz.




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so back in 3.0 they had an EWP called a harpoon. it was an amazing weapon used for controlling characters on the field. how it worked was, everytime i hit someone they had to make a dc10+ damage dealt or be grappled. then they needed to take a full round to remove the harpoon or take aditional damage. now in 3.5 this wasn't really broken by comparison to what you could do with other weapons and builds, but still it was hands down my favorit character i ever played.

now the harpoon in PF is crap by comparison, but when coupled with the feat hamatula strike, it is very similar to how my 3.0 character functioned, which i love.

here is hamatula strike "Whenever you damage an opponent with a piercing weapon, you can immediately make a grapple check; success means the opponent is impaled on your weapon and you both gain the grappled condition"

now.. im a little concerned that at 7th level i can give characters the grappled condition at a range with little to no failure chance against a good chunk of PFS targets. anyone think this is too cheazy for Pathfinder? what i mean is in contrast to power of 3.5 this was a 3/10, a good build but not the "i hit for 50,000 damage" builds you could make. pathfinder is much weaker in that reguard, so im concerned this will be over powering.

here is my build, its not done yet

fighter 8 (lorewarden), barbarian 4
H quick draw
1 two handed thrower
f EWP harpoon
f IUS
3 iron will
f improved grapple
5 improved iron will
f greter grapple
7 hamatula strike

i might change a few levels around to get the character i want, but this is the basic idea.


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ok im having an arguement with someone about spell resistance. im under then impression that spell resistance applies to all magic that you dont control.

as in if a healer tries to heal you, you have to spend a standard action lowering your SR in order to get healing without your teamate having to make a check.

she thinks it only applies to enemy casters. and teammates can freely cast on each other.

i cited the rules from the CRB and she still thinks it doesnt work the same way as i do. the only way she will concede is if i can get the post from Jason Bulmen that says how SR works in that reguard. if anyone can help me out with this i would greatly appreciate it.


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:rules:
so im playing a grappling tetori monk, and im loving him. im looking for as many ways as possible to increase my grapple, and was looking at the Dan Bong for a bonus.

now i know that if im wielding it i take a -4 for not having 2 hands free, but what about dan bong with a weapon chord, would you use an EWP feat just to gain a +2 on your maintain rolls?

also if i was to dual wield them, would that allow me to gain a +4 to my grapple off setting the -4 for wielding them in the first place? if so i think i would definatly take the EWP so i could gain a+4 on confirm rolls without losing anything.

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:advice:
on a different note im stacking my cmb/cmd for grapple and wearing mithril chain shirt, to negate the need for proficiency, to grab brawling. so far i have at 7-8 level, depending on my cash total, im going to have:

to CMD, improved grapple, dex +3, bab 7, ring of protection +2, strength +4, turtle shield +2, wisdom +4*, monk ac +2*(... maybe, i havent decided if armor is worth it or not.) am i missing anything else right now , while wearing armor im looking at a CMD of about 32 (in armor) which isnt high by contrast to what CRs will have in the worst case.

to CMB im looking at strength +4, improved grapple +2, greater grapple +2, gauntlets of the master maneuver +2, belt of the anaconda +2, bab 7, armbands of the brawler +1. for a total of +20 at 7th-8th.

now my WBL may be off a little bit, but im a grapple only character not caring about damage, if anyone has any equipment advice or items i may have missed please help me out.


im interested in trying to play online. but what are the rules, is there a link someone has for this?


ok so im getting pissed at the lack of tactics i see at my table. no team work, no communication. the fighter blocks the archer, the rogue refuses to flank, and the caster only uses AOE.

i understand that people should be able to RP as they want, and that fun is more important then anything else.

so here is my question, would throwing four level five pc class npc's against a disorgnized group of five level seven players be to rough? the characters im throwing at them are custom created, and very, very powerful. they will use military tactics and isolate weak links. they will be focusing on a singular target and focusing there resources at that target. also i do not metagame, these npcs will not magically know which characters suck and which ones can hold there own.

this is not a "the GM is mad, so the players pay" momment, its more of a "the GM tried to tell you guys not to piss that party of adventurers off, but you did it anyway" momment.

im expecting it to be a very brutal encounter, which my players know i dont pull punches, that i dont expect all of them to survive.

before anyone says "that is a bad thing for a gm to do", dont!!! they knew what they were getting into when they acted like A-holes to people who were minding there own busniess.


ok so i have an animal companion that is a raptor. so i have a few questions about pathfinder and AC's

first it has at level 1, 2 talon attacks and one bite. in pathfinder does the adition of attacks past the first type, cause all other attacks count as secondary? so the talons would be primary and the bite would be secondary?

also if using a standard action like an attack action or charge would i get both listed talon attacks or just one talon attack?

also if i have all primary attacks and extra attacks dont convert to secondary in PF, then would i need multiattack for my full round action?


ok so im a little confused about how to go about this. i have a wand of summon monster 1, i used it to summon a riding dog to trigger traps for the group. so how would you go about making the dog "run down the hallway"?im not looking for anything complex, but would i need to make handel animal checks or would it just start running like a trained dog after i shout "go" and point the way i want him to run?

i know that in combat i can summon something and give it the command of attack while it is being summoned, but what about other commands when not in combat?


ok so i decided to play an evil cleric for my current game. this is the character im playing currently:

half elf (ancestrial weapon)
stats:
s 16 (14+2)5
d 10 0
c 12 2
w 14 5
i 8 -2
ch 16 10=20 PB

scale mail + fucharde 18-20 crit range 1d0 reach/trip/brace

feats:
1 EWP facharde
1 selective channel
3 versitile channeler
5 channel smite
7 power attack
9 extra channel
11 vital strike

skills:
UMD
knowledge: arcana/religion/planes (1/3 each)

domains are murder/inevitable. im playing a detatched soceiopath who kills people that transgress the law by any means necessary.

now i was going to play an athiest, but my gm demands that i play a theist. so the only god who has death and law in his domain list is zon-kuthon and he is LE which means that versatile channeler is out of the window. what would be a good replacement feat for it?

im having builders block, big time


tenacious survivor<-- from the arg is one of the most awesome feats i have ever seen. dc10 heal check then can recieve healing as normal to get back into the fight.... what were they thinking!!!