AC 18, T 15, FF 13 | Fort +4, Ref +3, Will +4 | Initiative +2 | Spot +9 & Listen +2
About Jim Covert
Age 33 Height 6-ft, 0-in Weight 220 lb.
Hair Balding brown Eyes gray
APPEARANCE:
Jim Covert looks like a redneck. Balding with a large handlebar mustache, it is hard to see his neck in the collar of his barrel-chested fatigue jacket that covers layers of flannel, t-shirts, and the top of his veteran jeans. He wears sturdy, brown leather hiking boots and a small backpack and carries a long duffel bag.
BACKGROUND:
Jim Covert grew up in the panhandle of Texas in poor rural town. He played football and worked in his dad's garage. After high school, he enlisted in the US Army. That was a few years before 9/11.
He served 12 in the US Army with 4 tours in Afghanistan. He learned the truth over there among all of the other traumatic stress of war. When he mustered out a couple years ago, he got into contact with Harry through a veterans support group.
Military occupation: Knowledge (tactics), Personal Firearms Proficiency, +1 Wealth
Neutral Male Human
Class Tough 4 / Soldier 1
Initiative +2; Senses Spot +9, Listen +8
Action Points 8
==DEFENSE==
AC 19, touch 16, flat-footed 13 (+3 Armor +2 Dex +4 Class)
HP 40 (10 +3d10 +2 +5x2 Con)
Fort +5, Ref +4, Will +3
Armor Undercover vest
Defensive Abilities
- Damage Reduction 1/-
- Remain Conscious
- Endurance
==OFFENSE==
Speed 30 ft/x4 (20 ft wearing backpack)
Melee Unarmed +6 (1d6+2 nonlethal) Bludgeoning 20/x2
Melee Unarmed +6 (1d4+2) Bludgeoning 20/x2
Melee Rifle butt +4 (1d6+2) Bludgeoning 20/x2
Melee Knife +4 (1d4+2) Piercing 19-20/x2
Ranged Knife +5 (1d4+2) Piercing 19-20/x2 Range 10 ft
Ranged Mossberg shotgun +5 (2d8 WP) Ballistic 20/x2 Range 40 ft
Ranged H&K G3A4 +5 (2d10) Ballistic 20/x2 Range 90 ft
Offensive Abilities
- Autofire 10 shots into 10 ft square. DC 15 Reflex to avoid damange
==STATISTICS==
Str 12, Dex 14, Con 14, Int 12, Wis 14, Cha 10
BAB +3
TALENTS
Remain Conscious When HP are between 0 to -10, stay conscious with the disabled condition.
Damage Reduction 1/- vs. melee and ranged weapon damage
Weapon Focus (unarmed) +1 to attack
FEATS
Advanced Weapon Proficiency
Brawl
Combat Martial Arts
Endurance
Light Armor Proficiency
Personal Firearms Proficiency
Simple Weapon Proficiency
SKILLS 7x(3 +1 Int) + (5 +1 Int)= 34 ranks
+5 Climb* (4 class ranks +1 Str)
+5 Drive (3 class rank +2 Dex)
+2 Knowledge (streetwise) (1 class rank +1 Int)
+4 Knowledge (tactics) (3 class rank +1 Int)
+8 Spot (6 class ranks +2 Wis)
+3 Profession (soldier) (1 class rank +2 Wis)
+2 Repair (1 cross class rank +1 Int)
+9 Spot (7 class ranks +2 Wis)
+5 Survival (3 class ranks +2 Wis)
+3 Tumble* (1 cross class rank +2 Dex)
Read/Write Languages (1 rank)
Speak Languages (1 rank)
Day Pack
Two sets of casual clothing - 4 lb
Standard binoculars - 2 lb
Compass - 0.5 lb
Duct tape - 1 lb
Standard Flashlight - 1 lb
Extra batteries - 0.5 lb
First aid kit - 3 lb
Duffel Bag
H&K G3A4 (WL pg 67) - 11 lb
Extra double-taped magazines (2)
Enough ammunition (7.62 mm)
Vampire slayer's kit: 5 wooden stakes, Mossberg shotgun, 5 white phosphorous shotgun shells, silver holy symbols (various faiths), hand crossbow, 5 bolts with wooden tips, small metal mirror, garlic clove necklace. All this is packaged in an aluminum travel case.
You also get 2 clips of every weapon you have of both silver and white phosphorous rounds.
You also get a bulletproof vest if you want.
Carrying Capacity 44 – 86 lb.= Medium load
Load Light
PERSONALITY:
Jim suffers from PTSD and works as a hunter to relieve it. He is quiet bordering on gruff and is loyal and protective of fellow hunters.
ADVANCEMENT:
5th level: Soldier
6th level:
7th level:
POSTING HABITS:
During the weekday, I usually can post frequently between 9am to 4pm and 8pm to 10pm. During the weekend, I usually can only post at the very beginning of the day and at the end of the day. All times Eastern time zone.