Catfolk

Josria al-Zarqa's page

251 posts. Alias of SCKnightHero1.


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Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Sorry I haven't posted either. Been trying to get a yard sale ready in order to raise some money to help pay off these hospital bills. And I've been on and off the phone with the hospital, insurance company, doctors, and ambulance services and it left me drained. Tomorrow is my last day of the yard sale. Once it's done I'll post.

Ugh I'll be so glad once all of these bills are over with!


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

I just replied to your message. Also thought of something:

How could I convince the gnolls to defect to our side? What would the Diplomacy of Intimidate DC to do that? Josria can speak Gnoll so I thought maybe that might work too.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

sorry I don't why it never showed that I got updates until now! Must be a bug. >.<

Josria hurls a magic missile at the bugbear Zoisa is fighting! Doing it twice
Magic missile damage: 1d4 + 1 ⇒ (3) + 1 = 4

Magic missile damage: 1d4 + 1 ⇒ (4) + 1 = 5

Magic missile damage: 1d4 + 1 ⇒ (3) + 1 = 4

Magic missile damage: 1d4 + 1 ⇒ (2) + 1 = 3

If I've killed the bugbear with any of those magic missiles, then Josria switches targets to the next nearest enemy, preferably one that is giving her allies trouble.

Okay is the celestial viper near any enemies?


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Josria steps back and unleashes a raging inferno from her claw tips, while the angelic snake charges at the nearest bugbear and smites the enemy with its celestial fangs.

Five step back away from the bugbear and then casts a burning hands spell, but aiming it so it doesn't catch any of her friends in the spell! The celestial viper charges the nearest bugbear and uses both smite evil and a charge attack on the enemy.

Burning Hands: 4d5 ⇒ (5, 5, 3, 5) = 18

Charging Smite Evil bite attack: 1d20 + 5 + 0 + 2 ⇒ (11) + 5 + 0 + 2 = 18

Charge Smite Evil bite damage: 1d2 + 1 ⇒ (1) + 1 = 2


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

That might be why I don't see it. >.<


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Okay.....My phone seriously hates Roll20. I can't see where my character and the celestial viper are. I'm trying to see if I can do a five step back and unleash burning hands on the bugbear coming for me. Plus I want to have the viper charge one of the other bugbears so a fellow PC can get some bonuses from flanking.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Josria realizing that they need some backup, summons a golden scaled viper right behind the hulking ogre! The viper rears up and hisses as it readies to strike Hurvank!

She just summoned a celestial viper! Now do I roll for its attack or do you GM? I was going to have it use its smite evil attack, which should also give it a chance to poison the ogre too!


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Touch Attack: 1d20 + 2 ⇒ (12) + 2 = 14

acid arrow: 2d4 ⇒ (4, 2) = 6

Josria sent another acidic arrow flying at the large Hurvank.

I almost forgot to update my stats. So, I might have goofed but I think her touch ranged attacks are now at +2...unless the version of PCGen got something wrong.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Josria quickly cast a spell sending an acid arrow at Hurvank, hoping it would do some damage.

acid arrow damage: 2d4 ⇒ (3, 3) = 6


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Thank y'all for welcoming me back. Today is my birthday and Mothers Day so I haven't much of a chance to get back into the swing of things. But I'll post before the end of the day though. And again thank you for letting me back in!


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Stay safe Alem.

And I want to continue!

Trying to find another job so I can save up money for internet, but I go on vacation next week, so hopefully I'll be able to post more often.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Stealth: 1d20 + 2 ⇒ (1) + 2 = 3

Uh-oh!

Josria tried to silently get away, but her clothes got caught onto something.

Hissing in frustration, she was trying to get away, but she was making too much noise.

Let's hope she can talk her way out of this!


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26

Trying to calm the man down, the catfolk sorceress pats the man's hand, saying, "We arrre so sorrrrry forrrr the harrrrdships you've had to face herrrre. We can help you as best as we can, but what about yourrr frrrrriends? Do you know wherrrre they arrrre? We can trrrry to frrree to them if we can. But firrrrst, what is yourrrr name and how did you get herrrre?"

My character is still with the group meeting with this guy. And dang! That's a good roll right there!


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Hey did we ever identify those magical items we got? Or did we get any to begin with? Work has turned my memory into mush, so if possible could someone refresh my memory, please?


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Stealth: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13

Josria was a bit worried that she had let her natural skills at stealth get rusty over the years.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

"That's possible. I think Alem's idea has strrrrong merrrrit," Josria purred.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Josria nodded and whispered, "I still have a good many spells that should prove useful, especially in the heat of battle."


