Tengu

Jirobo the Storm Crow's page

165 posts. Alias of Draconas (RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16).


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HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Ouch on the ankle and knee. Hope you guys recover in quick order.

And thanks for the congrats! Just hope I survive the archetype round for the Create a Monster and stat block round. I loved that round last time. Well except for the twist of using someone else's monster. :P


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Still here, stuck in the crow's nest!


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Life might of gotten busy for him. It happens. I'm still about whenever stuff clears up to get the game moving again.


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Yo ho and a bottle of rum!


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Hope everyone had wonderful Holidays and here is to a Happy New Year! *clink*


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

From his perch on high, Jirobo peers down at the enemy vessel as they close on her side. He scans the deck of the vessel for any ballista or other siege weaponry, or if none just takes aim at the steering area of the ship, before releasing one of his spells to instead call on the winds to obscure their view, "The Storm is with us, friends. Wind in our sails and destruction to our foes!" Banks of dense fog spring up into being on the opposing deck, blocking views into or out of the area.

Dropping 2nd level Lesser Restoration to cast my domain spell, Fog Cloud, on the enemy vessel. Prioritize enemy siege first and steering second.


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Jirobo calls out heading corrections from his nest, yelling out each turn and shift of wind in the other ship's sails.

Profession(sailor): 1d20 + 8 ⇒ (13) + 8 = 211d20 + 8 ⇒ (14) + 8 = 221d20 + 8 ⇒ (2) + 8 = 10


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Jirobo peers once more through his spyglass at the distant shape of the vessel, looking for number of masts, sail layout, flag colors, and possible armaments.

Perception vs ship: 1d20 + 12 ⇒ (7) + 12 = 19


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Yeah, it's a great experience, if nothing else than for the feedback from industry giants about your ideas. Here is to another year of hoping to recapture the magic...

Some advice to any first time folks in here, there are about three things judges and most people will look for in a good wondrous item:

1) Tight Theme: Find the niche your item is trying to fill and don't try to make it do everything under the sun. I end up with this issue myself often enough. I want it to do a few too many things and run out of word count to describe fully the parts that matter most.

2) WOW Factor: Be inventive and innovative. You have to catch peoples' eyes before you can have a chance to win. A well-designed but ho-hum item will generally lose to an awesome item with a couple minor mechanical issues.

3) Work on your mechanics!: Another problem area that I struggle in at times is making sure to successfully describe what your item is supposed to do. While some things can be left to the DM's ruling on an item, make sure most of it follows Pathfinder rules and works as a cohesive whole. To circle back to point one, don't get bogged down in giving your item every power in the book, that would be an artifact not a wondrous item. A good wondrous item is supposed to have at most a couple powers and dozens of applicable uses if you and your players are inventive with it.


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12
Callum Carnvegas wrote:
"Surgeon Jirobo. Does the crew look hale and hearty? Bein the Storm Crow, would ye like te take the honours an' be the first in her nest?"

Jirobo glances about the ship at all the busy working pirates, "Hale and hearty, Captain. They eat their fruits and veggies and some nice tasty meat, they will stay that way. And less whippings than Plugg and Scourge wouldn't hurt."

Heal vs crew health: 1d20 + 8 ⇒ (14) + 8 = 22

At the offer of the crow's nest, Jirobo gives Callum a salute, "Aye-aye, Captain." The tengu takes his time, clambering up the ropes and mast til he is perched atop the mainmast. The sea stretches out around him like a blue blanket waiting to wrap the Black Queen's Mercy in its warm, welcoming embrace.

Perception for shift in the nest: 1d20 + 12 ⇒ (3) + 12 = 15

Young Tully wrote:
"Mister Jirobo, kindly check those casks of rum. Keep a weather eye for leaks or discoloration around the banding."

At the end of his shift, Jirobo slides back down to deck and goes to check on the casks of rum for Tully. He gives them a few once-overs, before giving Tully his report.

