Jothinra Verathorne CR 2
XP 600
Half-elf cavalier (honor guard, strategist) 2/paladin (divine defender, warrior of the holy light) 1 (Pathfinder RPG Advanced Player's Guide 32, 116, 118; Pathfinder RPG Ultimate Combat 37, 39)
LG Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +5
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Defense
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AC 19, touch 11, flat-footed 18 (+7 armor, +1 shield, +1 Dex)
hp 24 (3d10+3)
Fort +6, Ref +1, Will +1; +2 vs. enchantments, +1 morale bonus vs. fear and charm effects
Immune sleep
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Offense
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Speed 20 ft.
Melee dagger +6 (1d4+3/19-20) and
mwk cold iron falcata +7 (1d8+3/19-20/×3) and
morningstar +6 (1d8+3)
Special Attacks challenge, smite evil
Spell-Like Abilities (CL 3rd; concentration +6)
At will—detect evil
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Statistics
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Str 14, Dex 13, Con 12, Int 10, Wis 8, Cha 17
Base Atk +3; CMB +5; CMD 16
Feats Flagbearer[ISWG], Practiced Tactician[APG], Precise Strike[APG]
Skills Diplomacy +9, Handle Animal +7, Knowledge (geography) +4 (+6 on checks related to selected terrain), Knowledge (nobility) +5, Knowledge (religion) +4, Perception +5 (+7 in selected terrain), Profession (soldier) +5, Ride +3, Stealth -2 (+0 in selected terrain), Survival -1 (+1 in selected terrain); Racial Modifiers +2 Perception, ride mount
Languages Common, Elven
SQ aura of good, elf blood, order (order of the guard), prepared for the journey, sworn defense, tactician
Combat Gear oil of bless weapon (2), potion of cure light wounds (2); Other Gear +1 breastplate, mwk buckler, dagger, mwk cold iron falcata, morningstar, backpack, masterwork, belt pouch, crusader's cross, masterwork, flag, flint and steel, grooming kit, wooden holy symbol (Iomedae), holy text, mess kit, shaving kit, soap, waterskin, 1 gp
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Special Abilities
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+3 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -3 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Flagbearer Grant bonuses to allies who see your flag.
Guard's Challenge +2 (1/day) (Ex) +2 to damage target, -2 AC vs. others when used, +0 morale bonus to AC as long as you are between your ward and target.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Prepared for the Journey +2 (Favored Terrain [Plains]) Bonus to Initiative, Know (geo), Percep, Stealth, and Survival in selected terrain.
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.
Sworn Defense (Ex) Select a ward during a challange, sacrificing AC to grant bonus to ward's AC.
Tactician (Precise Strike, 4 rds, 2/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.
Agathon's Pride:
Agathon's Pride
Horse
N Large animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 14, touch 10, flat-footed 13 (+1 Dex, -1 size, +4 natural)
hp 19 (+6)
Fort +5, Ref +4, Will +2
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Offense
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Speed 50 ft.
Melee bite +4 (1d4+3) and
(M) dagger -2 (1d4+3/19-20) and
2 hooves +4 (1d6+3) and
(M) lance -2 (1d8+3/×3)
Ranged (M) composite longbow -4 (1d8+2/×3)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +6; CMD 17 (21 vs. trip)
Feats Endurance, Run
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +6 (+10 to jump with a running start), Perception +5, Ride +1 (+3 to stay in the saddle)
SQ attack any target, combat riding
Other Gear arrows (20), angel quill arrowhead arrows (10), composite longbow, dagger, lance, bedroll, bit and bridle, blanket, winter, cold weather outfit, feed (per day) (5), military saddle, pot, hemp rope (50 ft.), saddlebags, soldier's uniform, torch (10), trail rations (5)
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Cold weather outfit +5 Fort save vs. cold weather.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell