I am looking for feedback on this design. In my campaign it is reserved for NPC enemies who serve dragon lords, but I have thought about letting it be used by a player. I have only used it at low levels so far, so I am looking for some feedback on the total class including the class draconic powers. I pushed back the breath attack from the normal 1d4 to 1d6 rounds to keep it inline with other powers from classes.
If you like it, let me know- if you don't let me know why please.
Dragon Acolyte
While some draw upon the powers of divine magic from the gods, the dragon acolytes believe that true power can be seen flying high above in the clouds: the dragons. These mighty creatures have inspired legends from all the races and some seek to emulate them. Dragon acolytes are often found far from centers of civilization, deep in the wilderness closer to their patron dragons. With their fearsome breath attack and the ability to call upon arcane magic the dragon acolyte call bring destruction to whomever they deem enemies. With that power at their disposal the motives of each dragon acolyte remain shrouded in mystery- whether it is for glory and honor or for wealth and power. With each step they take, the world takes notice of the dragon acolyte’s passing.
Role: Dragon acolytes in combat are a fearsome sight when using their breath attack to envelope enemies in elemental damage. Outside of combat the dragon acolyte can use a wide variety of skills and abilities to fill a number of roles. The dragon acolyte can range from a sneaky killer mimicking the black dragon, an honorable sage and advisor to kings following in the radiance of the gold dragon, or any number of other options based on their patron dragon type. They freely travel with any who would further their goals.
Alignment: A dragon acolyte’s alignment must be within one step of her patron dragon, along either the law/chaos axis or the good/evil axis.
Hit die: d10
Class skills:
The following are class skills for dragon acolytes are Appraise, Bluff, Climb, Craft, Diplomacy, Fly, Heal,Intimidate, Knowledge (all), Linguistics, Perception, Sense Motive, Spellcraft, Stealth, Survival, Swim, and Use Magic Device.
Skill ranks per level: 6 + Int modifier
[Table 1-1: Dragon Acolyte]
[Base Attack Bonus as Cleric; Good Fortitude and Will save]
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1 +0 +2 +0 +2 Claws 1d4, Draconic Faith, Breath weapon 1d6
2 +1 +3 +0 +3 Draconic Grace, Draconic power
3 +2 +3 +1 +3 Breath weapon 2d6
4 +3 +4 +1 +4 Draconic power
5 +3 +4 +1 +4 Breath weapon 3d6
6 +4 +5 +2 +5 Draconic power
7 +5 +5 +2 +5 Claws 1d6, Breath weapon 4d6
8 +6/+1 +6 +2 +6 Draconic power, Metamagic Breath
9 +6/+1 +6 +3 +6 Breath weapon 5d6
10 +7/+2 +7 +3 +7 Draconic power
11 +8/+3 +7 +3 +7 Breath weapon 6d6
12 +9/+4 +8 +4 +8 Draconic power
13 +9/+4 +8 +4 +8 Claws 1d8, Breath weapon 7d6
14 +10/+5 +9 +4 +9 Draconic power
15 +11/+6/+1 +9 +5 +9 Breath weapon 8d6
16 +12/+7+2 +10 +5 +10 Draconic power
17 +12/+7/+2 +10 +5 +10 Breath weapon 9d6
18 +13/+8/+3 +11 +6 +11 Draconic power
19 +14/+9/+4 +11 +6 +11 Breath weapon 10d6
20 +15/+10/+5 +12 +6 +12 Claws 1d10, Draconic Supremacy
Class Features
The following are class features of the dragon acolyte.
Weapon and Armor Proficiency: Dragon acolytes are proficient with all simple weapons and all natural weapons (claws, wings, bite, etc…). They are proficient with light armor but not shields.
Claws (Ex): A dragon acolyte gains a set of natural claws at 1st level. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier (1d3 if you are Small). At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 13th level, the damage increases by one step to 1d8 points of damage (1d6 if you are Small). At 20th level, the damage increases by one step to 1d10 points of damage (1d8 if you are Small).
