Adventurer

Joshua O'Connor-Rose's page

Goblin Squad Member. Pathfinder Adventure Path Subscriber. ** Pathfinder Society GM. 41 posts (75 including aliases). 1 review. No lists. 1 wishlist. 19 Organized Play characters. 3 aliases.



Sovereign Court

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Pathfinder Adventure Path Subscriber

Yup that's right all the playtest adventures, bringing pregens or make your own.

Still 5 spots for Dan's Con Oct 5-7
http://coldiron.roseocon.net/index.php

2 spots for Gamehole Nov 8-11
https://www.gameholecon.com

Chill, talk, and enjoy a relaxed single event.

Once we have a grove going our schedule belongs to us.

look forward to seeing you.

J

. . . what does a Animal Totem Wolf Sweeping Bite attack look like?

Sovereign Court

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Pathfinder Adventure Path Subscriber

A 9th level character can start with a 8th, 7th, 6th and 2 5th and 250 GP.

I have a fighter, he want's a greatsword that's magical and possibly has a property or two.

By Raw if I have a +2 Potency Rune that has Wounding That's just one 8th level item (and is automatically and Expert level quality blade)

So I would I be using my 6th level item slot on the wounding property rune or not?

Sovereign Court

Pathfinder Adventure Path Subscriber

The Short:
At 9th level I've hit a wall, pretty literally and that is called DR.

The long:

Intrigued by the Abyssal Sorcerer Bloodline (Power attack is a bonus feat!?) and wanting to really get the Polymorph Subschool down rules wise I decided to make a character for PFS that would actually cast the Polymorph spells. Because a few of us looked at the changes to Polymorph and thought, why would a wizard or a sorcerer ever cast these spells.

Sort of a creature touched by chaos who doesn't know his Identity ever.

So I built Mort, a half orc Abyssal sorcerer and waited it out till 6th level to actually get beast shape. I was surprised that by 4th I was starting to have fun, enlarged and extended carried it to the next mark. Fun kicked into high gear at 6th when I could actually turn into a dinosaur with Beast Shape I.

Then it seemed that was the peak, sure grabbing as a Dire Tiger was fun but no Rake and squeezing added more complications to balance that fun factor. Suddenly I ran into DR as early as 7th level.

This disadvantage can't seem to be compensated with spells, magic items nor feats (even power attack barely get's through the DR of most demons and devils I'm coming up against but if I'm lucky I'll only land one attack per round), without some considerable cost, (Amulet of Mighty Fists is cost prohibitive, Versatile Weapon must be cast when you are in Beast Form making it a high level spell). It's a bit frustrating when the guy playing the monk puts on his cold iron brass knuckles and laughs at my story.

There's a pile of complications (pile of suck as a friend said) around such a build that it looses the "fun factor" of playing such a character.

The character build is so focused on making Polymorph effective that contributions to role-playing and investigation outside of combat are limited (I have a skill it's intimidate)

Here are my best solutions:
Versatile Weapon does work but casting it in beast form causes it to take up a 5th level slot (silent and still are both required) and it can be cast on a claw or a bite, asking an ally to use a wand is the best and shortest solution I can think of but at best I get a bite or claw out of the deal. Eldritch Claws will happen once I have the BAB of 6 and that would take care of half of it but at that point it would be this And that.

I'm playing it out and I may actually agree that nothing can be done that doesn't offer a complete power gamer a way to come up with a more broken concept, except maybe something like "Shifters Gloves"

I like polymorph, I wish it were a viable spell choice for a gamey player but all in all even my love may see me take a break from it for a while.

Also unfortunately, PFS retirement is exactly at the time a Sorcerer's ability Polymorph Diverges from the Druids ability to Wild Shape.

Thanks for Reading

I can post the Mort Build if anyone is interested. It isn't entirely ineffective, it's just for what it's built to do, hasn't gotten to the I can't wait part.

-Joshua

Sczarni

1 person marked this as FAQ candidate.

So I was working on my Gnome Alchemist Build which was solely focused on the Bombs and no other part of the Alchemist and I got to thinking about some complications and gave the whole idea up but here's the list.

So here's the build that we had put together for him mostly focusing on feats
Alchemist 8/Fighter 1 Gnome w/ Pyro Racial Feature

Feats
1. Point Blank
3. Precise Shot
F1. Quick Draw (Gains proficiency w/ Martial and thus Gnome Weapons)
5. Ammo Drop
7. Juggle Load
9. Rapid Shot

Discovery
2 Precise Bomb
4 Exploding Bomb
6 Sticky Bomb or Force Bombs
8 Fast Bombs

+1 Holy Flask Thrower (Damage from enhancement and holy only apply on direct hit I get that)

Then I did some careful looking and threw the whole idea out. Here were issues based on RAW

1. Is Flask Thrower a Gnome Weapon?
(It's under a list of Gnome weapons in the Gnome Handbook so our call was of course.)
2. What sort of action to Load?
(Based on the statement like a Staff Sling we assumed a Move Action)
3. Can an Alchemist Bomb be loaded in the Flask Thrower?
(Creating and Throwing a Bomb is a Standard action that doesn't provoke an AOO So this is where things were starting to look grim.)
4. Can Ammo Drop and Juggle Load be used on Alchemist Items and the Flask thrower? (This is an easy answer, I'm certainly using the Ammo Drop and Juggle load creatively to accomplish my goal)
5. Is there any feat or collection of feats that allow and Alchemist to treat Alchemical Items as weapon or to use Quick Draw on Alchemical items?
(For all my searching I couldn't find a thing so this excluded the use of Rapid Shot or iterative attacks with Alchemical Items. This was where it came to >FAIL< and I threw out the idea entirely)

I'm out of taking a fighter level any more or even using alchemical items but it would be nice if something could come close to this. I guess I could focus on TWF and Rapid Fire instead and get a bunch of bombs if I need them.

So if anyone were working on alternate class features a Mad Bomber type maybe.

Here's a wish list for that.

1. The ability to draw alchemical items as a swift or free action.
2. The ability to enhance the damage of regular alchemical items . . . say after 7th level or so so that it scales. Int is nice bonus but I'm not sure that Alchemist fire would do much at 12th level.
3. The ability to load a Bomb into a thrower somehow so maybe we could apply a weapon enhancement to the direct damage.

. . . by the way all of this may be power gamey a bit . . . but then there's Zen Archer (w/ raised eyebrow) and that monk has a range increment of 110 feet.

-Joshua O'Connor-Rose

Sovereign Court

Pathfinder Adventure Path Subscriber

Friend canceled and we managed to play part I with locals recently.

Thurs Morning 8am
part I 3 tickets

Saturday 1 ticket each to
8am Part II
1pm Part III
7pm Part IV

Interested folks can reply to post or email me at whiffle_bat (at) yahoo

Let me know

-Joshua O

Sovereign Court

Pathfinder Adventure Path Subscriber

Are Previously published Pathfinder specific weapons allowed?
Starknife, Scarves etc?

Sovereign Court

Pathfinder Adventure Path Subscriber

I haven't yet seen Starknives in the Alpha Rules (in fact Desna's favored weapon is listed as a kukri) and I was wondering if they may at some point become avaliable.

That and would Harrow also become available in the campaign.

-Joshua