Perception: 1d20 + 12 ⇒ (15) + 12 = 27


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

I'll keep the spyglass to help out in the crow's nest and the captain when he wants to examine something distant himself.


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Jirobo runs his hands over the polished planks of the Black Queen's Mercy before looking up at the light absorbing sails the color of black sackcloth. He pads over by the others, "A pretty ship to be sure. Many will come to know her name. So where do we make sail for? A port? The shipping lanes? Onward to some secret buried treasure?"


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

It's like you guys tried to get gobbled up by a naga today!


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Jirobo falls to his knees by Callum, holding a taloned hand gently on the man's chest to keep him from moving about too much, "Easy now, friend Callum. You look like you have seen the otherside and it spit you back out after finding you too chewy a morsel to eat." The tengu starts to call softly to the winds as his hand on Callum's chest glows with a faint light.

Heal check to see the severity of Callum's wounds: 1d20 + 8 ⇒ (18) + 8 = 26
Lesser restoration on Callum: 1d4 ⇒ 4
Cure light wounds on Callum: 1d8 + 4 ⇒ (8) + 4 = 12

Once he is sure Callum isn't going to bite the big one in the next few minutes, he hops over to Tully as he appears to be the next most horribly mangled. He prods with careful fingers into the man's wounds, "You all must really becareful about tangling with things with big sharp teeth. You're just full of holes!" before chanting once more.

Heal check to see the severity of Tully's wounds: 1d20 + 8 ⇒ (17) + 8 = 25
Lesser restoration on Tully: 1d4 ⇒ 3
Cure light wounds on Tully: 1d8 + 4 ⇒ (4) + 4 = 8

Lastly, he moves over to Xanxan, tsking at the gnome's likewise bloodied exterior, "A boast that you almost got gobbled up, Xanxan!" Once more to the chanting!

Heal check to see the severity of Xanxan's wounds: 1d20 + 8 ⇒ (15) + 8 = 23
Cure light wounds on Xanxan: 1d8 + 4 ⇒ (8) + 4 = 12

He gives Ko'ulu a brief examination before pulling out some strips of cloth to bind any wounds, "Fresh out of magic for today, Ko'ulu. I'll have to treat you on the morrow. Don't go out and get hurt much more before then, please."

Knowledge(Nature) vs naga: 1d20 + 9 ⇒ (9) + 9 = 18


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Jirobo gasps at the melee going on in the roiling water by the dock. He quickly speeds toward his friends who seem to be struggling with some thrashing form, "We come! Never fear, friends!"

Double moving toward the melee.


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Jirobo tears out of the Commons, running as fast as he can toward the direction of the drydock.


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Jirobo puts the finishing touchs on his letter to his parents as the hub-bub echoes distantly to his ears. The tengu places the quill, one of his own feathers, back into the inkwell as he shuffles over to a window to look about outside to see if someone is injuried or just suffering a horrible bout of explosive bowels that is illiciting those sounds of distress.

Perception: 1d20 + 12 ⇒ (4) + 12 = 16


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Jirobo spends the day buying some paper and ink, then penning a long, multiple page letter to his parents back in Port Peril. He writes of what happened to him that night he vanished, the weeks at sea, the taking of another ship, the mutiny, and his continued well-being aboard the newly christened Black Queen's Mercy.


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Still about. Just writing that letter.


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Someone will have to remind me, how much gold did we each have left over after chipping into upgrades for the ship? I'm looking at getting that wand of cure light wounds to help heal us, and maybe that +1 leather armor (as I'm sure a few of us are).


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Jirobo tugs on Rickety's sleeve to catch his attention, "Mr. Hake, might there be some writing paper and ink to be bought in your fine establishment? And does any corrospondence betwixt yourself and Port Peril happen with regularity that I might have a letter delivered?"

If the verdict is yes to both counts, Jirobo spends the first day writing a letter home to his parents telling them that he is fine and that he misses them. If the letter can't be delivered, Jirobo will still write it and keep it in case they head closer to Port Peril or a place that can deliver the letter.

