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![]() Kain Darkwind wrote: Ghostbane Dirge seems to be useful. A Banshee (+18 Will save) will probably only fail that on a roll of a 1. ![]()
![]() Here is mine. I really had to slash the description section to try to get below the word limit. I also used Open Office's word count rather than the one that was apparently available on the submission window (didn't even see that). I think I should have probably clarified that it cannot be put inside an extra-dimensional space and the purge effect should have been worded to include the possibility of damage based on situation and contents. Arcane Antechamber
This item appears to be a normal wooden door with a brass ring in the center. When placed flat against a solid wall vertical surface and knocked upon three times, the door integrates with the wall and alters its appearance to match surrounding architecture. Opening the door reveals an extra-dimensional 20'x20' room with a 10' ceiling. The room is dimly lit and has an ambient temperature of 65 degrees. When the door is open creatures may be targeted by spells and attacks that cross the threshold. Otherwise, creatures in the room are beyond the reach of spells as per the rope trick spell. The door may be locked and unlocked from the inside. Unlocking from outside requires a DC 30 disable device check. The door has a hardness of 15, 60 hit points, and break DC of 30. The door is affected normally by most spells but is unaffected by warp wood and wood shape. If destroyed, the contents spill out into the space the door occupied but are undamaged by the purge. The door may be removed from the wall by closing the door, knocking three times, and pulling the top of the door away from the wall but only if there are no living or animated creatures inside. Inanimate objects may be left in the room when the door is removed from a wall. Time passes normally for objects left within. Placing or removing the door is a full-round action that provokes attacks of opportunity. Construction
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![]() Sean K Reynolds wrote:
The above boring names tell me they have something to do with that class. No, they aren't exciting, but they say more about function than more flavorful names. The book is full of [class/race]'s [object] or [object] of [skill/spell/effect]. I've always preferred names that are more than a brief summary of what they do. Troll Knuckle sounds much better to me than Ring of Regeneration, but it tells less about the function of the item. TSR removed all the flavor names from the spells/items in 3rd to preserve their IP with respect to releasing things for OGL, so we get tons of the formulaic names. Would the "cool factor" for the Monk's Belt be higher if it were called The Sash of Wu Ping, Sensei's Black Belt, or Beat-down Belt? Depends on the player and maybe the character, I suppose. ![]()
![]() cansungur wrote:
So a Figurine of Wondrous Power of a T-rex carved from a coprolite that has an acid cone attack would be a home run for those 10-year-olds.... ![]()
![]() Jason Graybill wrote: Both Tumble and Jump were often taken when separate, but the designers chose to combine them (and jumping relies far more on strength than coordination), yet Swim and Climb weren't combined? Climb is nearly a worthless skill since flight entirely removes the need for it. The others are really fine, this one's just one that bugs me; Hulk is known for his jumping for a... Jumping relies upon strength more than coordination? Long jumpers and high jumpers rarely compete in power-lifting. I think acrobatics is a good idea, just look at the floor exercise in gymnastics. While they both use strength, Swim and Climb aren't related closely enough to logically combine them. ![]()
![]() Magenta's Cat wrote:
I agree. If it stands like it does in Beta, only high STR fighters are ever going to take it. I prefer more diversity in character builds, not less. BTW, Cleave and Greater Cleave should be reverted too. An extra attack at highest BAB if you hit your first target for a full round action? Might be useful before you get your iterative attacks. But you have to hit to get the 2nd attack, and you have to have 2 targets within reach and adjacent to each other. Bah, get Whirlwind Attack and get an attack on everyone in reach at your highest BAB. |