Ghost

Jiraiya22's page

Organized Play Member. 210 posts (497 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 8 aliases.



1 person marked this as a favorite.

So I really like the new kineticist class and decided to write up a guide for them. This is my first guide so I'd like any advice people have to offer on how to improve it.

Kineticist Guide


1 person marked this as a favorite.

I'm not saying do it every combat, but for use against golems or undead or summoners that have specific spells that wreck their day? Move Earth does 5d12 damage to clay golems and pushes them back 120 feet with no save. Guess who just prepared that spell?


1 person marked this as a favorite.

Quick Study (Ex): The arcanist can prepare a spell in place
of an existing spell by expending 1 point from her arcane
reservoir. Using this ability is a full-round action that
provokes an attack of opportunity. The arcanist must be able
to reference her spellbook when using this ability. The spell
prepared must be of the same level as the spell being replaced.

What the f---? Am I reading this wrong? For those of you who don't know the Arcanist is the new Sorcerer/Wizard hybrid class paizo released in the Advanced Class Guide. They're essentially sorcerers with fewer spells per day but the ability to prepare new spells known every morning. They were considered one of the strongest classes in the playtest. Then they released this ability with the book's official release as one of the Arcane Exploits Arcanists get every other level. Not only does this ability overwrite prepared spells, something that nothing else in the game can do, it can do so in combat. Why would I ever play a wizard or a sorcerer if I can play an Arcanist and be a sorcerer who chooses his spells on the fly?


7 people marked this as a favorite.

So a Greater Hat of Disguise gives the creature wearing it at will Alter Self. Alter Self has no size, creature type, or other limiting factor on it. So you can entirely Awaken a T-rex, put it in a magic top hat, and have it turn into a 36 Str little girl in a frilly pink dress.


1 person marked this as a favorite.
M Shiftling Rogue (Scout) 1 AC 20 | TAC 17 | FFAC 15 | F +0 | R +7 | W +2| HP 8/8

I think you skipped me The Gretch :P
Standard action to Feint, Bluff against the Rogue's 10+BaB+Wis or 10+Sense Motive bonus, whichever is higher, to negate Dex Bonus to AC against my next attack
1d20 + 3 ⇒ (14) + 3 = 17
Move action, Acrobatics to not provoke from the Rogue as I move out of her square
1d20 + 8 ⇒ (20) + 8 = 28
I end my movement in the square of the collapsed dwarf.
"Put down your weapons or I kill your cleric friend."
Bluff in case the dwarf is already dead
1d20 + 3 ⇒ (3) + 3 = 6

Well there's one of the good rolls >.>


2 people marked this as a favorite.

I have this problem where I hate every character name I come up with that isn't Paul or Geoffrey or some other name that actually exists. I want to get into the fantasy theme of Golarion and I realize that means naming my characters, especially the non-human ones, something outside the realm of actual names. I want to name my Kitsune character Ryuuou because I think it sounds cool but can't call myself that in my head without cringing. What naming systems do people use and how do you get over the inherent cringe factor of making up your own names for your characters?


2 people marked this as a favorite.

Is selling your soul to a devil an evil act?
Yes. He is now going to Hell when he dies, that more than anything else should give this away :P
Does anything else matter, circumstances, other aspects of the deal?
No.
The character committed an evil act, and it sounds like he committed numerous evil acts coming to this point. He should become evil, his own intentions be damned. He should probably become chaotic evil since all of his actions are largely chaotic even if making a deal with a devil is technically LE.
F!~@ if some serial rapist is going to betray his comrades and make pacts with Hell and sit pretty pretending he's neutral on the scales of Good and Evil. Boy hasn't toed the line, he's made a running leap, arched his back over the bar, and made a ten point landing squarely in Asmodeus's sitting room. Unless he saved no fewer than 36,432 puppies in the past year and found good homes for all of them he's not playing a neutral game, I don't care who your GM is.