Afterward, the tengu will follow Xanxan around for his recruiting drive.


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

HP: 27
AC: 15, Touch: 13, Flat-footed: 12


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Hey now... don't you go taking advantage of Ms. Sandara.


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Yeah, Black Queen's Mercy has a nice ring. My 2nd vote goes to it.


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Ship Name: Freedom's Fury

Don't have particulars about what to get for extras.


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Jirobo isn't gonna like slave trading.

You can't own people and places, man. /Futurama hippy protestor


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Jirobo calls out the flags as they appeared from his perch atop the main mast crow's nest. The last few days had passed in relative ease with the tengu tending to everyones' lingering ailments on the ship which went from numerous to few as there were no more Scourge and Plugg to tear down the body and mind. Jirobo slides down the ropes to land on the deck as the boarder is making his way up over the side of the ship.


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Jirobo claps with Tully's performance, raising his hand to the sky with a cry, "To freedom, friends. Freedom from the heavy hand of cruel masters. Freedom to sail where we want, when we want, and for what we want. To the Shackles!" Afterward, the tengu wanders off to look for some first aid supplies, even if its only strong proof liquor and rags for bandages. He'll come back with whatever haul he finds to start patching up those who took a few cuts or lumps with the mutiny.


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Leveling stuff:
Level 4 Storm Druid

HP Roll: 1d8 ⇒ 7

Skills (+5 ranks)
Climb + 1 rank
Knowledge(geography) + 1 rank
Knowledge(nature) + 1 rank
Perception + 1 rank
Spellcraft + 1 rank

+1 Ability pt to DEX
+1 BAB
+1 Fort
+1 Will

Eyes of the Storm: See through 10+ ft of magical fog, mist, rain, etc. +5 ft per 4 levels over 4th.
Wild Shape (1/day): Shapeshift into animal.

+1 1st level spell per day
+1 2nd level spell per day

My item wishlist:
amulet of natural armor +1
ring of swimming
some shiny baubles (belt or shoe buckle, locket, etc)

For the ship name, I vote for the The Fury or The Tengu's Caw.


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Jirobo sighs as he stands up and shuffles over to the quickly fading Plugg. The tengu puts two fingers to his pulse before ribbing off strips of Plugg's own garments to use as bandages to stop the bleeding, "He is close to the other side but should be stabilized now. Might of been more merciful to let him slip into the void though."

Heal check: 1d20 + 8 ⇒ (4) + 8 = 12
Heal check 2: 1d20 + 8 ⇒ (15) + 8 = 23


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

The fight swiftly over, Jirobo seems to sag in exhaustion as he hops over to check on Scourge's condition while Xanxan has his fun stripping the man of every bit of his possessions. "Scourge is also still amongst the living. I say we leave them to the sea to judge. A mercy for those who have never shown it." The tengu sits down on some of the stairs heading up to the wheel while he winces at the shallow cut in his side.


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Jirobo nods his head in agreement with Xanxan while he points over toward the other side of the deck where the struggle with Plugg is still ongoing, "I will always be at your side when you need, friend Xanxan. This time it was with the bonus of being able to repay suffering with suffering on this pain-monger. But, alas, we are still needed. The leader of our last few weeks of pain is not yet subdued to face his ultimate punishment."


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

I was going to say we need to pull a bit of outlaw justice from The Lies of Locke Lamore and seal them all three up into barrels of horse urine and throw them into the waters.


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Forgot to add flanking bonuses to my last post. So I should be hitting with a 20 melee touch and elemental got a 16 slam attack.


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Jirobo grunts in pain as he grasps his bleeding side with one hand, "Pain begets pain, Mister Scourge. And you have given so much pain." Now that Scourge has closed with him, Jirobo raises one hand to the heavens as he begins to chant. The air seems to chill as if a winter wind sweeps across the ship deck before all the cold condenses in Jirobo's outstretched hand. Talons frosting over as ice forms in his hand, the tengu suddenly lashes out at Scourge. As his fingers brush across Scourge's chest, the full force of a winter storm's fury is unleashed into the pirate's flesh and bones.

