![]()
![]()
![]() Long time no see! I took a 9 month break from RPGs, and have decided to come out of semi-retirement and have another go at things. A lot of it had to do with acquiring a new home, that finally had room for me to delve back into my main hobbies. I now have a room dedicated to tabletop gaming(and a separate video game room). Before, I simply had no place to run a game, set up my stuff, etc. So, I pulled together a new group, and we're using Pathfinder as a core ruleset, but homebrewing a campaign based around Atropus from 3.5's Elder Evils book. We wanted to do something a little different this time around, so we're basing the game in the Scarred Lands setting, which was the first 3e setting some of us played in over a decade ago. I've been out of the RPG scene for a while, and I'm looking for some ideas as to what's out there for PF since I last played. The last book I picked up was the Advanced Class Guide, so anything that has come out since then, I'm not aware of it. Have there been any big groundbreaking rules changes? Did the Monk Flurry/TWF thing ever get sorted out? Is an old PF Core Rulebook from '09 still pretty solid to use, or is there too much errata? ![]()
![]() Steve Geddes wrote:
Or rather: "Cater to my exist specifications or your product is FAIL." ![]()
![]() bugleyman wrote: So..once again, 5E sucks because it isn't Pathfinder. Or 3E. Or something. Wow, man. Editions wars have gotten really lazy. I'm looking forward to getting into 5e and trying to put together a group. My PF group has no interest in playing anything different, so I'm starting over if I want to play 5e. Oh well. ![]()
![]() memorax wrote:
Just how much notice do you need? My group plays on a weeknight, and there have been many, many times where one of us could not make it(overtime at work, sick kids, etc) and did not find out they could not make it until just shortly before the game is scheduled to begin. Personally, as long as someone just tells me at some point before the game, I'm fine with it. I just can't fathom needing more than a day's notice. ![]()
![]() Scythia wrote:
Pretty much this. If/when I award any kind of bonus xp, it's party-wide. This removes the competitiveness over points and helps keep everyone at the same power level. Quiet/shy types don't feel left out, and everyone benefits from getting more involved. Also, as a DM, it's just less bookeeping when everyone is the same level/XP. Encounters are much smoother to design. Adventures are much easier to plot out. ![]()
![]() TriOmegaZero wrote: Sports entertainment is really just a soap opera. Exactly. I get a lot of weird looks, and the inevitable "hurdur, ya know it's fake, right?" all the time. It's scripted, but a lot of the actual moves are real. The slams hurt. Sure, they go to great lengths to reduce injury, and much of the action is choreographed, but it's not as "fake" as people like to make it out to be. A lot of stuff happens spontaneously that drastically alters the story, on the spot. Just over the weekend, one of WWE's biggest, up-and-coming guys(Roman Reigns) had to have hernia surgery, which throws off the story in a major way(he was on his way to being a title-contender). It's interesting to see how the story adjusts and works everything in. When the action is scripted like that, Charisma is HUGE. Careers live and die by how well someone can grab the audiences attention. ![]()
![]() Just to add to the conversation, you can see how Charisma plays out really well in professional wrestling. Yeah, I said it. Hear me out... For example, you can see how the different wrestlers carry the presence of their characters. The guys with high charisma are much more convincing of their character, and get a much stronger reaction from the crowd, despite how attractive/ugly they are. The biggest names in wrestling all have major charisma; Hulk Hogan, The Rock, Steve Austin, The Undertaker, and newer guys like Bray Wyatt; when they talk, the crowd listens. When they taunt, it's much more genuine. They get noticed, for good or ill, no matter what they do. You can also tell who has very little charisma, again, despite physical attractiveness/ugliness. You might see a "jobber"(wrestler who is there to lose and make the other wrestler look good) who out on the street would be a very attractive person. But, their personality is very bland, there words do very little to stir the crowd(if they even get a chance to talk), and by the time the match is over, you almost forget they were even there. I know I'll probably get chided for admitting to being a wrestling fan, but I am one. When you get past the knowledge of it being scripted, and really start to follow it for the stories involved, it's very entertaining. As far as RPG's go, wrestling is a great resource for showing character development, portrayals of comparisons for things like how different size/types of characters might do combat; dexterous type-cruiserweights versus strength-focused heavyweights, etc. I draw a lot of gaming resources from wrestling. ![]()
