Jimbo Juggins's page

96 posts. Organized Play character for Michael Thompson 41.



Sczarni

Please give me feedback on this basic fighter build.

I am offering this as payback for any advice that I may have given. It's your turn to take potshots at me.

It's also meant as a sort of reply to another thread discussing fighters, where someone claimed that fighters didn't have much to add to the roleplay aspect fo the game, because they had no skills. This guy has great social skills, perfectly suited for a barroom brawl. Not sure if that proves their point or not, but he definitely has "character".

Dwarven Fighter 1st - Lawful Neutral

Stats:
STR 17 (+3)
DEX 14 (+2)
CON 14 (+2)
INT 11 (0)
WIS 10 (0)
CHA 9 (-1)

Traits:
Social-Suspicious = +1 Sense Motive
Sczarni-Bad Reputation = +2 Intimidate

Initial Skills:
Bluff = 0 ranks + feat -1 CHA = +3
Craft Armorer = 1 rank + 3 class + 2 race + 0 INT = +6
Intimidate = 1 rank + 3 class + 2 trait -1 CHA = +6
Sense Motive = 0 ranks +1 trait + 0 WIS = +1

Everything else is 0 or negative.

Initial Feat: Stone-faced = +4 Bluff

Bonus Feat: Quickdraw = Draw weapon as free action

Arni Carni is a short. bald, ugly dwarf who hates orcs and goblins and people who are taller or better looking than he is. His temper is short and ugly too.

He doesn't really have a deity, but being Lawful he does believe in following "The Rules", and as a prizefighter (his night job) there is one main set of rules he goes by, The Marquis de Queensbury's Rules.

In his day job, he's an Armorer, not a blacksmith, or a swordsmith, or any other kind of "smith". He makes armor. For his day job, he follows "Guild Rules". If you ask him to sharpen your sword, the edge he puts on it will last as long as the grudge he will hold against you, all the while muttering things about "scabbin'" and
" working outside the Guild", and " 'sganst the rules".

Ask him to shoe your horse and he would say "I need that like I need a kick in the head". He looks like he's been there, done that.

When he's not working, Arni likes to "Drink and drink and drink and fight!". He likes to hit on pretty women with handsome boyfriends so that he can pick a fight and break the guy's pretty little nose. "Bunch of stuck-up sticky beaks."

His favorite weapon is his fists, usually encased in steel gauntlets, or a warhammer. For ranged attacks, which he prefers when a fist fight looks inadvisable, he likes his heavy crossbow, which he always keeps cocked and loaded for a Quickdraw and a snapshot.

Money's tight these days, so he's wearing scale mail, but he would like to upgrade to a breastplate.

DPR = 1d3+4 (fists) to 1d8+4 (hammer)
AC = 17
HP = 12

He seems to be pretty solid in the give and take damage areas, and I spent both of his Skill ranks and one of his Feats to help develop his character. His CHA is dumped because of his character concept, not just to dump the points to add to his otehr stats.

I plan to continue to use his Skill ranks per level to add to his Craft, Bluff, Intimidate, Perception, and Sense Motive skills. Since he doesn't get many skills (2 per level), I need to be very selective, and I have already decided that Handle Animal, Ride, and any non-class skills other than Bluff or Perception are definitely not on his "To Do" list.

So the main thing left is the Feat build sequence, and I am undecided on where to take Arni. For his hand-to-hand fighting style, I need some good bonuses to Unarmed Attack, but i would also like to work on his Archery.

I would like to see suggestion for Feat progressions and maybe basic equipment buys that involve one or more of the following abilities, in order of descending importance:

Improved unarmed fighting - Unarmed fighting style should be more pugilistic, and less ju-jitsu. This is probaly more of a "glove options" equipment build than a Feat build. I don't want this character to be a Monk, so don't even go there. Maybe I should give him a "Mr. Satan Super Punch" Power Attack on his Unarmed Strike?

Heavy armor specialization - What's the best AC to weight ratio? Best AC to cost ratio? Personal preference is for Breastplate or Chainmail. Is there a Feat which reduces DEX penalties for different armor types, especially heavy armor?

Precision archery - The crossbows range increment is good, so eliminate any range enhancing Feats, like Far Shot[/b]. The emphasis is on Precision not speed, so no [i]Many Shot type of options, either.

Assume multi-classing isn't an option "Working outside the Guild"

Since Bonus Feats are all combat oriented, any other Feats should provide some non-combat bonus, like a Saving Throw modifier, or extra hit points like Endurance, Diehard, or Fight On, or should enhance Arni's "social skills", like Enforcer.

Just keep in mind that this is the kind of character who first instinct on meeting a dragon (or anyone else) would be to punch it in the face.