Falconer

Junko Kataribe's page

120 posts. Organized Play character for Losonti.


Full Name

Junko Kataribe

Race

| 5/22HP | AC12{16} T12{16} FF10{14} | CMD10 | F +3 R +4 W +6 | Spd 30 | Init +3 | Perc +1 | Acro +4, Bluff +10, Arcana +4, Nature +4, Perf (Oratory) +10, SplCft +4, UMD +10

Classes/Levels

| wands mage armor 47/50, cure light wounds 12/12, comprehend languages 6/6, see invisibility 13/13, restorative wand 3/5 | Spells: Sorcerer 1st 6/8 2nd 3/4 | Active Conditions: Shield, Shaken (3 rounds)

Gender

Female Kitsune Sorcerer 4 (Fey)

Size

Medium

Age

19

Special Abilities

Laughing Touch (8/day), Woodland Stride

Alignment

Chaotic Good

Deity

Shelyn

Location

Andoran

Languages

Common, Sylvan

Occupation

Storyteller

Strength 5
Dexterity 14
Constitution 13
Intelligence 10
Wisdom 12
Charisma 21

About Junko Kataribe

Junko Kataribe
Female kitsune sorcerer 4
CG Medium humanoid (kitsune, shapechanger)
Init +3; Senses low-light vision, Perception +1

Defenses:

AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 22 (4d6+4)
Saves Fort +3, Ref +4, Will +6

Offense:

Speed 30 ft.
Melee quarterstaff (two handed) -1 ((two handed) 1d6-3)
Melee bite -1 (1d4-3)
Ranged touch attacks +4
Special Attacks laughing touch
Innate Spell-Like Abilities: dancing lights ( 3/day)
Known Sorcerer Spells (CL 4th, concentration +10):
2nd (4/day)—glitterdust(DC 17)
1st (8/day)—grease(DC 16), magic missile, charm person (DC 19), entangle(DC 16), shield
0 (at will)—acid splash, daze(DC 20), detect magic, mage hand, read magic, prestidigitation

Statistics:

Core Stats: Str 5, Dex 14, Con 13, Int 10, Wis 12, Cha 21
Base Atk +2; CMB -2; CMD 10
Feats Eschew Materials, Point-Blank Shot, Spell Focus (Enchantment)
Skills Acrobatics +4 , Bluff +10 , Climb -3, Diplomacy +5, Disguise +5, Escape Artist +2, Fly +2, Heal +1, Intimidate +5, Knowledge (Arcana) +4 , Knowledge (Nature) +4 , Perception +1, Perform (Oratory) +10 , Perform (Dance) +6, Perform (Untrained) +5, Ride +2, Sense Motive +1, Spellcraft +4 , Stealth +2, Survival +1, Swim -3, Use Magic Device +10
Languages Common, Sylvan
SQ agile, bloodline arcana (+2 DC for compulsion spells), bonus sorcerer enchantment dc (4x), cantrips, change shape, fey bloodline, kitsune magic, natural weapons, spells, weapon and armor proficiency
Combat Gear alchemist's fire (2)
Other Gear quarterstaff, cloak of resistance +1, wand of cure light wounds (12 charges), wand of comprehend languages (6 charges), wand of mage armor (49 charges), outfit (entertainer's), masterwork backpack, scroll of endure elements, page of spell knowledge (shield), wand of see invisibility (13 charges)

Special Abilities:

Agile (Ex) Kitsunes get a +2 racial bonus on Acrobatics checks.
Arcane Temper (Trait) You have quick reactions and fierce concentration. You gain a +1 trait bonus on concentration and initiative checks.
Bloodline Arcana Whenever you cast a spell of the compulsion subschool, increase the spell's DC by +2.
Bonus Sorcerer Enchantment DC (4x) (Kitsune FCB): Add +1/4 to the DC of enchantment spells.
Change Shape (Su) Kitsune can assume the appearance of a specific single human form of the same sex.
Eschew Materials A sorcerer gains Eschew Materials as a bonus feat at 1st level.
Fey Bloodline The capricious nature of the fey runs in your family due to some intermingling of fey blood or magic. You are more emotional than most, prone to bouts of joy and rage.
Fey Bloodline ~ Bonus Spells Entangle
Intense Artist (Shelyn) (Trait) Your devotion to Shelyn has caused you to delve more deeply into your art. Choose two Perform skills; you gain a + 1 trait bonus on Perform checks of the selected types, and Perform is a class skill for you.
Kitsune Magic (Ex) Kitsune add +1 to the DC of any enchantment spells they cast.
Laughing Touch (Sp) You can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability 8 times per day. This is a mind-affecting effect.
Low-Light Vision Kitsune can see twice as far as humans in conditions of dim light.
Natural Weapons (Ex) Kitsune have a bite attack in their natural form.
Weapon and Armor Proficiency Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a sorcerer's gestures, which can cause her spells with somatic components to fail.
Woodland Stride (Ex) At 3rd level, you can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.

Background:
Reference image

Born into a band of kitsune who immigrated to Andoran from Tian Xia, Junko has had a short but blessed life, even if by human standards it's quite strange. Like many of her kind, she has a strong connection to the fey and has often used her innate powers to enhance her pranks on others. Making her living as a traveling storyteller, she has also made good use of these talents in her performances.

Fiercely patriotic, Junko loves her family's new nation of Andoran, which has welcomed them into its society. When she was younger, she dreamed of joining the Eagle Knights but was turned away due to her weak physical stature. Determined to promote Andoren ideals of freedom even so, she decided to combine it with her love of collecting (and sharing) stories by joining the Pathfinder Society.

Botting Instructions:
Before combat: Junko will cast mage amor and shield.
During combat: Junko hangs back as much as possible and prioritizes debuffing clusters of enemies with glitterdust or grease. If an enemy closes into melee with her, she uses laughing touch against them and then flees.