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About Johnnie HayseedInitiative: +3 (+3 Dex)
EAC: 15 (10 + 2 Armor + 3 Dex)
Stamina Points: 10/10
Fort: +0 Ref: +6 Will: +0 Combat:
Base Atk: +1; CMD: 23
Ranged
Theme (Rancher):
Theme Knowledge (1st Level): You have spent many years as a rancher raising livestock and you have come to learn that all animals follow certain distinguishing behaviors. Reduce the DC of Survival checks to follow tracks or handle animal by 5. Life Science is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Life Science checks. In addition, you gain an ability adjustment of +1 to Strength at character creation. Skills:
Skill Points per level: 4 (Class) + 2 (Intelligence)
Acrobatics +8 (+3 Dex + 2 ranks + 3 class skill) Athletics -1 (-1 Str) Bluff +10 (+4 Cha + 2 ranks + 3 class skill + 1 Spell) Culture +7 (+2 Int + 2 ranks + 3 class skill) Diplomacy +10 (+4 Cha + 2 ranks + 3 class skill + 1 Spell) Disguise +5 (+4 Cha + 1 Spell) Intimidate +10 (+4 Cha + 2 ranks + 3 class skill + 1 Spell) Perception +0 (+0 Wis) Piloting +3 (+3 Dex) Profession(Musician - Banjo) +15 (+4 Cha + 2 ranks + 3 class skill + 4 Kit + 1 Clothes + 1 Spell) Sense Motive +0 (+0 Wis) Stealth +3 (+3 Dex) Survival +0 (+0 Wis) -5 to the DC of Survival checks to follow tracks or handle animals.
Feats:
1st: WP: Longarms
Racial Features:
Size and Type
Grays are Small humanoids with the gray subtype. Darkvision
Gray Magic
1/day—mind thrust (1st level)
Phase
Limited Telepathy
Class Features:
Infinite Worlds (Su) - 1st Level:
Each day you gain additional spell slots equal to those you would gain normally, but these additional spell slots can only be used for your infinite worlds ability. For example, a 5th-level witchwarper with 16 Charisma gains an additional 5 1st-level spell slots and 3 2nd-level spell slots, each usable only for their infinite worlds ability. As a standard action, you can create a bubble of altered reality, projecting elements of parallel existences into your current universe. You expend a witchwarper spell slot of 1st level or higher to create an environmental effect, such as summoning fog or thick vines from other realities, which lasts for a number of rounds equal to your class level unless specified otherwise. Alternatively, you can create an instantaneous effect, such a flash of fire from an explosion that occurred in a parallel universe. The particular effects depend on the level of the spell slot expended. All effects created by infinite worlds use the following rules unless they say otherwise. They have a range of 100 feet + 10 feet per witchwarper level and affect a 10-foot-radius spread. If you create multiple effects with one use of infinite worlds, they all originate at the same point. If an effect calls for a saving throw, the DC is equal to 10 + the spell level expended to create the effect + your Charisma modifier. You can define the cause and appearance of infinite worlds however you wish (subject to GM approval), but the effects themselves are only quasi-real and have no effects beyond the game mechanics listed as options for this ability. You can instead create multiple, milder effects in place of a single, more powerful effect. When you do this, you select two effects available to any version of this ability created by expending a lower-level spell slot than that you actually expend. For calculations based on spell level, use the level of the spell slot you expend. For example, a 10th-level witchwarper could expend a 3rd‑level spell slot and select either a 3rd-level effect or any two abilities normally created by expending 1st- or 2nd-level spells. The environmental and instantaneous effects you can create by sacrificing a witchwarper spell slot of a given level are as follows:
Otherworldly Skill (Enhanced, Ex) - 1st Level:
Seek the Breach (Enhanced, Ex) - 1st Level:
Overload Reality (Enhanced, Su) - 2nd Level:
Paradigm Shift - 2nd Level:
Starting at 4th level, your ability to shuffle these realities improves. Upon gaining a witchwarper level (including at 4th level), you can swap out one paradigm shift you know for a different paradigm shift of the same level. You can instead select a paradigm shift of a lower level, but note the level of the original paradigm shift so that when you later swap out the same paradigm shift at later levels, you can select any paradigm shift of the original level or lower.) The list of paradigm shifts appears following the class features. Eldritch Secret:
Spells:
Cantrips: Charming Veneer, Climate Adaptation, Hazard, Psychokinetic Shove, Starwalk
1st level (0/2+1 used): Charm Person, Comprehend Languages, Dream of Home Equipment:
Clear Spindle Aeon Stone Reconfigurable Clothing (Formal, Party, Professional x2, Travel) Industrial EJ Coveralls - AG Assault Rifle Consumer Backpack
Upgrades:
Credits: 360
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