Whiskey Pete
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I'm guessing green border, the woman, is the bard.
Pete gestures at the trilling woman with the flute.
"Bug! I don't like the sound of that! Get 'er!"
With that, the horrific cockroach zooms ahead (Fly 40, feels broken - except the damage will compensate)
Bug (charging, -2AC): 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18 for 1d4 ⇒ 1
Pete, while not professing to be much of an archer, whips his longbow around and manages to nock a single arrow, sticking his tongue out and squinting as he lines up a shot at the girl and seeks confirmation from Gnoda or Marutson he's doing right.
"Feel a bit guilty shootin' a pretty girl, but she's Aspis right bosses?"
Longbow: 1d20 + 3 ⇒ (3) + 3 = 6 for 1d8 + 3 ⇒ (1) + 3 = 4
Talriss the Toxic-Fang
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Talriss to the front when she realizes where the sounds of conflict comes from. "Front door again, huh?"
Double Move.
| GM Nine-Tuiles |
Green Border is indeed the bard lady!
The woman's eyes perk up as the cockroach, entirely too large, flies over the crates and straight toward her. She keeps her lips on the flute, however-- even as the horrid creature nibbles on her leg.
Not fully able to see who's on the other end, she does know that she sees a lot of faces; with a quick trill on her flute, the two gnomes find the ground beneath them is suddenly quite slippery!
Jezu, Gnoda: I'll need a DC14 Reflex from both of you or fall prone.
Round 2
Green Border
Jezu
Blue Border
Red Border
Magenta Border
Marutson
Talriss
Gnoda
Pete
Jezu is up!
Jezu Quakecaller
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Assuming the doors are open Jezu blasts the bard with a chunk of mud and rock!
attack: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d6 + 5 ⇒ (1) + 5 = 6
| GM Nine-Tuiles |
With a twirl, the bard dances out of the way! The blast of earth hits the ground a few yards past her.
There's a banging sound coming from the south.
Round 2
Green Border
Jezu
Blue Border
Red Border (KO!)
Magenta Border
Marutson
Talriss
Gnoda
Pete
Marutson, Talriss, Gnoda, and Pete are up!
Gnoda
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Jezu and Gnoda still need to save vs Grease.
ref vs grease: 1d20 + 3 ⇒ (12) + 3 = 15
Gnoda keeps his feet, then shoots the aspis caster through a gap in the makeshift barricade.
crossbow vs aspis: 1d20 + 2 ⇒ (14) + 2 = 16damage: 1d6 + 1 ⇒ (6) + 1 = 7 includes Painful Stare damage if I hit.
He reloads his weapon.
Jezu Quakecaller
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Sorry, I'm rolling bad on my attacks :P
ref: 1d20 + 5 ⇒ (6) + 5 = 11
| GM Nine-Tuiles |
In his attempt to fling a rock at the bard, Jezu’s foot slips, and he looks every bit like an old cartoon character getting ready to run before falling straight onto his back!
Good catch, Gnoda!
Talriss the Toxic-Fang
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Talriss also delays, waiting for her prey to come closer to her.
Whiskey Pete
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Pete stays near his polearm and fires another arrow to the best of his unpracticed ability.
Longbow (with allied cover): 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0 for 1d8 + 3 ⇒ (6) + 3 = 9
While his arrow nearly finds Gnoda's back, Pete shouts across the warehouse, caring little for however it might tip off the party banging on the southern door.
"Keep on 'er, Bug!!"
The oversized bug flits forward a few feet (5ft) and lashes out at the woman.
Claw #1: 1d20 + 3 ⇒ (13) + 3 = 16 for 1d4 ⇒ 3
Claw #1: 1d20 + 3 ⇒ (2) + 3 = 5 for 1d4 ⇒ 1
Maybe Grab CMB?: 1d20 + 6 ⇒ (14) + 6 = 20
| GM Nine-Tuiles |
Gnoda's bolt erupts from his crossbow and the music stops. For a moment, it's hard to see where she was struck-- until she pulls her hand away from her chest, covered in blood, and she lets out a breathless wheeze.
Just as she seems like she's going to pull herself together, Bug skitters up, pushing a claw into her abdomen, and she shudders down to the floor.
Round 2
Green Border (KO!)
Marutson
Talriss
Jezu
Blue Border
Red Border (KO!)
Magenta Border
Gnoda
Pete
Marutson, Talriss, and Jezu are up! But there are no enemies in sight...