Draconic Faith: At 1st level, a dragon acolyte must select a patron dragon to worship. This selection may not be changed once selected. The dragon acolyte must have an alignment within one step of her patron dragon. A dragon acolyte’s patron dragon type determines her breath weapon energy type as well as shape. A dragon acolyte whose alignment is no longer within one step of her patron dragon looses use of her breath weapon. Further, if a dragon acolyte kills a dragon that is of the same type as her patron dragon, she loses all class features except for proficiencies and forever earns the enmity of that type of dragon and can no longer advance as a dragon acolyte. She regains her abilities and advancement potential if she atones for her violations (see the atonement spell description in Spell Lists), as appropriate.
Patron Dragon Type Energy Type Breath Shape Alignment
Black Acid 30-foot line CE
Blue Electricity 30-foot line LE
Green Acid 15-foot cone LE
Red Fire 15-foot cone CE
White Cold 15-foot cone CE
Brass Fire 30-foot line CG
Bronze Electricity 30-foot line LG
Copper Acid 30-foot line CG
Gold Fire 15-foot cone LG
Silver Cold 15-foot cone LG
Breath weapon (Su): Beginning at 1st level, a dragon acolyte gains the use of a breath weapon as a standard action. The energy type and size matches that of her patron dragon. Her breath weapon increases in damage by 1d6 beginning at 3rd level and every two levels of dragon acolyte thereafter. A dragon acolyte can use her breath weapon once every 1d6 rounds, even if it posses more than one breath weapon. A breath weapon always starts at an intersection adjacent to the dragon acolyte and extends in a direction of her choice. Breath weapons come in two shapes, lines and cones, whose areas vary with the dragon acolyte's draconic power and level as indicated by her patron dragon type. If a breath weapon deals damage, those caught in the area can attempt Reflex saves to take half damage. The save DC against a breath weapon is 10 + 1/2 dragon acolyte's HD + Con modifier. A dragon acolyte can use its breath weapon when it is grappling or being grappled.
Draconic Grace (Su): At 2nd level, a dragon acolyte gains a bonus equal to her Charisma bonus (if any) on all saving throws. This ability acts similar to a paladin’s Divine Grace ability and does not stack.
Draconic power: Beginning at 2nd level, a dragon acolyte gains the use draconic powers as her faith in the ancient ones grows. She gains another draconic power for every 2 levels of dragon acolyte thereafter. A dragon acolyte cannot select an individual draconic more than once unless indicated.
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Ability bonus (Ex): A dragon acolyte gains a +2 divine bonus to a single ability stat. This draconic power can be selected again, but may not be applied to any ability previously selected.
Advanced spell-like ability (Sp): A dragon acolyte may select a number of 3st level or lower arcane spells equal to her Charisma modifier that can be cast as a spell like ability. These spells may not be traded out or exchanged once selected. They may be cast 3 times per day. The saving throws (if any) against a spell-like ability is 10 + spell level + the dragon acolyte’s Charisma modifier. A dragon acolyte must be of 6th level to select this draconic power. Her caster level is equal to her levels in dragon acolyte levels.
Bite (Ex): A dragon acolyte gains a natural bite attack that deals 1d6 points of damage plus strength modifier.
Blindsense (Ex): Using nonvisual senses, such as acute smell or hearing, a dragon acolyte with blindsense notices things it cannot see. She usually does not need to make Perception checks to pinpoint the location of a creature within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent the creature cannot see still has total concealment against the creature with blindsense, and the creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see. The range of a dragon acolyte’s blindsense is 25ft + 5ft per class level of dragon acolyte.
Bonus feat: A dragon acolyte may select any feat that she meets the prerequisites for, including monstrous feats. This draconic power may be selected multiple times.
Burrow (Ex): Gain a burrow speed equal to half her base land speed. A dragon acolyte cannot burrow through solid rock or metals.
Dark vision (Su): A dragon acolyte gains 60ft dark vision. If she already has dark vision from her racial traits this increases her vision another 60ft to a total of 120ft.
Energy Resistance (Su): Gain energy resistance 5 based on the dragon acolyte’s patron dragon type. This draconic power may be selected more than once, each time raising the resistance by 5.