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

I'm going to go ahead and post something.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Sorry y'all I've been absent (again! Man, I'm getting tired of this!), but I got swamped at work, plus on top of yardwork, my dad's asthma acting up (really badly I'm afraid), and looking for another job, I've been very very busy! I apologize for being absent and not giving a heads up. I hope y'all can forgive me.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Hey y'all, question:

What real world language would be good to use for Gnoll? Any ideas?


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Okay GM, what areas did we miss? Or did the others already figured those ones out?

Josria studies the book she and Zoisa found.

She also spends her time creating a small shrine to her deities, Bastet and Cayden Cailean, while also surveying the ruins of Kelmarane.

She does ask if she should serve as the scout since she is a catfolk, whoever is living in the town ruins might not think twice about her snooping around, especially given the fact that she speaks Gnoll very fluently.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Alright, here it is! If y'all think I should change spells or feats, just let me know! I added Gnoll to her list of languages she knows as it'll probably help us out!

Spoiler:

Josria al-Zarqa
Female Catfolk sorcerer 3
CG Medium humanoid (catfolk)
Init +2, Senses low-light vision; Perception +3
=================================================
DEFENSE
=================================================
AC 12, touch 12, flat-footed 10 (+2 Dex, )
hp 16 ((3d6)+6)
Fort +2, Ref +3, Will +3, +2 trait bonus on saving throws against fear effects, +4 trait bonus on any saving throws made to resist the effects of being in hot conditions and a +1 trait bonus on all saving throws against fire effects.
Resistances fire 10,
=================================================
OFFENSE
=================================================
Speed 30 ft.
Melee quarterstaff +2 (1d6+1/)
Melee quarterstaff (head 1 only) +2 (1d6+1)
Melee quarterstaff (head 2 only) +2 (1d6+1)
Ranged javelin +3 (1d6+1)
Ranged blowgun +3 (1d2)
Ranged crossbow, light +3 (1d8/19-20)
Special Attacks Elemental Ray (1d6+1, 6/day),

Sorcerer Spells Known (CL 3rd; concentration +6)
1st(6/day)-burning hands(DC 14), mage armor(DC 14), magic missile, summon monster i
0th(at will)-acid splash, detect magic, light, prestidigitation(DC 13), read magic(DC )

=================================================
TACTICS
=================================================

=================================================
STATISTICS
=================================================
Str 12, Dex 14, Con 12, Int 14, Wis 10, Cha 17,
Base Atk +1; CMB +2; CMD 14
Feats Additional Traits, Eschew Materials, Persuasive
Skills Diplomacy +11, Knowledge (Arcana) +8, Knowledge (History) +5, Knowledge (Planes) +7, Knowledge (Religion) +4, Linguistics(Gnoll, Ignan) +4, Perception +3, Perform (Dance) +4, Spellcraft +8, Survival +3, Use Magic Device +7,
Traits Courageous, Finding Haleen, Trustworthy,
Languages Catfolk, Common, Gnoll, Ignan, Kelish, Osiriani
SQ bloodline arcana, cantrips, cat's luck, elemental bloodline (fire), low-light vision, natural hunter, sprinter,
Combat Gear Soap (50 charges), rations (trail/per day) (5),
Other Gear quarterstaff, outfit (hot weather), backpack, masterwork, mess kit, waterskin (filled), soap, grooming kit, bedroll, bolts, crossbow (10), darts, blowgun (10), spell component pouch, belt pouch, javelin (2), blowgun, crossbow, light, 18.69 gp
=================================================
SPECIAL ABILITIES
=================================================
Background Skill (Knowledge (History), Knowledge (History), Knowledge (History), Linguistics, Linguistics, Perform (Dance))

Bloodline Arcana Whenever you cast a spell that deals energy damage, you can change the type of damage to fire. This also changes the spell's type to Fire.

Cantrips You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.

Cat's Luck Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.

Courageous Your childhood was brutal, yet you persevered primarily through force of will and the hope that no matter how hard things might get, as long as you kept a level head you'd make it through. You gain a +2 trait bonus on saving throws against fear effects.

Desert Child (desert) You were born and raised in rocky deserts. You are accustomed to high temperatures, and gain a +4 trait bonus on any saving throws made to resist the effects of being in hot conditions and a +1 trait bonus on all saving throws against fire effects.

Elemental Bloodline (Fire) The power of the elements resides in you, and at times you can hardly control its fury. This influence comes from an elemental outsider in your family history or a time when you or your relatives were exposed to a powerful elemental force.

Elemental Ray (Sp) You can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6+1 points of fire damage You can use this ability 6 times per day.