Jezu Quakecaller
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Jezu, cursing himself for having bad aim, steadies his outstretched arm and prepares to let loose another volley of earth.
attack, readied action when I see someone: 1d20 + 4 ⇒ (18) + 4 = 22 -4 if I'm shooting into melee, +1 if I'm within 30 feet of the enemy.
damage: 1d6 + 5 ⇒ (6) + 5 = 11 +1 If I'm within 30 feet of the enemy
Talriss the Toxic-Fang
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Talriss sees that things are relatively under control, so she just goes with some simple spells and readies to hit the nearest target to approach 25ft.
Acid Splash: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15-4 if it is in melee before she can hit it
Acid Splash Damage: 1d3 + 1 ⇒ (1) + 1 = 2
| GM Nine-Tuiles |
Actually...
Everyone has the chance to take 2 turns here. Feel free to ready an action (like Talriss and Jezu) and move into a better position if you'd like!
Whiskey Pete
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Pete issued a high pitch whistle which echoed through the warehouse. "Bug! Heeeel!"
Withdrawing its claw, the bug flittered back to its master, landing on a nearby crate with minimal coaching.
Slinging his bow over his shoulder, Pete picked up his polearm and moseyed along the center pile of crates, his companion skittering along beside him.
Moved.
Jezu Quakecaller
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Along with his readied action jezu will move.
| GM Nine-Tuiles |
Gnoda's player is currently traveling; I'll bot him for now.
The warehouse falls quiet but for the sound of the two (presumably Aspis) members trying to stop from bleeding out and your own noises. It's Jezu that notices the two members suspended from the ceiling, rapidly rappelling down from the skylight!
Lots of readied actions, let's seeeee...
Jezu: 11-12 damage
Talriss: 2 damage
Gnoda: Crossbow Attack: 1d20 + 2 ⇒ (8) + 2 = 10 Miss.
Pete: Moved into a good position, didn't ready attack.
Marutson: Moved into position, enemies came from a different direction.
As the members come down the lines, Jezu's block of earth hits one square in the back, making them lose their grip... and splatter on the warehouse floor below. Ew.
The other feels the sudden sting of acid on their shoulder, but manages to maintain a hold until they reach the floor, stepping off of the rope.
Which One: 1d2 ⇒ 1
This one looks similarly-equipped to the man currently slashed nearly in half on top of the crates; having reached the bottom, he draws a blade!
Round 4/5
Green Border (KO!)
Marutson
Talriss
Jezu
Blue Border (-2)
Red Border (KO!)
Magenta Border (Dead!)
Gnoda
Pete
Everyone is up! I get the sense this round might not go well for our poor lone Aspis operative...
Marutson
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Seeing the Aspis agents come in commando style from the ceiling, Marutson tries to make his way over there.
"The lights! They're over there!"
I did not see them! I wasn't watching!
double move
Gnoda
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I'm back - thanks for botting GM.
Gnoda uses the brief lull to escape the grease.
acrobatics: 1d20 + 1 ⇒ (4) + 1 = 5 Falls prone in first round of the lull
acrobatics: 1d20 + 1 ⇒ (20) + 1 = 21 but then stands up and steps away in the second round, nothing hurt but his pride
Gnoda shoots at the newcomer: x-bow vs blue: 1d20 + 2 ⇒ (3) + 2 = 5damage, stare: 1d8 + 1 ⇒ (8) + 1 = 9
Jezu Quakecaller
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Jezu focuses his powers, confident that his shot will hit like the last one did.
attack: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d6 + 5 ⇒ (2) + 5 = 7
Talriss the Toxic-Fang
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Talriss moves up to the Aspis, stopping only 10ft away, and casts color spray.
DC15. Can someone move me please?
Whiskey Pete
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With a confirmation from his assorted bosses, Pete skips ahead brandishing his polearm at the lone Aspis that braved a descent from the sky light.
"Heya Aspis! That was mighty spectacular hanging down from the ceiling and all! Kinda like a spider!"
Pete first circles then slashes at the man while commanding his bug to do the same. The insect displays amazing understanding into getting into a strategic attacking position.
"Sorry 'bout this! Get 'em from behind Bug!"
Bardiche: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 for 1d10 + 4 ⇒ (4) + 4 = 8
Bug Claws: 1d20 + 3 ⇒ (13) + 3 = 16 for 1d4 ⇒ 4
| GM Nine-Tuiles |
DC15 Will Save - Gnoda's Stare: 1d20 - 3 ⇒ (7) - 3 = 4
The fight is over rather quickly as the once intimidating-looking Aspis sways under the beam of colorful lights, swaying on the spot before dropping to the floor.
