Blacksmith

Jezu Quakecaller's page

55 posts. Organized Play character for excoman.


RSS

1 to 50 of 55 << first < prev | 1 | 2 | next > last >>
Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

assuming the things infront of jezu are short....
Jezu lets loose a blast of kinetic energy at the croc!
kinetic blast,point-blank shot: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
damage: 1d6 + 5 ⇒ (5) + 5 = 10

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Jezu gets ready to unleash some kinetic blasts.

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Jezu advances closer.
double move

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Jezu nods at the idea. "That's smart, especially if that last room is especially full."

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Jezu strains his ears to hear anything that they might have missed.
perception: 1d20 + 7 ⇒ (8) + 7 = 15

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

"If it's possible..."

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Jezu will follow Rectitude.

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Sorry for my inefficiency in that battle

Jezu looks around to see if he can spot anything.

perception: 1d20 + 7 ⇒ (12) + 7 = 19

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Jezu finishes scrambling atop the dead bird.

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Jezu scrambles on top of the re-dead bird, trying to get a line of sight to the worm.
I think that would use more than a move action, so jezu can't attack

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

I assume it it Jezu's turn as well. Sorry for inactivity

Jezu stomps through the bog, getting closer to the giant bird. double move

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Sorry

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Jezu ascends the stairs and sees he huge fish.

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Jezu, hearing the commotion, runs towards the stairs.

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Jezu helps with the arguement.

"Tofang's right! I'd like to see the rest of the poem, myself. I always had a soft spot for poems. And this is a fun poem, too! Like a puzzle!"

diplomacy aid: 1d20 + 1 ⇒ (10) + 1 = 11

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Jezu cocks his head at the mention of the 'big sleeper'. "I'd like to hear about this 'big sleeper' as well. What does it look like? What does it do? What-" He cuts himself off before he stops the avian friends from answering.

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

"I'd rather not swim but I will if I have to." The gnome speaks up after being silent for so long.

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Jezu follows the others.

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Jezu waves hello to the others that have arrived.
"Good day to you, my name is Jezu."

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Sorry for inactivity
Jezu's fine with high tier 4-player adjustments.

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

1. Thanks!
2. Done
3. Position 4
4. Haven't played it
5. Done

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

A gnome with spiked blue hair walks briskly along the path the the wall of names, where he sees three of his comrades. As he approaches, he raises a hand in greeting.

"Hello, fellow pathfinders - my name's Jezu Quakecaller. How goes the day?"

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Player Name excoman
Character Name Jezu Quakecaller
PFS # 275948-11
Faction grand lodge
Day Job Roll (if any) profession:statue carving: 1d20 + 5 ⇒ (11) + 5 = 16
Level Progression Speed (slow or standard) standard

Initiative Modifier+3
Perception Modifier+7
Sense Motive Modifier+1

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

"Oh, A story? Cool!"" Jezu walks to a closer table to listen better, accidentally forgetting his CapriSun fruit juice.

Grand Lodge

4 people marked this as a favorite.
Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

An electric-blue haired gnome stumbles into the lodge, wearing a thin coat of dirt on his clothes. A stone floats in the air right above his hand, and he is intensely focused on it. As a consequence, he isn't focusing on where he is moving, and bumps into several people on his way to an empty table, muttering apologies. He plops down, and shavings of stone land on the table as he whittles the rock into shape.

profession: statue carving: 1d20 + 5 ⇒ (14) + 5 = 19

After a few minutes, he sets it down on the table and examines it - his satisfied look is evidence to the success of his sculpture.

Perception DC 12:
Looking at the sculpture, it seems to resemble an agent of the Aspis Consortium, sword raised.

"There we go. All done."

He looks behind him on the route he took to get to the table, and sees small piles of the stone shavings he was whittling off his rock.

"Oops! Sorry, I'll clean that up. My name's Jezu Quakecaller - nice to meet you!"

The shavings, seemingly on their own, condense into a pile and float out the door. Jezu orders some fruit juice and sips away at it.

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Thanks for running! It was really fun to see what Jezu could do.

EDIT: This game was the fastest out of all three of my gameday games, so I don't think it was slow at all!

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

"If it's safer to kill them then we should."
Don't worry, Jezu's nuetral. :P

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

I will not be able to post on the 2nd and 3rd of November (saturday and sunday), Please bot as needed.

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Jezu focuses his powers, confident that his shot will hit like the last one did.
attack: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d6 + 5 ⇒ (2) + 5 = 7

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Along with his readied action jezu will move.

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Jezu, cursing himself for having bad aim, steadies his outstretched arm and prepares to let loose another volley of earth.

attack, readied action when I see someone: 1d20 + 4 ⇒ (18) + 4 = 22 -4 if I'm shooting into melee, +1 if I'm within 30 feet of the enemy.
damage: 1d6 + 5 ⇒ (6) + 5 = 11 +1 If I'm within 30 feet of the enemy

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Sorry, I'm rolling bad on my attacks :P

ref: 1d20 + 5 ⇒ (6) + 5 = 11

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Assuming the doors are open Jezu blasts the bard with a chunk of mud and rock!

attack: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d6 + 5 ⇒ (1) + 5 = 6

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Jezu blasts his opponents with a chunk of earth.
attack, vs Flat-footed: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d6 + 5 ⇒ (1) + 5 = 6

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Jezu is right by the door, ready to blast any opponents with earth.

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

I won't be able to post tomorrow. bot as needed.

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Jezu helps push some.

STR: 1d20 ⇒ 1

lol

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Jezu smiles at the work they've done.

"Good job, everybody! Now, I have an idea...."

Jezu would like to build a 'fort' of sorts out of some of the crates, making a wall around the front entrance. there should be some holes in the walls for ranged attackers to shoot then duck back for cover.
Is this possible with the remaining amount of crates?

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Craft (traps), aid another: 1d20 + 1 ⇒ (12) + 1 = 13

Jezu helps out with the platform.

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

"I can make the area they walk into a bit more bumpy."

Using Basic Geokinesis Jezu tries to make the ground near the entrance difficult terrain, if the ground is earth.

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

"Seems we should go there pretty soon. Let's go, guys!"

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

"I can't pick locks" Jezu walks out of the darkness behind you. "Sadly,I can only move earth, and not iron."

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Jezu will sneakily follow them. I don't know if that requires another stealth, but here you go.

stealth: 1d20 + 11 ⇒ (12) + 11 = 23

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

stealth: 1d20 + 11 ⇒ (11) + 11 = 22

Jezu sneaks aboard, his blue hair somehow blending in with the blue paint on the boat.
I mean, the name has blue in it. I assume it's painted blue.

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

I can distract them as long as I have earth to work with and I'm close enough, but seeing as they're on a boat I don't think we'll have much luck on that. However, I am pretty stealthy." +11 to stealth

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Just a reminder that I will not be able to post later today and tomorrow.

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

"I'd be happy to go in there, too. I can do come things, make pebbles appear in their shoes, put dirt in their ale, and if it comes to worse, I can blast some rocks at a pretty high speed."

Jezu agrees to enter with Gnoda.

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

"I have to agree as well. Stopping Them from finding out what Magali is doing to stop them is important."

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

I will also be gone on the 14th thru 16th. :P

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

I will be gone from the 27th to the 29th, with zero wi-fi access. plase bot as needed.

1 to 50 of 55 << first < prev | 1 | 2 | next > last >>