(Phase 1: Infiltration)In the caravan that comes to town, their is a baker. He makes many things, but his specialty is pies. They always sell out as his pies are reknowned. He's charming and always quick with a joke, when he finds a child crying, He gives them 2 pieces of pie, one for themselves and the other to share with a friend. He likes bringing the community together and helping people connect with each other, often sponsoring banquets and feasts.
He is well liked by the townsfolk he meets, but their are stories that even the beasts of the dark forests and craggy mountains love his pies so much, that they allow him free passage. Even leading him to secret berry patches and orchards tended by the green spirit itself.
(Phase 2: The Plan)He is an antipaladin, his pies delight the villagers as they are made with the freshest ingridients, his pies delight the monsters, as they are made with the freshest villagers. He spreads disease through pies, he encourages the gathering en mass of the people so as to spread disease further and wider. He uses his charitable nature to earn favors that start small, but then grow into bigger and better things. The only ones who know his true nature are those locked away in sanitariums. Whom he visits regulary so he can witness their suffering, They are presumed insane at their insistence that the pies are poison and that this kind soul is a monster, some even moved to rabid assault on this paragon of virtue.
(Phase 3:Fruition)He'll kill you with disease, or have groomed a lonely child into an angry assassin, he'll have tricked you into murdering your family in a bout of insanity. And while doing so he'll be warmly embraced by your village. People will line up for hours for a chance to thank him for his presence. He'll have killed you with a handshake loaded with plague, which you'll spread to your family at a banquet in his honor.
(Phase 4:Endgame)And then he'll depart knowing most everyone will be dead by the time he returns in a month from now. And when he returns, he'll find your child alone and sobbing. He'll offer them pie and your child will look into your killers eyes and say "Thank You"
Jonas looks alot like a paunchy "Mario", He is 5'9 and weighs 170'. He is usually wearing his white bakers smock and if you see him in the shop he will have his hat on as well.
Silver Tongued +2 Diplomacy and Bluff(Racial replaces skilled),Indomitable Faith: +1 on Will Saves, Friend in every town +1 on Knowledge: Local and Diplomacy is always a class skill(Choose Knowledge:Local)
Bluff 11, Diplomacy 12, Knowledge: Local 1, Profession:Baker/Event Coordinator 7
Aura of Evil(Ex) The power of an anti-paladins aura of evil is equal to his anti-paladin level. A paladin who uses smite evil on an anti-paladin deals 2 pts. of damage per level on his first attack.
Detect Good(Sp) At will an anti-paladin can use Detect Good as the spell. An anti-paladin can as a move action concentrate on a single item or individual within 60' and determine if it is good learning the strength of it's aura after having studied it for 3 rds. While focusing on one object of individual the anti-paladin does not detect good in any other in any other object or individual within range.
Smite Good(Su) 1/day as a swift action an anti-paladin chooses 1 target within sight to smite. If this target is good the anti-paladin adds his Charisma bonus to attack rolls and his level to damage. If the target of the smite is an outsider with the good subtype, a good aligned dragon, or a creature with levels of cleric or paladin. The bonus damage increases by 2 pts per anti-paladin level. Regardless of the target,Smite good attacks automatically bypass any DR the creature might possess.
In addition, while smite good is in effect, the anti-paladin gains a deflection bonus equal to his charisma modifier to his AC against attacks made by the made by the target of the smite.
The smite good effect remains until the the target is dead or the anti-paladin rests and regains the use of his ability. At 4th level and every 3 levels thereafter he may smite 1 additional time per day.
Unholy resilence(Su) At 2nd level the anti-paladin gains a bonus equal to his charisma on all saving throws.
Touch of Corruption(Su) An anti-paladin surrounds his hand with fiendish flame causing terrible wounds to open on those he touches. Each day he can use this ability a number of times equal to 1/2 his anti-paladin level + his charisma modifier, As a touch attack an anti-paladin cause 1d6 for every two antipaladin levels he possesses. Using this ability is a standard action that does not provoke an AOO.
Alternatively, this power can be used to heal undead creatures restoring 1d6 for every 2 levels the anti-paladin possesses.