Droogami

Jinkusu Moqa's page

No posts. Organized Play character for Clebsch73.


About Jinkusu Moqa

Jinkusu Moqa # 105836-2007
Male Catfolk Monk 1
Ancestry Catfolk
Heritage Clawed Catfolk
Background Martial Discipline
Class DC 17

Str 16 (3) Dex 18 (4) Con 10 (0) Int 10 (0) Wis 10 (0) Cha 14 (2)

AC 19
Hit Points 18
Perception 13
Low-light vision
Fort +5 Ref +9 Will +5
Size Medium
Speed 25 Feet

Skills (Bold = Trained)
Acrobatics +7
Arcana +0
Athletics +6
Crafting +0
Deception +5
Diplomacy +2
Intimidation +2
Lore (Warfare) +3
Medicine +0
Nature +0
Occultism +0
Performance +5
Religion +0
Society +0
Stealth +7
Survival +0
Thievery +4

Languages Common, Amurrun

Combat
Melee

Claws +7 (1d6 + 3 S) (agile finesse unarmed)
Fists +7 (1d6 + 3 B) (agile finesse unarmed, lethal or nonlethal)
Khakkhara +6 (1d6 + 3 B or P) (Monk Shove Two-Hand d10)
Kusarigama +6 (1d8 + 3 P or B) (Disarm Monk Reach Trip)

Ranged
Gakgung +7 (1d6 + 1 P) (Range 100', RL 0, Deadly d8, Monk, Propulsive)
Shuriken +7 (1d4 P) (Range 20', Reload 0, Agile Monk Thrown)

Flurry of Blows:

You can attack rapidly with the Flurry of Blows action.
Flurry of Blows
Traits Flourish Monk
Source Player Core 2 pg. 116 1.1
Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As a flourish ability, you can use Flurry of Blows only once per turn.

You can use melee monk weapons with any of your monk feats or monk abilities that normally require unarmed attacks

Ancestry & Heritage:

Ancestry
Catfolk

Traits Uncommon Catfolk Humanoid
Hit Points 8
Size Medium
Speed 25 feet

Languages Common, Amurrun

Low-Light Vision
You can see in dim light as though it were bright light, so you ignore the concealed condition due to dim light.

Land on Your Feet
When you fall, you take only half the normal damage and don't land prone.

Heritage
Clawed Catfolk

Source Player Core 2 pg. 9 1.1
Your family has particularly long, sharp claws capable of delivering bleeding wounds with a wicked swipe. You gain a claw unarmed attack that deals 1d6 slashing damage. Your claws are in the brawling group and have the agile, finesse, and unarmed traits.

Ancestry Feat
Cat's Luck

◇ Feat 1
Traits Catfolk Fortune
Source Player Core 2 pg. 10 1.1
Frequency once per day
Trigger You fail a Reflex saving throw
You instinctively twist away from danger. Reroll the triggering saving throw and use the better result.

Background:

Martial Disciple
Source Player Core pg. 87 2.0
You dedicated yourself to intense training and rigorous study to become a great warrior. The school you attended might have been a traditionalist monastery, an elite military academy, or the local branch of a prestigious mercenary organization.
Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost.
You're trained in your choice of either the Acrobatics or Athletics skill, as well as the Warfare Lore skill. You gain a skill feat: Cat Fall if you chose Acrobatics or Quick Jump if you chose Athletics.

Quick Jump
Background Bonus Feat 1
Traits General Skill
Source Player Core pg. 260 2.0
Prerequisites trained in Athletics
You can use High Jump and Long Jump as a single action instead of 2 actions. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet).

Monk Class:

Key Attribute STRENGTH OR DEXTERITY
At 1st level, your class gives you an ability boost to your choice of Strength or Dexterity.

Hit Points 10 plus your Constitution modifier
You increase your maximum number of HP by this number at 1st level and every level thereafter.

Perception
Trained in Perception
Saving Throws
Expert in Fortitude
Expert in Reflex
Expert in Will
Skills
Trained in a number of skills equal to 4 plus your Intelligence modifier
Attacks
Trained in simple weapons
Trained in unarmed attacks
Defenses
Untrained in all armor
Expert in unarmored defense
Class DC
Trained in monk class DC

Powerful Fist
Your fists are deadly weapons. The damage die for your fist increases to 1d6 instead of 1d4. You don’t take the normal –2 circumstance penalty when making a lethal attack with your fist or any other unarmed attacks.

Monk Feats
At 1st level and every even-numbered level thereafter, you gain a monk class feat.

Monastic Weaponry
Class Feat 1
Traits Monk
Source Player Core 2 pg. 118 1.1
You have trained with the weaponry of your monastery or school. You gain access to uncommon weapons with the monk trait and become trained in simple and martial monk weapons. When your proficiency for unarmed attacks increases to expert or master, your proficiency rank for these weapons increases to expert or master as well. If you have familiarity with an agile or finesse weapon (such as from the Catfolk Weapon Familiarity feat), that weapon also gains the monk trait for you.

You can use melee monk weapons with any of your monk feats or monk abilities that normally require unarmed attacks, though not if the feat or ability requires you to use a single specific type of attack, such as Crane Stance. If you gain the critical specialization benefit for unarmed attacks—with the expert strikes class feature, for example— you also gain it with monk weapons.