
JoeOutside |
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I have done exactly what you are suggesting in the past, and it works better than you would think, although a few house rules dealing with magic, finances and armor had to be cobbled together.
Because I was still going for a fairly high-fantasy feel, I had my players start at 4th level so that they could have their first advanced class level. If you want something grittier, starting them lower would definitely do that. For finances I reverse engineered the d20 modern system where 1 dollar worth of value was equivalent to one silver piece, but using pathfinder's equipment setup would probably be easier at this point. For AC I kept the defense rating of the classes, then took the piecemeal armor and armor as DR rules from unearthed arcana. My magic system was skill based, but that was as much because I wanted to play around with magic systems as any need to fix the rules. We played that campaign for a year and a half and I still occasionally get requests to go back to it.
So yeah, d20 modern is quite doable for what you want. It's just going to take some work.