Eschew Materials

Finding Haleen You never knew your parents--perhaps they died when you were a child, or maybe you were taken from them and raised elsewhere as a slave. You owe your sanity and your life to a woman named Haleen.

Low-Light Vision In dim light, catfolk can see twice as far as humans.

Natural Hunter (Ex) Catfolk receive a +2 racial bonus on Perception, Stealth, and Survival checks.

Resistance to Fire (Ex) You may ignore 10 points of Fire damage each time you take fire damage.

Sprinter Catfolk gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.

Trustworthy People find it easy to put their faith in you. You gain a +1 trait bonus on Bluff checks made to fool someone. You also gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Sorry to hear you're in a hospital Faffnyr. I hope things get better for you and you make an excellent recovery!

Should have my updated stats soon.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Perception: 1d20 + 3 ⇒ (20) + 3 = 23 Holy game changer Batman!

Josria used the same spell to detect any magical items in the vicinity just in case.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

A bit annoyed, Josria quickly casts a spell to detect magical items.

Casts detect magic


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Perception: 1d20 + 3 ⇒ (11) + 3 = 14

Josria looked down the right hall praying to both Bastet and Cayden Cailen that there were no enemies down the hall.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Ah so your character is a Caydenite too? Well Josria is also a follower of Bastet so I can see our two characters getting along.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Josria looks at the bodies, while being careful to not disturb the remains too much. She was looking for trinkets as well as additional items but also to the reasoning to why the bodies are like this.

Percpetion: 1d20 + 3 ⇒ (13) + 3 = 16

"I do not worship Sarenrae or Pharasma, but rather I worship Bastet and Cayden Cailen. It was Haleem who introduced me to Cayden Cailen, if you recall Zoisa."


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

"Lets look around just to be safe. If we run into that slime again I'll take care of it with my magic. Just keep it away from me," Josria said.

"It would be best to make sure we don't leave any stones unturned if you get my meaning."


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

"I don't like this! That last slime escaped! Who knows wherrre it is!"

Josria quickly began to leave the room. She really didn't like slimes!


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Initiative=14

Josria hisses at the oozes as she quickly steps back and casts a spell that unleashes a wave of magical fire at her enemy!

Of course she made sure to position her aim so she wouldn't catch any of her fellow adventurers in the line of fire! And the same went for the magical items on the table too!

Burning Hands: 2d4 ⇒ (3, 2) = 5

Doing a 5 step backwards and then casting burning hands, but making sure the aim won't catch anyone (and the items on the table) except for the ooze in the line of fire.I hope I read the rules right concerning burning hands' damage.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

I'm at work so I'm not sure where my character is since I can't get on Roll20, so I'm going to wing it. If my post is wrong feel free to let me know.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

"Yes, those items on the farrrr rrrright table arrre magical," Josria pointed out, answering Arian's question.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Aid Another Perception: 1d20 + 3 ⇒ (8) + 3 = 11 Helping Zoisa. Could have done better.

Josria noticed that something...magical about the items on the far end table.

"Let us be carrreful. I'm a bit concerrrned about that mold. I don't like mold, slime, and oozes. Trrry getting that stuff out of yourrrr furrr."


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

"Yes I know herrrr. She is also looking forrrr someone dearrr to us both."

Perception 15:

You can hear her mumbling, adding, "Hopefully I can find my beloved Haleen before something bad happens to her. I don't know what I'll do without my sweet Haleen."

"But you are correct Arian, we do keep finding the unexpected in this ruined place."

She then casts a detect magic spell to see if there's anything valuable or dangerous in the room.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

"Oof!"

Josria had the wind knocked out of a bit as the pesh addicted gnome tackles the catfolk.

"Nice to see you as well Zoisa. We just arrrrrived herrrre not too long ago. And....it seems that you've been busy herrrre as well. And yes, it will be good to see Haleen again."

The sorceress could see that her gnome friend was still the same.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Josria was about to introduce herself when she heard a familiar voice.

"Oh...hello Zoisa. Fancy meeting you herrrre. I see you'rrrre also searrrching for Haleen as well."

Josria cleared her throat before finishing her introduction, "It is an honorrrr to meet all of you. I am Josrrrria al-Zarrrqa, a skilled firrrre sorrrrcerrrress. You could say that we werrre sent as rrrreinforrrrcements to help you out. We just defeated a giant pugwumpi king. You should have seen the look on his face when I torrrched him with my firrre magic."