Frightful Presence (Ex): This special quality makes a creature's very presence unsettling to foes. Activating this ability is a free action that is usually part of an attack or charge. Opponents within range who witness the action may become frightened or shaken. The range is usually 30 feet, and the duration is usually 5d6 rounds. This ability affects only opponents with fewer Hit Dice or levels than the creature has. An affected opponent can resist the effects with a successful Will save (DC 10 + 1/2 frightful creature's racial HD + frightful creature's Cha modifier; the exact DC is given in the creature's descriptive text). An opponent that succeeds on the saving throw is immune to that same creature's frightful presence for 24 hours. On a failed save, the opponent is shaken, or panicked if 4 HD or fewer. Frightful presence is a mind-affecting fear effect. A dragon acolyte must be of 8th level to select this draconic power.
Increased breath size (Ex): A dragon acolyte may increase the size of her breath weapon to that of either a 30ft cone or a 60ft line based on her patron dragon’s original breath weapon shape. A dragon acolyte must be of 10th level to select this draconic power.
Natural Armor (Ex): A dragon acolyte gains a bonus to her natural armor of 1. This draconic power may be selected multiple times, with each selection improving her natural armor by +1 to a maximum bonus of +10.
Spell-like ability (Sp): A dragon acolyte may select a number of 1st level arcane spells equal to her Charisma modifier that can be cast as a spell like ability. These spells may not be traded out or exchanged once selected. They may be cast 3 times per day. The saving throws (if any) against a spell-like ability is 10 + spell level + the dragon acolyte’s Charisma modifier. Her caster level is equal to her levels in dragon acolyte levels.
Supreme spell-like ability (Sp): A dragon acolyte may select a number of 6st level or lower arcane spells equal to her Charisma modifier that can be cast as a spell like ability. These spells may not be traded out or exchanged once selected. They may be cast 3 times per day. The saving throws (if any) against a spell-like ability is 10 + spell level + the dragon acolyte’s Charisma modifier. Her caster level is equal to her levels in dragon acolyte levels. A dragon acolyte must be of 14th level to select this draconic power.
Swim (Ex): Gain a swim speed equal to your base land speed. This does not grant a dragon acolyte the ability to breath underwater.
Tail (Ex): A dragon acolyte gains a natural tail that can be used as a secondary attack. This attack does 1d4 damage plus ½ strength modifier.
Wings (Ex): A dragon acolyte gains a pair of wings that grow from her back. These grant a flight speed of twice her base land speed with poor maneuverability. A dragon acolyte whose size is Large or larger also gains a natural wing attack that does 1d8 damage plus ½ strength modifier. A dragon acolyte must be of 6th level to select this draconic power.
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Metamagic Breath (Su): Beginning at 8th level a dragon acolyte may apply a metamagic feat to her breath weapon. Her class levels equal her caster level, though gaining a metamagic feat does not grant a dragon acolyte any spell casting ability. She may now select metamagic feats as part of her draconic powers bonus feats or normal feat selection. Adding a metamagic feat to a breath attack adds a number of rounds to the recharge rate equal to the number of spell slots needed for that feat. Only one metamagic feat may be added at a time.
Example: T’pel Frel, an 8th level dragon acolyte, decides to use Empower Spell feat with her breath weapon attack. Rather than her normal 1d6 rounds of wait time, she now must wait 1d6+2 rounds. Rolling a 3, she must now wait 5 rounds before using her breath weapon again.
Draconic Supremacy: At 20th level, a dragon acolyte becomes a force of draconic power. Once per day she can summon 1d4 Ancient dragons of her patron dragon’s type for a number of rounds equal to her Charisma modifier. These dragons are summoned creatures and serve the dragon acolyte to the best of their abilities. This acts as a spell-like ability with her caster level equal to her levels in dragon acolyte. She also increases any ability score bonuses selected from her draconic powers from +2 to +4. A dragon acolyte also gains a +8 circumstance bonus on all skills related to interactions with Dragon type creatures of any type or age category.