![]() RDM42 wrote:
Ok, so I guess we ARE going to split hairs. In that case, I can go to any number of other websites and buy used versions of all of the above books combined, for less than the price of any one of them new. 3.5e came out in 2003, and Pathfinder came out in 2009. Hardly a "decade apart." ![]()
![]() Chief Cook and Bottlewasher wrote:
But I didn't even mention the iconics(as a group), other than the one iconic who gets a lot of attention(good and bad) due to her very unrealistic attire. I think you're taking my quote out of context; I never said "we just need to do something about eye-candy and everything else will be peachy". I only had a few moments to post so I just used one example. That's all. Like Laurefindel alluded to above; giving more of a diverse gaming experience beyond "kill, loot, repeat" is also an example of something that would help create a more inviting, more inclusive and diverse gaming experience. I'm all for this. ![]()
![]() Sissyl wrote:
I completely disagree. Fear as an emotion in a RPG is hard to pull off, but when it happens, it's glorious. The DM has to set the right mood, and you have to have players who are willing to immerse their characters into the game setting, and aren't just there to test out the lastest splatbook feat combo or powergame/min/max. It's not for everybody. I've had players so shook up, that their characters went out of their way to avoid important story locations and scenes for fear of their character's safety. I've run horror campaigns for several years, and player chemistry is a huge, huge factor. If one player isn't getting into the scene, they can throw the whole mood off. The players have to allow their characters to be afraid of things, and be affected by things other than hp loss or stat damage. Low to No magic settings work best, I feel. The more powerful(big numbers and dice) abilities a player can throw around, the less scary everything in existence becomes. But if you're a level 2 spellcaster, with no armor, few hp, and only a few spells left for the day, survival becomes a much higher priority(making encounters more nerve-racking). High-magic horror can be done, it's just a lot more technical than I like dealing with. As for the horror itself, nothing gets under the PC's skin like the fear of the unknown. As soon as something has a stat block, it stops being scary. Of course, everything the PC's encounter has a stat block, but as long as the players are unfamiliar with what they're up against, they have to think on their feet and actually form strategies. The Ravenloft 3.5 Dungeon Master's Guide(not the normal D&D one) and 3.0 Campaign Setting have a wealth of advice for setting moods and helping establish a scary atmosphere. I found myself consulting lots of horror-writing advice threads more than gaming-related ones. I've had many successful sessions that never had a single combat encounter, but still had players rolling dice, interacting with the setting, etc. So, it's not just "magical tea party," or even LARPing; we're still sitting at the table, rolling dice, and playing the game. ![]()
![]() Laurefindel wrote: I don't think it's about eye candy at all, in one way or another. It's about making a game that can be inclusive for all, not just less repulsive for one gender. The game can work just as well with no beefcake, no cheesecake or no functional anything. These are all marketing tools, not the definition of RPGs. I agree wholeheartedly. I'm posting from work(during breaktime) and had to keep it short. I had trouble expressing what I meant. I fully support making games as all-inclusive as possible. I meant to simply use artwork as one example, not a foundation point. ![]()
![]() Yeah, if you have some big specifics in your characters background(like a family that the DM hasn't killed off yet) then that needs to come up reasonably often. Maybe you send a portion of your adventuring loot back home to your kids, maybe you Message them via spells, etc. It helps keep your character immersed and involved in the setting Most DM's love it when a player cares about things beyond loot and DPS, so it's best to go with it when possible. Sometimes your PC's background accidentally intertwines with the adventure at hand, and that opens up many new roleplay opportunities: Spoiler:
