LN Strangler 3 | AC 15, T 12, FF 13 | 28/28 hp | Fort +6, Ref +6, Will +4;| Init +4 | Percep +6 | CMD 17
Gender
Female
Size
Medium
Age
30s
Alignment
LN
Deity
Polytheistic
Location
Alkenstar
Languages
Common, Elven, Dwarf, Kelish, Osiriani
Occupation
Soldier
Strength
14
Dexterity
14
Constitution
14
Intelligence
14
Wisdom
14
Charisma
13
About Joie Patronne
Joie Patronne
Female half-elf Strangler 3
LN Medium humanoid (human, elf)
Init +4; Senses Low-Light Vision, Perception +6
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Defense
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AC 15*, touch 12, flat-footed 13
CMD 17*
*18 vs. overrun
*19 vs. grapple
*20 vs. disarm, trip
hp 28 (1d10+2)
Fort +6, Ref +6, Will +4
Defensive Abilities
Immunity to magic sleep effects
+2 vs. enchantment, emotion spells/effects
-2 vs. mind-affecting, concentration, and swarm distraction
+2 vs. traps and hazards when underground
Practiced Strangler: When Joie has the grappled condition, she does not take a –4 penalty to Dexterity and does not lose her Dexterity bonus to AC.
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Offense
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Speed 30 ft.
Melee Unarmed Strike +5 (1d6 + 2)
Spiked Armor +5 (1d6 + 2)
(Stick-Fighting Style) Dan Bong +6 (1d3 + 2, 19-20) blocking
Sneak Attack +2d6
Ranged CMB +5*
*+2 to grapple, +4 to grapple with dan bong (+11 total), +2 to trip, +3 to disarm
Offensive Abilities:
Strangle: add sneak attack damage when dealing damage via grapple or pinning
Feint as a move action
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Statistics
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Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13
Base Atk +3
Feats Unarmed Combatant, Weapon Proficiency: Firearms, Deft Maneuvers, Stick-Fighting Style
Traits
Militia Veteran (Region): +1 on Survival, class skill
Grief-Filled (Social): +2 vs. emotion spells/effects
Heirloom Weapon (Equipment): +2 to grapples with dan bong
Drawback
Haunting Regret:
–2 penalty on saving throws against the distraction ability of swarms and mind-affecting effects and on concentration checks.
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Special Abilities
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Strangle: deal +2d6 sneak attack damage when dealing damage via grapple or pinning an enemy
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Favorite Flexes
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Savage Slam
Deflect Arrows
Bushwhack
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Background
A half-elven woman stationed with a Nexian peacekeeping force in Alkenstar, although she is originally from Taldor. She has faith in her mission, and like many Nexians sees the Grand Duchy of Alkenstar as a vassal state to hers.
She is generally a decisive person who puts her mission first. When not on the job, she tends toward kindness, although it's hard to describe her as "warm."
Hidden Background (preferably GM Eyes Only):
Formerly a Pathfinder. When a mission went bad, surviving Pathfinder and Aspis forces had to cooperate to survive. However, at first sign of rescue after weeks in the drow-infested caverns, the Aspis took the Pathfinders by surprise.
Joie took the opportunity to grab an Aspis agent that she had been growing very close to by the neck, using them as a shield to escape in the chaos. However, her grip was too strong; while she had intended to leave them alive, she had accidentally crushed their windpipe when the adrenaline surged.
Returning to Absalom as the only Pathfinder survivor, she immediately resigned, slipping away on a ship in the night to escape any place that might force her to confront her memories.
Now, several years later, she has signed up with the Nexian peacekeeping force, hoping to avoid actual combat.
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Physical Description
A tall half-elven woman with shoulder-length blonde hair, usually held back with a hairband. She wears an Nexian soldier's uniform.