Shaman

~ Joanna ~'s page

35 posts. Alias of RabbitAlmiraj.


Full Name

Joanna

Race

| SP: 5/9, HP: 8/8, RP: 5/5 | EAC 15, KAC 16, CMD 22 | DR: -- Resistances: -- | F:+1 R:+6 W:+2 | Init +4 | Perc +5, Bluff +5, Diplomacy +0, Stealth +14, Intimidate +8, Sense Motive +5 |

Classes/Levels

Acrobatics +14, Athletics +5, Disguise +5, Life Sciences +4, Piloting +10, Sleight of Hand +9, Stealth +14, Survival +5 | Speed 30 ft. | Trick Attack: Acrobatics +14, Stealth +17 | Active Conditions: None

Languages

Common, Akitonian, Ysoki

Strength 10
Dexterity 18
Constitution 13
Intelligence 12
Wisdom 10
Charisma 10

About ~ Joanna ~

Statistics:

Joanna
Female Ysoki Ace Pilot Operative 1
LN Small humanoid (ysoki)
Init +5; Senses Darkvision 60 ft., Perception +5

------------------------------
DEFENSE
------------------------------
SP 9 HP 8 RP 5
EAC 15 (10 +1 armour, +4 Dex, +0 misc)
KAC 16 (10 +2 armour, +4 Dex, +0 misc)
AC vs. Combat Maneuvers 22 (8+KAC)
DRResistances
Fort +1, Ref +6, Will +2

------------------------------
OFFENSE
------------------------------
Speed 30 ft.
Melee survival knife +4 (1d4 S) (analog, operative)
Ranged azimuth laser pistol +4 (1d4 F) (burn 1d4) (80 ft.) (20 charges, 1 usage)
Offensive Abilities trick attack +1d4

------------------------------
STATISTICS
------------------------------
Str 10, Dex 18, Con 13, Int 12, Wis 10, Cha 10
Base Atk +0;
Feats skill focus (acrobatics), skill focus (stealth), 1, skill synergy (acrobatics, stealth)
Skills Acrobatics +14 (free), Athletics +5, Bluff +5, Disguise +5, Intimidate +5, Perception +5, Piloting +10, Sense Motive +5, Sleight of Hand +9, Stealth +14 (free, +17 w/ trick attack), Survival +5
(9 points; 8 class, 1 INT)
Abilities cheek pouches, moxie, operative’s edge +1, scrounger, specialization (ghost), theme knowledge (ace pilot), trick attack +1d4
Proficiencies Light armour, basic melee weapons, small arms, sniper weapons
Languages Common, Akitonian, Ysoki

Special Abilities:

------------------------------
SPECIAL ABILITIES
------------------------------
Cheek Pouches: Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches, and they can transfer a single object between hand and cheek as a swift action. A ysoki can disgorge the entire contents of his pouch onto the ground in his square as a move action that does not provoke an attack of opportunity.

Moxie: Ysoki are scrappy and nimble even when the odds are against them. A ysoki can stand from prone as a swift action. Additionally, when off-kilter (see page 276), a ysoki does not take the normal penalties to attacks or gain the flat-footed condition. When attempting an Acrobatics check to tumble through the space of an opponent at least one size category larger than himself, a ysoki receive a +5 racial bonus to the check.

Operative’s Edge: Your diverse training as an operative grants you a +1 insight bonus to initiative checks and to skill checks. This bonus increases by 1 at 3rd level and every 4 levels thereafter.

Scrounger: Ysoki receive a +2 racial bonus to Engineering, Stealth, and Survival checks.

Specialization: Your specialization represents your primary area of expertise. Pick one specialization upon taking your 1st level of the operative class. Once made, this choice cannot be changed. Descriptions of the specializations appear on page 94. Your specialization grants you the Skill Focus feat in your specialization’s associated skills, and you gain a free skill rank in each of those skills at each operative level (this does not allow you to exceed the maximum number of skill ranks in a single skill).
…Acrobatics and Stealth. When you use Stealth to make a trick attack, you gain a +4 bonus to the skill check.

Theme Knowledge You are obsessed with starships and vehicles, and have committed to memory almost every related tidbit of knowledge you’ve ever come across. Reduce the DC of Culture checks to recall knowledge about starship and vehicle models and parts as well as famous hotshot pilots by 5. Piloting is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Piloting checks.

Trick Attack: You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or a check associated with your specialization; see page 94) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.

Gear/Possessions:

------------------------------
GEAR/POSSESSIONS
------------------------------
Combat Gear survival knife, battery (2)
Possessions preserver’s armour I, backpack, clothing, comm unit, mess kit, personal comm unit, rope, sleeping bag, tent

Carrying Capacity
Unencumbered 0-5 Encumbered 6-10 Overburdened 11+
Current Bulk 1 (6L)
Credits 10

Background:

A ysoki ninja.

Appearance and Personality:

A litte ysoki with soft white fur. She wears pink ninja clothes.