Key Attribute STRENGTH OR DEXTERITY
At 1st level, your class gives you an ability boost to your choice of Strength or Dexterity.
Hit Points 10 plus your Constitution modifier
You increase your maximum number of HP by this number at 1st level and every level thereafter.
Perception
Trained in Perception
Saving Throws
Expert in Fortitude
Expert in Reflex
Expert in Will
Skills
Trained in a number of skills equal to 4 plus your Intelligence modifier
Attacks
Trained in simple weapons
Trained in unarmed attacks
Defenses
Untrained in all armor
Expert in unarmored defense
Class DC
Trained in monk class DC
Powerful Fist
Your fists are deadly weapons. The damage die for your fist increases to 1d6 instead of 1d4. You don’t take the normal –2 circumstance penalty when making a lethal attack with your fist or any other unarmed attacks.
Monk Feats
At 1st level and every even-numbered level thereafter, you gain a monk class feat.
Monastic Weaponry
Class Feat 1
Traits Monk
Source Player Core 2 pg. 118 1.1
You have trained with the weaponry of your monastery or school. You gain access to uncommon weapons with the monk trait and become trained in simple and martial monk weapons. When your proficiency for unarmed attacks increases to expert or master, your proficiency rank for these weapons increases to expert or master as well. If you have familiarity with an agile or finesse weapon (such as from the Catfolk Weapon Familiarity feat), that weapon also gains the monk trait for you.
You can use melee monk weapons with any of your monk feats or monk abilities that normally require unarmed attacks, though not if the feat or ability requires you to use a single specific type of attack, such as Crane Stance. If you gain the critical specialization benefit for unarmed attacks—with the expert strikes class feature, for example— you also gain it with monk weapons.