Oracle

Jin'roku the Curser's page

75 posts. Alias of DM Mooshybooshy, "the Foolish".


Race

Male Halfling Mage of the Mask 1 Current Mask: Ecstatic Joy | 1/8 XP | 17/17 HP | Str +0 | Dex +1 | Con +1 | Int +2 (temporary -1) | Wis -1 | Cha +0

Strength 12
Dexterity 15
Constitution 13
Intelligence 16
Wisdom 8
Charisma 9

About Jin'roku the Curser

Look:

Wild Hair, Strange Robes, Thin Body.

Damage: D4

Health: 4+CON (17/17 HP)

Armor: 1 (Leather Armor)

Starting Moves:

Arcane Learning:
You are a font of esoteric knowledge. When you Spout Lore or Discern Realities about something magical or otherwise arcane, on a 10+ the GM will also tell you a little-known
secret about the subject.

Cast a Spell:
When you weave a spell to help solve a problem, describe it and roll +INT. Spells cast this
way can never deal damage directly. On a 10+, the spell certainly helps, but choose one.
On a 7-9, the spell takes effect, but the choose two:
• Your spell won't last long - you'll need to hurry to take advantage of it.
• Your spell affects either much more or much less than you wanted it to.
• Your spell has unforeseen side effects, and might draw unwanted attention.
• The casting saps your energy. You take -1 ongoing to INT until you have a few minutes to clear your head.
On a miss, something's gone horribly wrong. Your spell may well have worked, but you will regret casting it.

Spell Focus:
Your magical studies are centered on a particular kind of magic, an aspect of the metaphysical
world from which you take inspiration. When you first learn magic, select a Focus from the
list, and record it below. There is more information on Spell Foci on the attached page.

When you cast a spell that is Aligned to your Focus, your modifier to the roll can't be less
than +1. When you cast a spell that is neither Aligned nor Opposed to your Focus, take -1
to the roll. You can never cast a spell if it is Opposed to your focus.

*When a player takes the Cast a Spell move using a multiclass move, they also gain the Spell Focus move.
When you weave a spell that is Aligned to your Focus, your modifier to the roll can't be less
than +1. When you weave a spell that is neither Aligned nor Opposed to your Focus, take
-1 to the roll. You can never weave a spell if it is Opposed to your focus.

Focus: The Mask Look: Poker Face
Aligned: Mislead Others, Avoid Notice, Cunning or Elaborate Plans
Opposed: Break the Facade, Using Brute Force

Counterspell:
When you counter a magical spell as it is cast, roll +INT. On a 10+, choose 2.
On a 7-9, choose 1:
• The spell deals no damage.
• The spell's effects are superficial and temporary.
• You take +1 forward against the caster.
• Use Black Magic against the caster immediately, even if you don't have the
move. You don't need to specify a Range tag.

The paints vary from mask to mask; brightly-colored and garish yellows and greens on the face expressing ecstatic joy, dull and cool blues and browns on the mask of despair, and two simple unmixed tones - black and red - for the mask of rage.

Bonds:

Gear 3/7:

Your Load is 7+STR. You carry:

Dungeon rations (5 uses, 1 weight)
and an indestructible arcane treasure through which you draw power (such as a wand, crown, or book) describe it (1 weight). My collection of three masks are bound together by magic, and are the source of my power.

Choose your defenses:
Leather armor (1 armor, 1 weight)

Choose your weapon:
Staff (close, two-handed, 1 weight)

Choose one:
One healing potion