Joseph Scheirich's page

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Thanks for the awesome advice folks. Tormsskull's post has already got my creative mind racing. And Orfamay, thanks for the Rule of Three advice on mystery adventures.

One issue I have is that since we are dealing with clerics, they have access to augury type spells. How do the bad guys fool such divine scrying? What about detect lie? The highest level cleric is 9 so that should make it a bit easier, but it's still a problem.


I am having writers block. I have a campaign going on that has a gap I am trying to fill in between level 2 and 3. This adventure has a couple of requirements, but I’m not sure what exactly I’m going to have the players accomplish.

The town the players are in (about 5k residents) have two temples, one to a LG god and another to a CG goddess. The two temples despise each other. An event happens (one of the leaders of the LG church is killed?) and the other church is blamed. The PCs as members of the guard need to investigate the event to determine who is to blame. The result is that it was actually an evil cult responsible trying to both silence someone with knowledge about them, at the same time trying to cause a battle between the two churches.

So my problem is that I’m sitting here trying to write this up, but have no idea how I’m going to move the PCs through what is essentially a murder mystery. I need to get them from the beginning of level 2 to level 3 in this adventure. Any ideas?