Abra Lopati

Joram Garad's page

3 posts. Alias of Jenrah.


About Joram Garad

Joram Garad

Male Human, Ebou Dari
Wanderer 5 / Woodsman 3 / Armsman 1 / Thief Taker 1
Speed: 30 ft.
Init: +5 - HPs: 98
Senses: Perception: +11; Sense Motive:+12

Ability Scores:

Str 14 (+2)
Dex 16 (+3)
Con 14 (+2)
Int 16(+3)
Wis 12(+2)
Cha 12(+1)

Character Defenses:

AC: 22 (5 Wanderer; 2 Armsman; 4 Woods; 1 Thief; – 4 multiclass; +1 Dodge +3 Dex

Fort Save +7
Ref Save +11
Will Save + 5

Attacks::

Base Attack: +9/+2 melee; +10 Ranged
CMB +9 (BAB+ Str)
CMD +22 (10+BAB+Str+Dex)
** +2 CMB & CMD on disarm attempts (+5 total CMB when using swordbreaker)

Special Effects
Sneak Attack +4d6

Weapons:

Swordbreaker (MP) +11/+4; (1d6+2) 19-20/x2
Special: 2d6 damage vs swords; +5 disarm attempt(includes feat)
Weapon may be used held in off-hand as if holding a shield
(to catch opponent's blade), so one does not suffer penalties for two-weapon fighting when used this way.

Daggers (MP) (8 held) +11/+4 (1d4+2) 19-20/x2
Range Increment = 10 ft.

Sap (MP) +11/+4 (1d6+2) x2 (Subdual)

Longsword (MP) +12/+5 (1d8+2) 19-20/x2

Shortbow (MP) +12/+5 (1d6) x3 (20 Arrows)

Skills:

Wanderer (8+3)5 = 55
Armsman (4+3)1 = 7
Woodsman (6+3)3 = 27
Thief Taker (6+3)1 = 9
Human and Background bonus 1/ lvl +4 at first

Appraise +7 (1 Rank)
Acrobatics +15 (9 Ranks)
Bluff (Mask Form) +16 (9 Ranks)
Climb +10 (5 Ranks)
Composure
Craft
Diplomacy +16 (9 +4 bonus ranks)
Disable Device +12 (+2 with Kit) (6 Ranks)
Disguise +10 (+2 with Kit) (6 Ranks)
Escape Artist +10 (4 Ranks)
Handle Animal +6 (2 Ranks)
Heal +5 (+2 with Kit) (1 Ranks)
Intimidate +11 (7 Ranks)
K Local +7 (1 Ranks)
K History +7 (1 Ranks)
K Nature +7 (1 Ranks)
K Nobility +7 (1 Ranks)
Linguistics
Perception +11 (7 Ranks)
Perform
Profession
Ride +8 (2 Ranks) (+2 to stay in military saddle)
Sense Motive (Battle Sense) +12 (8 Ranks)
Sleight of Hand +12 (6 Ranks)
Stealth +14 (8 Ranks)
Sword Forms +14 (8 Ranks)
Survival +9 (5 Rank)
Swim +6 (1 Rank)

Class Abilities:

Wanderer:
Illicit Barter
Dark One’s Own Luck
Skill Emphasis: Bluff
Sneak Attack +4d6 (Wanderer & Thief Taker)
Woodsman:
Favored Enemy: Seanchan(?) +2 Attack, Damage, Bluff, Knowledge Perception, sense motive, survival
Partial Improved Initiative (+2)
Woodland Stealth (+2 Stealth in natural environs)
Favored Terrain (Urban) (+2 Initiative; Perception, Stealth, Survival)
Armsman
Bonus Feat (Exotic Weap Prof)

Feats:

Weapon Focus: LSword
Dodge
Exotic Weapon Prof. (Swordbreaker)
Combat Expertise
Improved Disarm
Quick Draw
Heroic Surge

Equipment:

Worn:
Daggers, Sword, Swordbreaker, bow, arrows, backpack, traveler's Outfit

Backpack:
Healer, Thieves, Climber Kit, Manacles(MW) Playing Cards, Lock(Amazing), Grappling Hook, Silk Rope(50ft)
Beltpouch:

Mount:
Light Warhorse
Bit & Bridle
Military Saddle
Saddlebags
Disguise Kit
Peasant, Explorer, Courtier Outfits

Background:

Joram was born into a merchant family living on the coast in Ebou Dar. Despite being merchants, he and his older brother were taught the basics of swordplay as teenagers from a blademaster friend of their father's. A couple of years ago, his brother left the house to join the children of the light. Joram however lacked the discipline, or perhaps the zealotry, for such a path and instead remained at home, helping with the family business and sneaking out to carouse at night.

It was then that the Hailene arrived, and the Seanchan took over Ebou Dar. Suspected of going back on their vows, the Garads were all but dispossessed. Angered, Joram fled the city and came to find that many of his skills were of better use to resistance groups than to the dicing tables. He joined one of these groups, led by a thief-taker named Jarir.

As the Seanchan's hold on the region tightened however, life became harder. The group was broken up and Joram found himself considering his next move. He knew that the Seanchan could never be rooted out as long as they held all the channelers, and so it was that he went in search of unlikely allies: the Aes Sedai. And so it was that he found himself in Salidar working as an agent for the ___??___ajah.

Appearance / Personality: