Agathion, Leonal

Jideon Bloodmane's page

29 posts. Alias of Sir Longears.


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Sovereign Court

Jideon Bloodmane

Jideon Bloodmane's Origin Story:

With a mighty roar Jideon ignored the man's blow. With a quick blow he strikes back.

Is it necessary to make a Willpower to resist the Rage, or Jideon can enter it voluntarily?

Attack (Greatsword, heavy attack, rage): 3d6 + 5 - 2 ⇒ (6, 6, 3) + 5 - 2 = 18
Damage (Greatsword, heavy attack, rage): 2d6 + 6 + 1d8 + 8 ⇒ (3, 4) + 6 + (1) + 8 = 22

hp 13/27, Defense 9, Damage Reduction 4

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Jideon Bloodmane

Jideon Bloodmane's Origin Story:

OK, so my last attack dealt +2 damage.

Initiative: 3d6 + 3 ⇒ (3, 2, 5) + 3 = 13

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Jideon Bloodmane

Jideon Bloodmane's Origin Story:

Jideon prepared his sword and made gestures to Reevys, ready to act at the faelyn's sign.

When the sign is made, Jideon moves stealthily, attacking at the least armored man he finds.

Stealth: 3d6 + 4 ⇒ (5, 1, 1) + 4 = 11
Attack (Greatsword), heavy attack: 3d6 + 5 - 2 ⇒ (4, 5, 3) + 5 - 2 = 15
Damage (Greatsword), heavy attack: 2d6 + 4 + 8 ⇒ (3, 6) + 4 + 8 = 21

Not sure what is the damage of the greatsword... I noticed that it is kind of based on the pathfinder weapons, but seams to have also an additional bonus... Also, is there any bonus for two handed (like 1,5 times Might)? Right now, I'm assuming a plain 2d6 damage and unmodified Might.

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Jideon Bloodmane

I think Rhasan already posted the continuation of his story... he just messed up the alias.

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Jideon Bloodmane

Jideon Bloodmane's Origin Story:

"Is he bonded orrr something like this? If he is just talking, he is prrrobably ourrr enemy too... bats fly with bats, squirrrels hang with squirrrels and wolves hunt with wolves..."

Jideon unsheathes his big sword.

"Rrready?"

As soon as he gets Reevys confirmation, we moves as silently as he could, looking for a good point of entering or a way to hear the conversation.

Stealth: 3d6 + 4 + 3 ⇒ (5, 6, 1) + 4 + 3 = 19
Spot: 3d6 + 4 + 3 ⇒ (5, 6, 5) + 4 + 3 = 23
Listen: 3d6 + 3 ⇒ (5, 3, 2) + 3 = 13

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Jideon Bloodmane

Jideon Bloodmane's Origin Story:

Jideon sighs... as a bahkiri, Jideon shared many traits with cats and the dislike of water was one of them... at least in Jideon's case. He looked again at the storm outside.

"You surrre? If is that so, we move, but you betterrr be rrright... also be warrrned that I can't prrroperrrly see orrr trrrack in this rrrain... you know wherrre to go?"

Saying this, Jideon straps his big sword at his back after putting on a big coat.

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Jideon Bloodmane

Jideon Bloodmane's Origin Story:

Jideon nods.

"Rrright, if you say so I believe in you. I'll help you, but I must warrrn you: when the fight starrrts, keep a distance frrrom my rrreach..."

Jideon finishes his drinks and gets up.

"We leave in the morrrning, beforrre the sun shows his face."

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Jideon Bloodmane

Jideon Bloodmane's Origin Story:

Jideon laps his drink again.

"An honorrred and just mission if yourrr brrrotherrr was not a crrriminal, if he was, then it is just stupid rrrevenge... And why arrre you telling me this? You said YOU arrre going to kill them, rrright?"

Jideon smiled... many men want revenge for something, but those that indeed try to execute it are few. Jideon avenged his kin before, but he asked no help doing so.

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Jideon Bloodmane

Jideon Bloodmane's Origin Story:

Jideon remains silent for a couple of minutes, watching as the rain hammers against the windows.

Hum... perhaps this is rain is the way of the Holy Nature to get me on trails again...

"Humm... beforrre I accept yourrr offerrr, I need yourrr assurrrance that my companions will be worrrthy fighterrrs... in the middle of a fight, allies and enemies get a little blurrry... if I have harrrdy companions, the chance of unwanted casualties arrre smallerrr."

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Jideon Bloodmane

Jideon Bloodmane's Origin Story:

"And forrr what purrrpose these merrrcenarrries fight? I need no gold orrr fame."

Jideon lapped again his drink. After all this time, he is still not used to drink from a mug like a human.

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Jideon Bloodmane

Jideon Bloodmane's Origin Story:

Jideon growls softly.

"And what makes you think it is one orrr the otherrr? When one moves forrrwarrrd, he eventually arrrives somewherrre, even if he does not wherrre it is... in my case, I seek not a place, but a purrrpose."

Saying this, Jideon grabs the mug and drinks a sip.

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Jideon Bloodmane

Jideon Bloodmane's Origin Story:

Jideon remains silent for a moment, mentally measuring and judging the faelyn. He answers the halfling without taking his eyes from Reevys.

"Hum... yes, quite good, the meat, not the vegetables... I'm not really fond of them..."

When the halfling is gone, Jideon answers the faelyn's question with a single word.

"Trrraveling."

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Jideon Bloodmane

Jideon Bloodmane's Origin Story:

Jideon points to the spare chair.

"Take a seat fox-man... I'm Jideon. So... what is yourrr intentions?"

Jideon was not a welcoming 'man', it was clear that he prefers to be left alone, and he is also a stranger... all of this meant that the man in front of him has some serious reasons to talk to him... or he is just foolish.

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Jideon Bloodmane

Jideon Bloodmane's Origin Story:

Jideon looks at the plate with a pleasant face... the meal indeed seamed delicious.

"Thanks, little man... and exprrress my thanks to the fox-man."

Jideon puts all the vegetables aside and starts to devour the lamb. He also tastes the kumis imitation.

Hum... not as bad as that cereal juice or the grape juice, but not as good as a real kumis... rum he said.

He remained at his table eating his dinner. He would not approach the faelyn, but neither would prohibit him from seating with him... if he was bold or brave enough to try. After all, Jideon was not used to companion anymore.

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Jideon Bloodmane

Jideon Bloodmane's Origin Story:

Jideon sighs. He was disappointed, but not surprised.

"I'll take the lamb then. Make it a porrrtion apprrroprrriate forrr a bahkirrri... that means enough forrr two men."

Jideon then moves from the bar and sits in a table as far as he could from the other customers, trying, and hoping, not to hear any mantion about the word 'slave'.

Sovereign Court

Jideon Bloodmane

Jideon Bloodmane's Origin Story:

"Grrreetings little man. I'm interrrested in something to eat, to drrrink... and a bed to sleep."

Jideon never liked inns or taverns. Like many if his people, Jideon enjoyed to sleep under the dome of bright stars, and eat what the nature provides him, generally hunt, herbs and berries. And the flees that usually littered the human beds... it was really difficult to get rid of them.

He looked around.

Too many people...

For the past years he had used to be a loner and the company of others made him uneasy. If was not for the torrential rain outside, he would have never entered the Sparrowsong Inn.

Another reason he avoided people was because he is an antlerless bhakiri, a sign of a slave. Jideon had lost the count of how many men mocked him about this fact... the number that survive he could count in one hand though...

"Meat, and a glass of kumis if you have." Kumis was another business... the fermented milk beverage from his people was a sweet memory of his past.

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Jideon Bloodmane

dot

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Jideon Bloodmane

Sweet!

EDIT: Also, could you open the Gameplay, for dotting reasons?

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Jideon Bloodmane

So here I am... sorry for the delay, weekend was a bit crazy.

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Jideon Bloodmane

Perception: 1d20 ⇒ 8

"If we were looking for gold and richies I would be more interested..."

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Jideon Bloodmane

After a 'look' and some eyebrows moving in a bossy way, Anna manages to send Aldarin towards the door to the east.

"Going, going..." Aldarin mutters as he floats.

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Jideon Bloodmane
Maldrek "el liberto" wrote:
If you don´t want to go alone, we can ask Anna´s father to go with you.

"Don't call her Anna yah reddish freak!"

Arianna "Anna" Turvanar wrote:
"You remember that time in the Island of Graga where you entered the cave without scouting first, right?"

"It never happened girl! Stop telling these lies to these people! I was a wise pirate and would never enter anywhere before scouting..."

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Jideon Bloodmane

"And they deserved their fate! I was a good captain, hay!"

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Jideon Bloodmane

"Please, An, let me rip them, pleeeaaaaseeee..."

Intimidate, (take 10): 14

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Jideon Bloodmane

I would indeed! HA HA HA...

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Jideon Bloodmane

Behind Arianna, a reddish ghost of an old and menacing pirate appears.

"Yah may NOT call her Anna!"

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Would like to submit Rubick! He is a bard (Sandman). He is not 100% complete, since he is supposed to be a jack of all trades and would need to know witch are the players before finishing him.

His basic idea is that Rubick, the Grand Magus knows every spell already or yet to be created! lol

Stats:
RUBIK
SAMSARAN BARD (SANDMAN) 3
Medium humanoid (samsaran) N
Init +2; Senses low-light vision, Perception +6
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DEFENSE
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 21
Fort +2, Ref +5, Will +3; +2 vs. death and negative energy effects, Fortitude to remove negative levels
Defensive Abilities lifebound, trap sense +1, well-versed
------------------------------------------------------------------------
OFFENSE
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Speed 30 ft.
Melee dagger +4 (1d4/19-20) or
Ranged dagger +4 (1d4/19-20)
Special Attacks bardic performance 11rounds/day (countersong, distraction, fascinate, stealspell), sneakspell +1
Samsaran Spell-like abilities (CL 3rd, concentrate +3)
1/day - comprehend languages, deathwatch, stabilize
Bard spells known (CL 3rd, concentrate +3)
1st (2/day) - charm person, cure light wounds, disguise self, silente image
0 (at will) - dancing lights, detect magic, ghost sounds, mage hand, prestidigitation, read magic
------------------------------------------------------------------------
STATISTICS
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Str 10, Dex 14, Con 12, Int 14, Wis 10, Cha 16
Base Atk +2; CMB +2; CMD 14
Feats Lingering Performance, Magical Aptitude
Traits Dangerously Curious, Underlying Principles
Skills Acrobatics +6, Bluff +10, Diplomacy +9, Disguise +7, Escape Artist +6, Linguistics +6, Knowledge (arcana) +6, Knowledge (local) +6, Perception +6, Perform +7, Sense Motive +4, Sleight of Hand +7, Spellcraft +10, Stealth +9, Use Magic Device +13; Armor Check -0
Languages Common, Draconic, Samsaran, *, *
SQ master of deception +1, mystic past life
Combat Gear none; Other Gear 3000gp

Carrying Capacity
Total Carried Weight: 57,5 lbs. (47,5[combat]/10[other gear])
Light Load: 33 lbs. or less
Medium Load: 34 - 66 lbs.
Heavy Load: 67 - 100 lbs.
Lift Over Head: up to 100 lbs.
Lift: up to 200 lbs.
Push or Drag: up tp 500 lbs.

Bard Features
Bardic Performance: Countersong, distraction, fascinate, stealspell.
Master of Deception: A sandman gains a bonus equal to half his level on Bluff, Sleight of Hand, and Stealth checks. He may also disarm magical traps with Disable Device as a rogue’s trapfinding ability.
Sneakspell: At 2nd level, a sandman adds +1 to the save DC of spells and bardic performance against opponents who are denied their Dex bonus. This increases to +2 at 10th level and +3 at 18th level. In addition, at 6th level he gains a +2 bonus on caster level checks to overcome spell resistance against such foes, and this bonus increases to +4 at 14th level.
Trap Sense: At 3rd level, a sandman gains a +1 bonus on Reflex saves against traps and a +1 dodge bonus to AC against traps. These bonuses increase by +1 every three levels after 3rd.
Well-versed: At 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.

Racial Traits
Lifebound: Samsarans gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.
Low-light Vision: Samsarans can see twice as far as humans in conditions of dim light.
Mystic past life: You can add spells from another spellcasting class to the spell list of your current spellcasting class. You add a number of spells equal to 1 + your spellcasting class's key ability score bonus (Wisdom for clerics, and so on). The spells must be the same type (arcane or divine) as the spellcasting class you're adding them to. For example, you could add divine power to your druid class spell list, but not to your wizard class spell list because divine power is a divine spell. These spells do not have to be spells you can cast as a 1st-level character. The number of spells granted by this ability is set at 1st level. Changes to your ability score do not change the number of spells gained. This racial trait replaces shards of the past.
Samsaran Magic: Samsarans with a Charisma score of 11 or higher gain the following spell-like abilities: 1/day—comprehend languages, deathwatch, and stabilize. The caster level for these effects is equal to the samsaran's level.

Background:
Ichyban Omnisk had everything to be a great magician: resources to attend the finest universities, a quick mind for the studies and a charming smile that could open a lot of doors. But Ichyban was the laziest student the university has ever seen. Up to the current date his professors still try to imagine how me managed to pass all tests cheating with never getting caught, and never setting a foot at the library.

Ichyban’s secret was that the discovered a connection between all kinds of magic and what he lacked in determination to discover unique and personal spells, he flourished in the art of copying and stealing the works of other magicians. Ichyban gained countless enemies with this practice, enough to make him fake his own death, but not before his ultimate con: the creation of the legendary Rubick, the Grand Magus, the one who knows every spell.

Hidden behind a mask and expert in hiding his identity, Ichyban is now ‘dead’, but the destiny of Rubick is a great uncertainty.

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Well, I think I will withdraw my application... sorry!

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Submitting Baldur for the "tank" spot. Will work on the background later.

I intend on using Shield of Swings quick often, so his AC will bump to 22 before any other modifier (fighting defensively)