Rounds This Dude Is Useless For: 2d4 + 1d4 + 1 ⇒ (3, 4) + (2) + 1 = 10
You have one minute to make this guy not a problem anymore! What do you do, Pathfinders?
You also have two Aspis folks who are no longer a threat but are bleeding out, and one who is quite dead.
Talriss the Toxic-Fang
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"Would leaving them alive allow them to amend relations with the Kortos?" Talriss asks. "If they were smart they would give our descriptions and cross-verify."
Gnoda
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"Mmmm. Drop them in the harbour, we could."
Gnoda contemplates disposing of the 'evidence.'
Not sure yet if I can make Gnoda Good-aligned really. I think I'm settled on Irori as deity though - mystic self-mastery, knowledge and so forth.
Jezu Quakecaller
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"If it's safer to kill them then we should."
Don't worry, Jezu's nuetral. :P
| GM Nine-Tuiles |
Sounds like we’re a go for murder! If no one strongly objects, I’ll move forward with that outcome tonight.
Whiskey Pete
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Pete is the full embodiment of the Society's murder hoboism...
Pete rushes over in a hurry, worried his most recent team is forgetting a crucial step of Pathfinderism.
"But first we take their stuff, right bosses?"
Pete nods as he makes the suggestion, not wanting to get in trouble for missing a crucial part of his new career.
| GM Nine-Tuiles |
And we all just accept the massive roach, too! Pete is amazing.
When faced with the threat of three unconscious and/or bleeding-out and helpless enemies, our group favors pragmatism. Jezu crushes the bard's face with a big, hefty stone while Talriss removes Marutson's poor attempt at bandaging one of the warrior's ribs to slip a dagger in instead. Pete is quick behind, gathering anything shiny and/or useful while Gnoda ponders his alignment.
And so it is that four Aspis members are dumped into the harbor, mostly naked and pockets filled with stones.
Your work isn't the quickest or the slickest, but just as you all begin to wonder "What now?", Delroya arrives with a small team of shifty-looking fellows.
"Excellent work," she says, eyeing the place. "You certainly know how to build fortifications; I'd imagine they had trouble even reaching you before you cut them down," she says. "Don't worry about moving the boxes back into place or cleaning up the blood-- we'll handle that, and get everything else taken care of. I believe Valsin will be expecting you back on the ship."
Mission accomplished! We're in the wrap-up stages now.
Marutson
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Marutson sulks in the back.
"I'd prefer we'd have turned them over to the authorities EVEN if we did it anonymously"
I heard the Pathfinders called murder hobos. Did I do the right thing?
Whiskey Pete
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Pete straps the assorted good liberated from the Aspis on his back - weapons, music instruments, armor. Everything.
He takes a look at the fallen Aspis members and grisly blood streaked across the floor.
"Ya sure? Wouldn't be no trouble to clean this up or move them boxes back to where they was?"
| GM Nine-Tuiles |
Delroya shrugs. "You can help out if you want, but I don't think your superiors will pay you any extra for it."
Talriss the Toxic-Fang
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"If you wish to go the extra mile for would be thugs, then be my guest. Just don't expect me to tag along; some of us need to be elsewhere after a mission."
| GM Nine-Tuiles |
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Whether you help out or not, eventually you find yourself back onboard the Sixwing Drake. Ambrus Valsin welcomes you aboard, and at word of the good news, offers you each a handshake (although when he realizes he's offered everyone else a handshake, his face screws up a little as he reaches out for Pete's filthy, filthy hand, knowing it would be rude to skip him).
"Excellent! Well done, Pathfinders. You've dealt a major blow to the Aspis's operations here, and I think this alliance is mortally wounded at this point."
Before the ship has a chance to set sail, Delroya appears in the doorway.
"Impressive work," she offers, the smile on her face looking significantly less devious than it has historically. "Ambrus, praise them further; I gave them a writ they didn't even use, and their discretion is appreciated-- by me and Lord Avid alike."
Ambrus beams. "This is the Pathfinder difference, Delroya. Our offer is..."
Delroya waves and chuckles. "Open, yes, I know. Just don't make a big deal of it when I sign up for my Wayfinder, all right?"
"Of course not," lies Ambrus.