My half-golem PC and the party have returned to Kaer Maga(Pathfinder), and apparently a family/faction/whatever here is known for creating golems. So, I pipe up right away and ask about my "maker." The DM perks up(you could see his gears were turning and new ideas were in the works); he had forgotten about my maker being from Kaer Maga. So... sidequest! It wasn't so much the he had forgotten about my background, or that I didn't bring it up enough; my character has no real ties to anyone in the game outside of the adventuring party. There was little to nothing in my backstory to keep up with; my maker died many years ago, and the party found me. On topic, I used to play female characters all the time. I still would like to, but the past several character concepts I've played just happened to be male. I just go with whatever the character in my head happens to be. ![]()
![]() thejeff wrote:
Alright, that's fine too. I'm all for balancing out the cheese/beefcake eye candy, I'm a big fan of practical armor art for characters, etc. To be fair though, a few ladies I know are actually big fans of Seoni's attire, and scantily clad barbarians for that matter. More balance on both sides would be a good thing. ![]()
![]() Just let players play, and treat and players like you would treat anyone else. If we stop singling people out for playing because of their gender/race/etc, maybe it'll stop being an issue altogether. Acting shocked and surprised whenever a non-neckbeard is interested in something geeky, just reinforces the stereotype and wards others away from the genre. ![]()
![]() K177Y C47 wrote:
3.5 PHB, DMG, and MM; $35 each, so $105 total(before tax). PF CRB($50) and Bestiary($40), $90 total. I didn't think $15 for a whole other book was that big of a deal. Besides, players weren't really supposed to be using the DMG(or MM and now Bestiary, for that matter) So if you were just a player, all you needed was the PHB($35), as opposed to playing in Pathfinder needing the CRB($50). DM's of course needed more books, but that's sort of part of being a DM. But, now we're just splitting hairs. ![]()
![]() Orthos wrote: They were rather close yes, especially Bo9S. Incarnum pretty much got dropped completely after that book, except for showing up in Magic Item Compendium. Dragon Magic stuff made a couple of appearances in Complete Mage. That's about it. Incarnum made a few more appearances toward the end of 3.5's life cycle. Dragon Magic had a slew of new Dragonblood-specific Soulmelds, and there were a couple of web articles with new Soulmelds as well. ![]()
![]() The Truenamer truly didn't work, which is a shame, because it had tons of flavor as well. That book had some real hidden gems, but you had to work to find them; I once broke a campaign(accidentally) with Shadowcaster with the Dark Creature template and a MASSIVE Hide check. I'd give Tome of Magic 9/10 for flavor, but 4/10 on actual crunch. ![]()
![]() Orthos wrote:
Same here. My groups use tons of psionics back in our 3.5 days. Lots of Warlocks/Dragonfire Adepts, etc. I'm a huge fan of Incarnum, and have made quite a few Incarnum-based characters over the years. My current PF character is a half-golem Incarnate of Law, that I've been playing for more than a year. We loved us some sub-systems! Tome of Magic got lots of use in my games as well, as I loved the flavor(if not so much the mechanics) of Shadowcasters and Binders a lot. ![]()
![]() EntrerisShadow wrote:
Instead of "gimping it," maybe replace it with something that's more dependent on the class itself, and not dependent on an external organization? ![]()
![]() Ipslore the Red wrote: No. They lose the extraplanar subtype on their home plane and you gain it off of your home plane, but outsiders remain outsiders and you remain a humanoid/native outsider. Outsiders aren't just from different planes- they're literally made from a plane, and their body and soul are the same unit. They have more differences from mortals than where they come from. Thank you for the detailed response! I was unaware of most of that. ![]()
![]() KingmanHighborn wrote:
So, does that mean your only basis for comparisons between 3.5 and PF races are appearance? But even beyond that, they are unlike anything in Pathfinder. They are a quite complicated race. They did something really different; they gave a plthora of options for mechanically customizing a single race, before the advent of Traits in PF. They were the perfect race for multiclassing, which, given Paizo's tendency to frown on multiclassing, certainly puts them at odds with Paizo's design style. Still, they are a part of D&D's(and by extension, PF's) legacy, and something that future materials could be built off of. ![]()
![]() I really enjoyed 3.5's Knight class(PHB2). The closest thing to it I've seen in PF is the Cavalier, but I still prefer the Knight over Cav. Knight does the same thing Cav does, for the most part, with a lot less baggage. The "Knight's Challenge" can sometimes require a bit more DM intervention than usual, but works pretty straight forward. I tried to roll up a Cavalier, and everything about it just seemed like an overly complicated reworking of the Knight. I'd scrap all the stuff about Orders and whatnot, myself. Not every game setting is going to have the same generic Orders. ![]()