She pauses as she snaps her fingers causing a spark to ignite from her fingertips before she continued speaking, "Also I did find this lovely book in the librrrrarrry herrrre. I intend to rrrread it once we have finished herrrre. Ugh this mold looks...unsettling as if it could come...uh...."

The catfolk didn't finish the sentence as she quickly scans the room while slowly backing out of the room.

Perception: 1d20 + 3 ⇒ (18) + 3 = 21

Ive played plenty of D&D games to know what might happen next.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Hello everyone! I'm the group's fiery and bookworm sorceress, Josria!

In our previous adventure, Josria found a book in the old monastery's library so hopefully once we cleaned up the rest of the temple, she can start reading it! I just noticed that Zoisa also found the book here.

Also, I noticed that Zoisa and I both share the same campaign trait: finding Haleen. Since Josria's reason for finding her is more romantic (the carfolk is in love with Haleen), while the gnome treats Haleen more like a sister, I guess our characters know each other. Also who killed the big king pugwumpi? In our game I killed it. If possible whoever killed it in this game could start a friendly rival with. Something like the one between Gimli and Legolas. Just an idea.

So how did y'all want to do this in terms of what happened in our game and in this game? Do we do some sort of retcon or something?


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

I'm cool with that just curious to what will happen to the events. I mean how far along are they in their game?


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8
DM Default wrote:
Give me another day to think about it, but I'll take into consideration that the three remaining player wish to continue.

Cool and thank you gm! I understand you're going through a rough time right now so take your time.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Yep! So, hopefully the gm will continue this campaign.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

I'm actually willing to play this. If the other two are okay with continuing, we could recruit two new characters for our party.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

"Verrrry well then. I'm quite cerrrrtain that we'll find some nice things in herrrre."

As they're leaving the library, a worn, but still decently preserved, tome catches the catfolk's eyes.

"Hm...What is this?"

Blowing the dust off causes her to cough a bit, but she reads the title out loud, "Courrrrts of Stone and Flame..."

She follows along with the others, while putting the book away in her backpack for later.

"I'm not sure if the upper area will hold our weights. Best we cautious. Unless, one has a grappling hook and some rope handy..."


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

You and your family are in my thoughts and prayers GM! I hope things get better for you, but you take your time. No need to rush.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

"Okay...."

Josria sighed as she looked at some of the books, only to growl in frustration as one of them was reduced to pieces at the slightest touch.

"Just let me look around here one more time. To make sure we didn't miss anything. Some books and scrolls can withstand the passage of time, so you would think that the monks would have tried to preserve some of these books. I know I would."

GM please use the second perception roll. I'm keeping my fingers crossed!


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

"I don't see any harrrrm in cleaning the librrrrarrry up. Besides, we might be able to find something we overlook. Which means Mahk and Arian, if you both will help us out here, please?"

Forgot to mention that Josria does not like messy libraries! It was something that was beat into her by her former master, so it kind of stuck to her.

Perception: 1d20 + 3 ⇒ (17) + 3 = 20

Yeah not sure what else to roll. She's mainly looking for trinkets or if she missed anything during her first search. Which brings up the question: are players allowed multiple perception rolls?


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Perception: 1d20 + 3 ⇒ (7) + 3 = 10

Josria looked around studying the scrolls and books, seeing if any are salvageable as well if any contain spells in them.

She uses a detect magic spell as well. Josria has a deep love of books so if there are any still readable books and scrolls she'll snatch them up and start reading them. Also I goofed and put in a spellcraft check by mistake. My bad.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Josria nodded at Mahk's suggestion.

"That would be the best solution," Josria replied.

She used a light spell on the head of her staff.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Josria hisses at the baboons.

"Filthy crrreaturrres. Can you get them to leave Mahk? We have to get rrrrid of them in orrrderrr for the rrrrest of the carrrravan to move into herrrre?"

She glances around, wondering why the baboons would be here what with the pugwampis living here as well.

Perception: 1d20 + 3 ⇒ (7) + 3 = 10

Also, this knowledge (religion) roll is to help Faffnyr out.

Knowledge (Religion): 1d20 + 3 ⇒ (4) + 3 = 7


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

"Ahem. You forrrget that I also blasted it with my firrre magic. Left a huge gaping hole in his thrrroat," Josria added.

"My magic missiles seem to be immune to theirrrr misforrrrtune aurrrras, so that's helpful."

Upon hearing of Arian's description of the event, she raised an eyebrow.

"You humans, I feel sorrrry forrrr you, since you don't have furrr to give you some modesty, especially at times like that. A shame, naturrre forrrget about you."

The catfolk sorceress snickered a bit at her own humor.

BOO! I did a bad joke!

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