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According to the book on Theme Knowledge: You are an expert in one particular field of study, and your passion for the subject shows. Choose either Life Science or Physical Science and then choose a field of specialization. If you pick Life Science, you can specialize in bioEngineering, biology, botany, ecology, genetics, xenobiology, zoology, or another field of biological science. The DC of skill checks to recall knowledge about your specialty is reduced by 5. So, does that apply to recalling information about creatures you identify with Life Sciences? If that is the case, then wouldn't it break down as follows:
Otherwise, where would this specialization apply? FYI: I applied xenobiology to aberrations and oozes because xenobiology (contrary to science fiction) is the study of biological systems and biochemistries that differ from the canonical DNA-RNA-20 amino acid system. ![]()
I'm dumping the whole Starfinder Society. The setting section of the core book states:
Borrowing" a few things from other games/media, here is what I've got as a multibranch replacement for the Starfinder Society. mutual defense a.k.a. The StarForces
The Space Marine Corps is the elite assault force of the StarForces. Every Starship carries a complement of Marines for landing and boarding actions, as well as for major planetary raids and invasions. The StarForce Commandos are an elite force within the Space Marines organization which trains for deep penetration raids and prolonged operations behind enemy lines. Commandos are also dropped onto enemy-occupied planets to assist BRINT agents to mobilize resistance groups. Bureau of Intelligence - Military Agency
Interplanetary law enforcement:
Interstellar Police Agency
Trade between worlds:
Department of Interstellar Survey
Survey Scouts
Mercenary Companies:
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thebluecanary wrote:
I am an experienced C# developer of 12 years, and classic ASP (vb) 5 years before that. If you need any help, don't hesitate to ask. ![]()
Need to check if this is legal: If a Magus with Wand Wielder arcana casts Weaponwand spell to embed shocking grasp wand in a longsword , can the magus then take two swings per round (both at -2 of course) using the long sword 2 handed (one normal, one via spellcombat/spell strike) by expending a charge on the wand for the second attack. Wand wielder states, "The magus can activate a wand or staff in place of casting a spell when using spell combat." Weaponwand states, "You can attack normally with the weapon or use the weapon as if it were the encased wand" |