Meanwhile, the lightning elemental assaults Scourge again with the last few seconds of it's presence before dispersing with the next round.

Casting Frigid Touch.
Casting defensively, Concentration check (DC 19): 1d20 + 9 ⇒ (15) + 9 = 24
Frigid Touch, Melee Touch Attack vs Scourge: 1d20 + 5 ⇒ (13) + 5 = 18
Frigid Touch Damage: 4d6 ⇒ (1, 6, 1, 5) = 13 plus Scourge is staggered for 1 round.
Lightning Elemental, Slam Attack vs Scourge: 1d20 + 8 ⇒ (6) + 8 = 14
Lightning Elemental, Damage vs Scourge: 1d4 ⇒ 1 plus 1d3 ⇒ 1 electricity dmg
EDIT: I forgot to add flanking bonuses to our hits since me and the Elemental are now flanking Scourge. So +2 to melee touch roll and elemental slam.


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Nah, I was saying that I didn't see the new post and was refreshing with no luck. It was that I forgot where we had left off and missed that you and a couple others had already posted.


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

As the crackling of the nearby elemental and the crash of weapon against weapon and steel against flesh fills the deck, Jirobo motions at Scourge as he attempts to do harm to his friend, Xanxan, "The fury of the storm is not a trick, Scourge of the Wormy Wood. It will be your downfall in the end, wheither we succeed today or you are blown away some other day."

The elemental is also directed to try and get in flanking spot around Scourge if able for Xanxan.
Lightning Elemental, Slam Attack vs Scourge: 1d20 + 8 ⇒ (12) + 8 = 20
Lightning Elemental, Damage vs Scourge: 1d4 ⇒ 2 plus 1d3 ⇒ 1 electricity dmg
Jirobo, Storm Burst Attack vs Scourge: 1d20 + 5 ⇒ (17) + 5 = 22
Jirobo, Storm Burst Nonlethal Damage vs Scourge: 1d6 + 1 ⇒ (6) + 1 = 7 plus -2 atk for 1 round


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Edit: Nevermind, I'm blind.


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Take two oranges for the scurvy and call me in the morning! /doctortengu


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

With a crackle of electricity, a boom of thunder, and the flash of the deck lighting up even more, a small spirit made of pure lightning spawns between Jirobo and Scourge. The tengu points at Scourge and makes a cutting motion across his throat which sends the elemental into a fit of sparks as it lays into the pirate.

Meanwhile, Jirobo points at Scourge with his other hand, calling forth the fury of the storm again but this time it manifests in buffering winds, debris, and thunder about Plugg's right-hand man.

Small Lightning Elemental is attacking Scourge. He gets +3 to attack vs enemies wielding metal weapons, wearing metal armor, or made of metal. If Scourge is doing any of that, add +3 to its attack.
Lightning Elemental, Slam Attack vs Scourge: 1d20 + 5 ⇒ (6) + 5 = 11
Lightning Elemental, Damage vs Scourge: 1d4 ⇒ 2 plus 1d3 ⇒ 2 electricity dmg
Jirobo, Storm Burst Attack vs Scourge: 1d20 + 5 ⇒ (19) + 5 = 24
Jirobo, Storm Burst Nonlethal Damage vs Scourge: 1d6 + 1 ⇒ (4) + 1 = 5 plus -2 atk for 1 round


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Jirobo points at Plugg with one taloned finger as his voice rises loud as the rolling thunder, "Plugg! You and your's have dealt pain and suffering far beyond the proper balance of what is natural. You feed upon the struggle of others as a parasite sups upon the life of another. You have incurred the wrath of the storm and as such shall be destroyed by it!" The tengu raises his hands to the moonlit heavens as he begins to chant, calling forth all the fury of the storm into physical manifestation.

Casting Summon Nature's Ally II to summon a Small Lightning Elemental.


