Male (Channel 4/4 2d6 DC 12 will), (Liberation 3/3 rounds), (Touch of Good 8/8)
Size
M
Age
19
Special Abilities
Divine Casting
Alignment
LN
Deity
Sovereign Host
Languages
Common, Celestial, Draconic
Strength
18
Dexterity
15
Constitution
12
Intelligence
14
Wisdom
20
Charisma
13
About Jonah d'Tharashk
basic info:
Male Human Cleric 2
LN medium humanoid
Senses Low-Light Vision
background:
Jonah was born of a Yeoman family in the country of Breland, originally with the surname of lightbringer
When he was young Jonah d'Tharashk was a bit of a troublemaker, and so his parents sent him over to a local church, to try to channel his reckless energies. Soon after entering the church, Jonah found that he had a calling in the church, and took to it.
After being in the church for a while, he went to one of the priests that was there, and asked about what he thought was a birthmark, only to have the abbot, go pale at the revelation that it was a dragon mark.
When realization that his birthmark actually meant that he was important, he slowly learned exactly what it was, and how it could help him. It was during this time of discovery and practice that he was told that he was now a d`Tharashk, and that there was nothing that he could do about it. With this decree, the abbot also provided him with the identification papers that said he was a d`Tharashk.
Right after this decree from the abbot, he was ordered to go to Sharn.
Shortly after arriving in Sharn, while trying to find his way to the local church of the Sovereign host, he took a wrong turn and thus found himself deep in the fallen, seriously lost. With greater and greater trepidation, and a firm grip on what was left of his coin purse, he continued deeper and deeper, trying to find a way back to the upper levels, and was having no luck, nor was anyone willing to talk to him to give him directions.
OFFENSE:
Speed 30 ft
Space 5 Reach 5
BAB 2, CMB 6, CMD 19
Melee
Longsword +6 (1d8+4/19-20/x2)
Heavy Mace +6(1d8+4/x2)
Morning Star +6 (1d8+4/x2)
Dagger +6 (1d4+4/19-20/x2)
or
2H - Longsword +6 (1d8+6/19-20/x2)
2H - Heavy Mace +6 (1d8+6/x2)
2H - Morning Star +6 (1d8+6/x2)
Longspear +6 (1d8+6/x3)
Blood of Dragons (low-light vision) (UCa 62): You gain low-light vision.
Killer (APG 328): You deal additional damage equal to your weapon's critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus.
Feats:
Scribe Scroll
Least Dragonmark of Finding (ID1/day)
Craft Wonderous Item
Armor and Shield Proficiency: You are proficient in Light and Medium Armor. You are proficient with shields (except Tower Shields).
Weapon Proficiency: You are proficient with all Simple weapons. Additionally you are proficient with the following weapons: Longsword
Aura (Core 39): A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment
Favored Weapon (Core 39): You gain proficiency with the favored weapon of your deity (Longsword)
Channel Energy (Su): You can release a wave of positive energy which either heals 2d6 of damage to living creatures or damages undead creatures (Will Save DC 12). You can use this ability 4 times a day.
Spontaneous Casting (Core 41): You can channel stored spell energy into cure spells.
Ring of Protection +1
Travellers Any Tool
Sleeves of Many Garments
Boots of the Cat
Small Bag of holding
Pearl of Power Level 1
scrolls:
none
Money:
PP
Gp 3276
Sp 8
Cp 10
Gems / Jewels
Domains:
Liberation
Liberation (Su) (Core 45): For 3 rounds a day, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This effect occurs automatically as soon as it applies.
Good
Touch of Good (Sp) (Core 44): You can touch a creature as a standard action, granting a +1 sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. You can use this ability 8 times a day.
Spells Prepared:
Level 0
Detect Magic
Read Magic
Light
Guideance
Level 1
{d}Protection from Evil
Bless
Shield of Faith
Magic Weapon
Blank