Child of Kintargo: You had the fortune (or perhaps the
misfortune, depending on your viewpoint) to be born
into one of Kintargo’s noble families. Your experience
growing up among the city’s well-to-do has given you an
upper hand when it comes to knowledge of high society,
and you start the game with a modest inheritance. With
the new situation in Kintargo brewing, there is much
concern about an eventual restructuring of the city’s
nobility. Already, one noble estate has burned to the
ground under what can best be described as suspicious
circumstances, but whether the government or rebels
were responsible depends on whom you ask. With this
trait, the assumption is that you belong to a minor noble
family (and can make up your family name). In this case,
your family keeps a small manor in the Greens. If you
want to be a member of one of Kintargo’s major noble
families, you must take the Noble Scion feat at 1st level.
You gain a +1 trait bonus on Knowledge (nobility)
checks, and Knowledge (nobility) is always a class skill for
you. The Noble Scion feat (see the sidebar on page 11) does
not have a Charisma prerequisite for you. In addition, you
start play with a noble’s outfit, a signet ring, and a single
additional nonmagical item worth no more than 200 gp.
If you take the Noble Scion feat, your last name is probably
Aulamaxa, Aulorian, Delronge, Jarvis, Jhaltero, Sarini,
Tanessen, or Vashnarstill; if you’re not human, you were
adopted into the family. If you don’t take this feat, you can
make up your last name.
Will take Noble Scion Feat to be part of House Tanessen
Talented: You are a virtuoso musician, actor, or storyteller. You gain a +1 trait bonus on checks with a single Perform skill (your choice), and all Perform skills are always class skills for you.