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Wow...that is weird as well. I am not getting any (new) post updates for the game thread. Thought we were waiting on someone still. Posting going up soon.


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Congo-rats on the Promotion! In related news, our supervisor is leaving for another job next week. I forsee fun times (/sarcasm) ahead.


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Fine by me Xanxan. I'm putting a rank into linguistics anyway to pick up Gnome and Polygot as Jirobo has probably picked up on some of your native tongue and Ko'ulu's.

Leveled my character.

--3rd Level Storm Druid--
+5 HP
+1 Reflex save
+1 BAB
+1 Climb rank
+1 Heal rank
+1 Spellcraft rank
+1 Stealth rank
+1 Swim rank
+1 Linguistics rank(favored class bonus): (new languages: Gnome and Polygot)
+Feat: Improved Initiative
+Class ability: Stormvoice (Ex) At 3rd level, a storm druid's voice can magically carry over howling winds and peals of thunder. Whenever a Perception check is needed to hear the druid's voice, the DC is reduced by an amount equal to the druid's level.
+1 2nd level spell + 1 2nd level bonus spell.


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

HP Roll: 1d8 ⇒ 4


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Jirobo shivers with nerves as Tully wakes them up, motioning at others around the cabin while going over to whack the ever-loving heck out of Fipp. The tengu grabs the length of knarly wood that makes up his club as he shuffles quietly as possible over to one of the Rahadoumi sailors. Jirobo closes his eyes for a moment as he lines up the club with the side of the man's head. He opens his eyes just as he swings down hard, trying to stun and knockout the sailor in one go. He whispers as he does so, "So sorry."

Perception Check: 1d20 + 11 ⇒ (17) + 11 = 28
Stealth Check: 1d20 + 6 ⇒ (8) + 6 = 14
Club Attack, Nonlethal vs Rahadoumi (if required): 1d20 - 2 ⇒ (16) - 2 = 14
Club Damage, Nonlethal vs Rahadoumi: 1d6 + 1 ⇒ (2) + 1 = 3


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Knowledge (geography) Check: 1d20 + 5 ⇒ (12) + 5 = 17
Perception Check: 1d20 + 11 ⇒ (19) + 11 = 30

Jirobo finishes the last of the much needed meal as Fishguts fills them in on the doings of the ship. The tengu glances to his friends, "It is almost time for the rinsing storm to sweep through. Ready our friends. Ready our weapons. In a day or two's time, when all is ready, we will take the ship? Might be best time to do so is at night. Ship is not at risk for floundering or fouling if she is not under full speed. Knock out or secure all those against us and just leave Plugg and Scourge by their lonesomes for the final fury of the typhoon."


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Perception Check: 1d20 + 11 ⇒ (15) + 11 = 26

The tengu watches some of the sailors go up on deck with Plugg before hopping over to the others whispered conversation. Jirobo looks at the others with worry at the talk of full-blown mutiny so early, "But the Wormwood is still yet close. Are we sure this is the best time for taking over of the ship? The price of failure in this is death by sword, keel-hauling, or drowning. Maybe we can wait until we are closer to an island or the mainland. If things go south then, we have alternate routes of escape."


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Jirobo picks over the pile of loot, parceling out an even share for himself of the coin, "I'm fine with just the shiny-shinies. Mother will be less angry with me whenever I get to return home now. I can buy many things from shops for her." The tengu slides the coins into his belt pouch while finishing nibbling down the last of the celebratory meal.


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

With a flick of his blade, Jirobo expels the blood running down its steel length as he peers deeply into the fog bank. A familiar shape emerges from a brief break in the mists that sends the tengu to pointing in its direction, "I see Ko'ulu. He's fighting another sailor. Seems to be doing okay. He's up front." Afterward, he moves over to help Xanxan tinker with the lines that let the lifeboats drop down into the water below.

Perception Check (DC 18): 1d20 + 11 ⇒ (18) + 11 = 29
Profession(Sailor) (DC 10): 1d20 + 8 ⇒ (18) + 8 = 26


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