City Guard

Jula Cordane's page

37 posts. Organized Play character for Iaqo.


Full Name

Jula

Race

NG Human (Taldan) Ranger (Freebooter) 1 | HP: 2/12 | AC: 19 (T: 14, F: 15) | CMB: +5, CMD: 18 | F: +3, R: +5, W: +1 | Init: +3 | Perc: +5 | Speed 20 | Conditions: none

Gender

Female

Size

Medium

Age

22

Special Abilities

Freebooter's Bane +1, Track +1, Wild Empathy

Alignment

Neutral Good

Languages

Common,

Strength 18
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 12
Charisma 7

About Jula Cordane

CG Medium Female humanoid (human)
Init +3; Senses Perception +5
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Defense
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AC 19, touch 14, flat-footed 15 (+5 Armor, +3 Dex, +1 Dodge)
hp 12 (1d10+2)
Fort +3, Ref +5, Will +1
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Offense
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Speed 30 ft. (20 ft. in medium armor)
Ranged shortbow +4 (1d6/×3)
Melee greatsword +5 (2d6+6, 19-20/x2)
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Statistics
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Str 18, Dex 16, Con 12, Int 10, Wis 12, Cha 7
Base Atk +1; CMB +5; CMD 18
Feats Dodge, Power Attack
Traits armor expert, defensive strategist
Skills Climb +5, Knowledge (nature) +4, Perception +5, Stealth +4, Survival +6 (+7 Track), Swim +5
Languages Common, Orc

Combat Gear spiked gauntlets, club
Other Gear arrows (40), backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin.
4 gp
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Special Abilities
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Heart of the Wilderness: Humans raised in the wild learn the hard way that only the strong survive. They gain a racial bonus equal to half their character level on Survival checks. They also gain a +5 racial bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them.

Defensive Strategist: You are not flat-footed when you are an unaware combatant. This includes a surprise round that you don’t get to act in, and before you get to act at the start of a battle.

Freebooter's Bane (Ex): At 1st level, the freebooter can, as a move action, indicate an enemy in combat and rally her allies to focus on that target. The freebooter and her allies gain a +1 bonus on weapon attack and damage rolls against the target. This ability applies only to allies who can see or hear the freebooter and who are within 30 feet of the freebooter at the time she activates this ability. At 5th level and every 5 levels thereafter (10th, 15th, and 20th level), the bonus increases by 1. The freebooter’s bane lasts until the target dies or the freebooter selects a new target.

Track (Ex): A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.

Wild Empathy (Ex): A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.
The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.

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