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No posts. Organized Play character for LordTrevaine.


Full Name

Raffinyaler

Race

HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)

Classes/Levels

Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Gender

Male Gnome Investigator (Empiricist) 1

Size

Small (height: 3'8", weight: 43 lbs + 22.07 lbs gear* = 65.07 lbs total)

Age

72

Special Abilities

Inspiration (+1d6, 3/day), Trapfinding +1, Gift of Tongues (Gnome alt. racial trait), Etymologist, Local Ties (Disable Device), Skill Focus (Linguistics)

Alignment

True Neutral

Deity

Sivanah

Location

Torch, Numeria

Languages

Common, Draconic, Dwarven, Elven, Giant, Gnome, Halfling, Hallit, Sylvan

Occupation

Alchemist / Forger

Strength 9
Dexterity 14
Constitution 11
Intelligence 17
Wisdom 10
Charisma 14

About Raffinyaler

Raffinyaler
Male Gnome Investigator (Empiricist) 1
N Small humanoid (gnome)
Init +3; Senses low-light vision; Perception +6
Prepared Extracts: Comprehend Languages, Heightened Awareness
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Crunch:

Defense
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AC 15, touch 13, flat-footed 13 (+2 armor, +2 Dex, +1 size)
hp 8 (1d8)
Fort +0, Ref +4, Will +2; +2 vs. illusions
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Offense
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Speed 20 ft.
Melee dagger +0 (1d3-1/19-20)
Gnome Spell-Like Abilities (CL 1st; concentration +3)
. . 1/day—dancing lights, ghost sound (DC 13), prestidigitation, speak with animals
Investigator (Empiricist) Spells Prepared (CL 1st; concentration +4):
. . 1st—comprehend languages, heightened awareness
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Statistics
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Str 9, Dex 14, Con 11, Int 17, Wis 10, Cha 14
Base Atk +0; CMB -2; CMD 10
Feats Additional Traits, Skill Focus (Linguistics)
Traits etymologist, local ties, rapscallion, rich parents
Skills Bluff +3, Craft (alchemy) +11 (+12 to create alchemical items), Craft (mechanical) +5, Diplomacy +3, Disable Device +10, Escape Artist +3, Heal +4, Knowledge (arcana) +7, Knowledge (engineering) +7, Knowledge (local) +7, Knowledge (nature) +7, Linguistics +11 (+13 to make forgeries), Perception +6, Spellcraft +7; Racial Modifiers +2 Craft (alchemy), +2 Perception
Languages Common, Draconic, Dwarven, Elven, Giant, Gnome, Halfling, Hallit, Sylvan
SQ alchemy, gift of tongues, inspiration, trapfinding +1
Other Gear leather armor, dagger (7), traveler's any-tool, alchemist's lab, alchemy crafting kit, backpack, masterwork, forger's kit, formula book, swim fins, thieves' tools, masterwork, tindertwig (9), tobacco, waterproof bag (2), 7 gp, 9 sp
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TRACKED RESOURCES
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Dagger - 0/7
Dancing Lights (1/day) - 1/1
Ghost Sound (1/day) - 0/1
Inspiration (+1d6, 3/day) (Ex) - 0/3
Prestidigitation (1/day) - 0/1
Speak with Animals (1/day) - 0/1
Tindertwig - 0/9
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Gift of Tongues +1 to Bluff and Diplomacy, gain an extra language for each rank in Linguistics. This replaces Hatred and Defensive Training racial abilities.
Inspiration (+1d6, 3/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Local Ties (Disable Device) You are considered to have the technologist feat for Disable Device
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Traveler's any-tool Acts as masterwork tools for most Craft or Profession skills.

Formula Book Extracts:
Italics indicates a purchased formula

1st: Comprehend Languages, Cure Light Wounds, Disguise Self, Heightened Awareness, Urban Grace

Background:

Born and raised in Starfall, Raffinyaler left the city when the Black Sovereign took control, moving to Torch. Settling in, he went to work in a variety of legal (and not so legal) ways, most frequently as a provider of alchemical compounds for the metalworkers in town and on the side as a forger, falsifying production and sale records for some of those same metalworkers to help them avoid the Technic League's taxes or to make their rivals pay more.
Raffinyaler frequently met with Khonnir Baine at The Foundry to discuss a variety of topics, often focusing on the mystery of the Torch itself or on the strange technological devices that Khonnir had found on his expeditions in the tunnels under the hill. With the Torch going out and Khonnir's disappearance, Raffinyaler has decided to put his skills to use in an attempt to find his friend and ensure that his own livelihood isn't snuffed as well.

Appearance:

At 3'8", Raffinyaler is tall for a gnome, with short spiky ultramarine hair, indigo eyes, and pale blueish-white skin. He typically wears outlandish clothing in shades of dark blue-greens and bright blue-violets whose many pockets conceal a variety of alchemical concoctions, thieves tools, and several daggers, as well as a small case containing several cigarettes (and tindertwigs) which he has a tendency to smoke at inopportune times.

Virtue: Loyalty. There is little Raffinyaler would not do for those he considers friends, including risking his own life, reputation, or fortune.

Flaw: Amorality. While not truly evil, Raffinyaler sees little wrong with committing white collar crimes (fraud, tax evasion, forgery, bribery, etc.) as long as there is a benefit to him in doing so and he believes the risks to not be great.

Boon:
Raffinyaler starts play with an Alchemist's Lab (200gp), a Forger's Kit (200gp), and Masterwork Thieves Tools (100 gp). These items are outside a starting character's budget, but it would fit his backstory for him to have them. The Alchemist's Lab and Forger's Kit would both be kept in his house in Torch (or the party's current main base of operations if it is not in Torch) since they would realistically be difficult to carry without damaging while adventuring.

Skills with no Inspiration cost: Knowledge (Arcana), Knowledge (Engineering), Knowledge (Local), Knowledge (Nature), Linguistics
When making checks with any of these skills, an Inspiration die (1d6) will/should be added to the d20 roll

Equipment note:
Raffinyaler's equipment is divided up as follows:

Masterwork Backpack* (1 lb):
2 Waterproof Bag (0.25 lbs total)
1 Alchemy Crafting Kit (5 lbs) [in waterproof bag]
3 Dagger (1.5 lbs total)
1 Swim Fins (1.25 lbs)
1 Thieves Tools, Masterwork (2 lbs) [in waterproof bag w/ Formula Book]
1 Traveller's Any-tool (1 lb)

On his person:
4 Dagger (2 lbs total)
1 Leather Armor (7.5 lbs)
7 gold pieces, 9 sp (0.32 lbs)
9 Tindertwig (negligible weight)
9 Cigarettes (negligible weight)

Carried by an ally:
1 Formula Book (3 lbs)

At his house:
1 Alchemist Lab (40 lbs)
1 Forger's Kit (6 lbs)
1 Tobacco (2 lbs)

* While wearing a Masterwork Backpack, Raffinyaler treats his strength score as one higher for the purposes of calculating encumbrance, increasing his light load limit from 22.5 lbs to 24.75 lbs.