Darl Quethos

John Lo's page

18 posts. Alias of Valmoon.


Full Name

John Lo

Race

Aasimar / sylph

Classes/Levels

Gunslinger(Musket master) lvl 1 (AC 17, CMD 16, HP 10/10, Fort: 2 Ref: 7 Will: 2, Init: 7, Perc: 8

Gender

Male

Size

m

Age

24

Alignment

CN

Strength 10
Dexterity 20
Constitution 10
Intelligence 10
Wisdom 15
Charisma 10

About John Lo

Musket Master (Archetype):

-Weapon Proficiency-
A musket master only gains proficiency with two-handed firearms. She must take the Exotic Weapon Proficiency (firearm) feat to gain proficiency with two-handed firearms and firearm siege engines.

-Gunsmith-
A musket master must take a musket when she chooses a battered firearm at 1st level. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it's worth 4d10 gp when sold). The gunslinger also gains Gunsmithing as a bonus feat.

-Deeds and grit-
Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longer-lasting effects. Some deeds stay in effect as long as the gunslinger has at least 1 grit point. The following is the list of base gunslinger deeds. A gunslinger can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the appropriate amount of grit is spent to perform the deed.

Steady Aim (Ex): At 1st level, as long as a musket master has at least 1 grit point, she can take a move-equivalent action to increase the accuracy of a two-handed firearm. When she does, she increases the range increment of the firearm she is firing by 10 feet. This stacks with other abilities that increase her range increment. This deed replaces the gunslinger's dodge deed.

Deadeye (Ex): At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm's first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed.

Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.

Grit (Ex): A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it's more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever the reason, all gunslingers have grit. In game terms, grit is a fluctuating measure of a gunslinger's ability to perform amazing actions in combat. At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1). Her grit goes up or down throughout the day, but usually cannot go higher than her Wisdom modifier (minimum 1), though some feats and magic items may affect this maximum. A gunslinger spends grit to accomplish deeds (see below), and regains grit in the following ways.

-Critical Hit with a Firearm:- Each time the gunslinger confirms a critical hit with a firearm attack while in the heat of combat, she regains 1 grit point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gunslinger's character level does not restore grit.

-Killing Blow with a Firearm:- When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger's character level to 0 or fewer hit points does not restore any grit.

Stats
HP: 10 (10 base)
AC: 17 (4 armor + 3 Dex + 10 base)
Touch: 13 (3 Dex + 10 base)
Flat Footed: 14 (4 armor + 10 base)
Init: 7 (5 Dex + 2 misc)

Fort 2 = 2 + 0 + 0
Ref 7 = 2 + 5 + 0
Will 2 = 0 + 2 + 0
Resist(Acid, Electricity, Cold, Fire): 5

BAB: 1
CMB: 1 (1 BAB)
cmd: 16 (1 BAB + 5 Dex + 0 + 10 base)

melee: 1 (1 BAB)
ranged: 6/7 (1 BAB + 5 Dex + 1 PBS(30ft))

Weapons
Masterwork Musket +7/8 damage: 1d12 crit: 20x4

equipment:

Lamellar, leather (60gp)
more to come.

feats:

Point blank shot

skills:

acrobatics 3 = 5 + 0 - 2
appraise 0 = 0 + 0 + 0
bluff 0 = 0 + 0 + 0
climb 2 = 0 + 1 + 1
craft(alchemy) 4 = 0 + 1 + 3
diplomacy 3 = 0 + 1 + 2
disguise 1 = 1 + 0 + 0
escape artist 3 = 5 + 0 - 2
heal 2 = 2 + 0 + 0
intimidate 1 = 1 + 0 + 0
perception 8 = 2 + 1 + 5
perform(act) 1 = 1 + 0 + 0
ride 7 = 5 + 1 + 1
sense motive 2 = 2 + 0 + 0
stealth 3 = 5 + 0 - 2
survival 6 = 2 + 1 + 3
swim -2 = 0 + 0 + -2

Traits:

Reactionary: +2 init
Desert Child: +4 to resist effects of being in hot conditions and + 1 to saving throws against fire effects
Reclaiming Your Roots: valued possession worth 350gp(Masterwork weapon or armor) loss of item = -1 will saves for 1 year.

Background partly here but more in progress:

A Letter and Last Will and Testament of Lissi TBA

revocation of prior wills:
I Lissi TBA, of the Keleshite/Garundi clan in Katapesh, do
hereby make, publish and declare this to be my Last Will and Testament and hereby
revoke any and all Wills and Codicils at any time heretofore made by me.

marital status:
I am not currently remarried.

children:
During my life, I am the parent of the following persons:

John TBA Born -------

bequests:
I direct that after payment of all my depts, my property and bequeathed in the following manner:

I give, devised and bequeath all the rest, residue and remainder of the property which I may own at the time of my death, real, personal and mixed, of whatsoever kind and whatsoever situated, to John TBA to be his absolutely and in fee simple, if he shall survive me.

signed,
Lissi TBA

Letter from Lissi TBA:
My beloved John,
Years ago you asked me what happened to your father.
Back then I felt you to young and didn't want to see you vanish into the sunset. So i lied to you.
You were born and raised for a time in Kelmarane before the tragidy.
Your father died that day helping me spirited you
away to safety and not in a horrific fire tragedy like I told you.
Although I leave you this Musket once mine that I gave to your father after our wedding as proof of my love for him, the remainder of your heritage remains hidden in
Kelmarane. I pray that one day to can return to Kelmarane to rebuild the village so that you can raise children if you so chose to have them there.

with great love, your mother.
Lissi TBA