![]() I probably sound inappropriate for mentioning myself, but yeah, I will always argue for "the rule of cool" in a game, that benefits the players. Really, in our home games, there's no official Paizonian referee on hand to stop us from changing the rules, so if a player wants to do something cool that makes sense, we do it. Also, props to my current DM for allowing me to use Incarnum resources in our PF game, despite not really understanding it, nor wanting 3e materials in the game. I've been playing the same character for the past year, and so far things have been pretty good. Nothing broken or confusing. Although, with the way Pathfinder consolidated skills, a lot of Soulmelds got really powerful. ![]()
![]() LazarX wrote:
There are even cheaper ways than that, but we they shall not be named. I was referring in regards to FLGS money, as the report upthread indicates. ![]()
![]() Crisischild wrote: People don't appreciate that board games/tabletop games/TCG's of all types are incredibly expensive, reducing their possible market by quite a bit. What was the ACG with standard shipping, 48$? And you wouldn't be able to play Pathfinder with just the ACG. This is an important point. It's difficult to be a "casual" RPG player and pay full price(or LGS equivalent) meaningfully for the hobby. Whereas CCG players can pick up a couple of booster packs, some card sleeves, buy some decent singles, etc for half of what a RPG book alone costs. ![]()
![]() Gaberlunzie wrote:
Same here. The AP's are awesome, but their rules books leave a lot of head-scratching and furled eyebrows... ![]()
![]() Evil Midnight Lurker wrote: After reading 5th Edition, my players and I said "smurf it" and instituted a house rule: every weapon on the Finesse list has Finesse as an inherent property, with Dex to damage as well. The WF feat no longer exists. I made a similar rule in the last game I ran; I removed WF as a feat and simply made it an extra combat option. It wound up being a short game, and nobody actually used any Finesse-able weapons, so it's hard to tell what the outcome would've been. Still, even as a free option, my players(who typically go DEX-style) still weren't lining up in doves to try it. I think that says a lot about DEX-style fighting(at least in my group). Lower the feat tax, and clean up the rules language! It really sucks to spend 3+ feats just to be worse at something other characters get to do for free(STR to damage). ![]()
![]() Artanthos wrote:
This "item stacking" has been around since at least 3.5e, possibly 3e. If it was "unbalanced," it would've broke something by now. ![]()
![]() Umbranus wrote:
But Warpriests are proficient with martial weapons... Why not just grab a bow? ![]()
![]() Sebastian Hirsch wrote: Well sacred weapon also allows you to improve the weapon quite a bit for a number of rounds per day. Yeah, but even that feels like Sacred Damage was tacked on. You could have the same weapon enhancing ability just use "whichever weapon you chose Weapon Focus for" or something. Sacred Damage itself plays no other part in that, other than it also happens to be on the weapon you chose Weapon Focus for. ![]()
![]() I rolled up a lvl 1 Warpriest yesterday. I get what Sacred Damage does, but it's just very situational. I could see maybe making a new Divine spell that mirrors the ability, and not making it a class feature, but oh well. Just feels weird to have a codified class feature that only a tiny portion of characters will ever make use of. ![]()
![]() Ssalarn wrote:
Hooray! You have my attention :) To be honest, Paizo's non-core stuff has been very hit or miss in my opinion. That, and lately everything seems to be really rushed and not playtested enough. With D&D 5e coming out, I can't help but feel like Paizo's release schedule is going to be even more rushed(not drawing comparisons, just making business observations). I'd rather a reputable 3pp company handle the obscure, odd sub-system stuff than Paizo at this point. Paizo already have a pretty full plate with juggling AP's, new rules books, supplements, minis, etc. I'm all about letting a company who has the time(and actual interest) do the niche stuff. ![]()
![]() In case anyone is willing to trek through old 3.5 material, DEX to damage existed way back in the olden days. What's even funnier, you ADDED it to STR on damage rolls... I'm not entirely certain if it's allowed to post stuff from old D&D books, so I'm spoilering it until I know otherwise. If it's not allowed, I'll delete this.
