Life Stealer

Jorel, Carga Solitaria's page

17 posts. Organized Play character for Azacel.


Full Name

Jorel, Carga Solitaria

Race

Halfelf

Classes/Levels

Barbarian1

Gender

Male

Size

6'4''

Age

35

Alignment

Caotic Neutral

Deity

Gorum

Languages

Common, Elf

Occupation

Soldier

Strength 20
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 12
Charisma 7

About Jorel, Carga Solitaria

Jorel, Carga Solitaria
Masculino Half-Elf barbarian 1 Archetypes Armored Hulk,
CN Medium humanoid (elf, human)
Init +2, Senses low-light vision; Perception +10
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DEFENSE
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AC 16, touch 10, flat-footed 16 (+5 armor, +1 shield, )
hp 14 ((1d12)+2)
Fort +4, Ref +0, Will +2, +2 vs. enchantment spells and effects

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OFFENSE
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Speed 20 ft.
Melee greatsword +6 (2d6+7/19-20)

Prepared Spells
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TACTICS
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STATISTICS
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Str 20, Dex 10, Con 14, Int 10, Wis 12, Cha 7,
Base Atk +1; CMB +6 (+7 bullrush) (+7 disarm) (+7 grapple) (+7 overrun) (+7 sunder) (+7 trip); CMD 16 (17 vs overrun)
Feats Power Attack, Skill Focus (Perception)
Skills Climb +4, Knowledge (Nature) +4, Perception +10, Survival +5, Swim +4,
Traits Indomitable Faith, Warrior of Old,
Languages Common, Elven
SQ adaptability, elf blood, elven immunities, indomitable stance, keen senses, low-light vision, multitalented, rage, rage powers, weapon and armor proficiency,
Combat Gear
Other Gear greatsword, scale mail, vestments (cleric's), buckler, rope (silk/50 ft.), portable ram, backpack, common, 23.0 gp
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SPECIAL ABILITIES
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Controlled Rage (Allocation Choice) Select this to determine each +2 Bonus allocation as you increase.

Controlled Rage +2 Strength

Controlled Rage +2 Dexterity

Adaptability (Ex) Half-elves receive Skill Focus as a bonus feat at 1st level.

Barbarian ~ Uncanny Dodge Tracker

Controlled Rage

Elf Blood (Ex) Half-elves count as both elves and humans for any effect related to race.

Elven Immunities (Ex) Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Indomitable Faith You were born in a region where your faith was not popular, but you still have never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive. You gain a +1 trait bonus on Will saves.

Indomitable Stance (Ex) An armored hulk gains a +1 bonus on combat maneuver checks and to CMD for overrun combat maneuvers, and on Reflex saves against trample attacks. She also gains a +1 bonus to her AC against charge attacks and on attack and damage rolls against charging creatures. This ability replaces fast movement.

Keen Senses (Ex) Half-elves receive a +2 bonus on Perception skill checks.

Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Multitalented (Ex) Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.

No Racial Subtype You have chosen no racial subtype.

Rage You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. You can rage for 0 rounds per day. You can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, you gain a +0 morale bonus to your Strength and a +0 morale bonus to Constitution, as well as a +0 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. The increase to Constitution grants you 0 hit points, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You can end your rage as a free action and are fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall unconscious, your rage immediately ends, placing you in peril of death.

Rage (Ex) You are using an alternative raging method.

Rage Powers The following rage powers complement the armored hulk archetype - boasting taunt**, greater guarded life*, guarded life**, guarded stance, increased damage reduction, no escape, overbearing advance**, overbearing onslaught**, reflexive dodge*, rolling dodge, and unexpected strike.

Warrior of Old As a child, you put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble. You gain a +2 trait bonus on Initiative checks.

Weapon and Armor Proficiency An armored hulk gains proficiency in heavy armor.