About Julius MillerBackground:
Julius is the 7th son of a miller. While fairly affluent, his father was strongly against the idea of dividing his inheritance between several boys: "Our estate should remain unified and strong in the hands of a single person, that is how our family has managed it for centuries.", so every child after the first was meant to find his way in the world with a good initial allowance and a benediction from the family, but nothing more.
Luckily for the young Julius he has a birthmark in the shape of a flying angel on the back of his left hand. That birthmark was noticed by a wandering priest of Sarenrae that proposed his father to train the child in the tenets of his faith. his father readily agreed and at the tender age of 10 Julius left his house to wander the world with the old priest. Julius found the wandering lifestyle and the faith in Sarenrae agreeable with him, less agreeable the interpretation of his mentor, that was heavily in the more mystical and contemplative part of the faith. The strapping lad was more interested in seeing and experiencing things than in meditating on stone plinths and studying mystical portents. After being passed from a teacher to another he finally found his right calling with the more militant branch of the church. He became an inquisitor of the church of Sarenrae, tasked with protecting the travelers, especially against magical treats. Recently he completed his training and now doing his Wanderjahre along the roads of Thraydria, trying to find people willing to pay him for his protection. So far he hasn't been very successful as most of the time he has helped poor people in need for free or received promises of pay hat rarely were maintained. Juilius is still in contact with his family, that includes his father Calvin, his mother Jane, 4 surviving brothers and sisters and a large number of cousins, but he isn't very close to any of them.
Personality:
Julius is a trusting person, always willing to think the best of any sentient beings and even most animals, always giving them a second and often a third chance. The only kind of creature that he distrust on first sight are the undead.
He is carefree, with a tendency to spend his money with ease and a noticeable curiosity about anything. He keep a traveling journal of his experiences, something that his first teacher strongly urged it to do. He even register his dreams in it. Statblock:
Jiulius Miller
Male human (taldan) inquisitor (spellbreaker) of Sarenrae 1 CG Medium humanoid (human) -- EDITING More detailed statblock Combat:
Attack Scimitar +4 damage S 1d6+4 18-20/x2 Sling +1 damage B 1d4+4 20/x2 CMB +4 Ranged touch +1 Touch +4 6 day Fire Bolt (Sp): 30' range touch attack, damage 1d6+1 fire Defense
Saves
Initiative +1
Skills:
Skill points are the values within the parenthesis All values are already modified by the armor where appropriate Acrobatics -3
Background skills
Traits, feats and special abilities:
class abilities Judgment (1/day) (Su) Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made. At 1st level, an inquisitor can use this ability once per day. At 4th level and every three levels thereafter, the inquisitor can use this ability one additional time per day. Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately end. The inquisitor must participate in the combat to gain these bonuses. If she is frightened, panicked, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat, the ability does not end, but the bonuses do not resume until she can participate in the combat again. When the inquisitor uses this ability, she must select one type of judgment to make. As a swift action, she can change this judgment to another type. If the inquisitor is evil, she receives profane bonuses instead of sacred, as appropriate. Neutral inquisitors must select profane or sacred bonuses. Once made, this choice cannot be changed. Judgment of Sacred Destruction +1 (Su)
Judgment of Sacred Healing 1 (Su)
Judgment of Sacred Justice +1 (Su)
Judgment of Sacred Piercing +1 (Su)
Judgment of Sacred Protection +1 (Su)
Judgment of Sacred Purity +1 (Su)
Judgment of Sacred Resiliency 1: Magic
Judgment of Sacred Resistance 2
Judgment of Sacred Smiting (Magic) (Su)
Strong-Willed (Ex)
Fire Bolt 1d6 fire (6/day) (Sp)
Feats & traits
Armor Expert
Birthmark
Hedge Magician
Spells:
Inquisitor (Spellbreaker) spells known (CL 1st;
concentration +4) Melee Touch +3 Ranged Touch +1 1st (2/day)—cure light wounds, shield of faith 0th (at will)—create water, disrupt undead , light, stabilize [D] Domain spell; Domain Fire Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two inquisitor levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Gear:
Editing |