Spoiler:
Champion of Corellon Larethian, Races of the Wild, Elegant Strike (Ex): Upon reaching 2nd level, you become able to place your attacks where they deal greater damage. You apply your Dexterity bonus as a bonus on damage rolls (in addition to any Strength bonus you may have) with any of the following weapons: longsword, rapier, elven thinblade, elven lightblade, elven court sword, or scimitar. Targets immune to sneak attacks or extra damage from critical hits are immune to your elegant strike. The prereq's were pretty painful, but at least the payoff was decent:
Now, I'm not saying this was exactly a universally great option even back then, but there was a basis for it existing, and the game didn't break under the weight of someone doing a smidge more damage. Heck, like I said above, you even added STR to the damage in addition to DEX. ![]()
![]() Next Magus I play is specifically NOT going to be a "Dervish Dancing" one. That strategy just seems so played out. Almost any Magus build you find on these forums practically requires it. I get that it's super effective, but the feat is AP-specific, and feels sort of wrong to have so many different Magi using it, who have nothing to do with the region it's from. I'm playing in a gestalt game, and I'm heavily thinking Monk/Magus for my next character. ![]()
![]() Raemann wrote: I have been gaming RPG since 1977. That sentence is one that I see on many message boards and blogs intermixed with another, "computer gaming (mmorpgs) are replacing pen and paper games". I can honestly say I've never seen anyone else say that. Link please? MMO's will replace TTRPG's the same year that apples replace oranges. ![]()
![]() I'd love to run a Castlevania game. It was my main inspiration for running Ravenloft in the first place. Something taking in the lore of Transylvania, with a focus on classical monsters has always been my goal, but it just gets sidetracked a lot. At this point, I'd love to run a good Ravenloft game again; all my groups ever seem to do is just run generic modules and AP's. Nobody wants to go off the rails and "live a little." I've also wanted to run something set in either Final Fantasy I, IV, or VI's settings. I glanced at some of the FFd20 stuff linked earlier, but I'm not really feeling it. Too much copy pasta from existing PF classes with new paint jobs. That, and I disagree heartily with a lot of the dark Knight stuff. ![]()
![]() Voadam wrote:
I disagree. I'm only suggesting that something happen one time, in a crucial moment(which I should've expounded upon earlier). Even in a grim-dark setting like Ravenloft, you still need to balance out the atmosphere. Just doing non-stop icky, evil, foreboding, doom and gloom turns the setting into a sludgey mess with no hope and no motivation for the players to do anything. The occasionally break from the gloom gives the players the idea that good can triumph over the darkness. Like it says in the back of the campaign setting; it is a beautiful land, and it IS worth fighting for. I'm not talking about good priests wielding any extra power, nor am I talking about the "good guys" always winning. I'm just saying that a sure way to alleviate a PC's "atheism" in a fantasy setting, is to show them that celestial beings do exist(in whatever manner the DM sees fit).
About wspattersonI could tell you, but then I'd have to kill you. |