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Sovereign Court

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G’day All,
With the Anadi race of spider people being available in Pathfinder 2 now, my family got this crazy idea that we should try and match each player class to an Australian spider species. This started out as a kind of painting guide but then we got to thinking further. So we ended up matching each class to a spider species and giving some ideas on how the character build might look to suit the chosen spider. So you can all see where we are coing from after each idea is a link to info on that particular spider.

Here is what we came up with:

Core Rules Classes
Alchemist:
Spitting Spider – spits a mix of web and venom to catch its prey.
Playstyle – uses tanglefoot bags and poisons.
link

Barbarian:
Crab spider – runs down, tackles and wrestles prey larger than itself.
Playstyle – Giant totem and a grappling specialist.
link

Huntsman – runs really fast to catch its prey. Often seen in homes.
Playstyle – all of the mobility and speed boosts.
link

Bard:
Whistling Tarantula – makes a hissing noise when threatened.
Playstyle – wood wind instrument for performance, sonic attacks.
link

Peacock spider – a very colourful little jumper that dances to attract a mate.
Playstyle – Dance as your performance and then spells that use colour or light (colour spray etc)
link
And you must watch this: video

Champions:
Woolly tent spider – builds a tent like web to protect itself.
Playstyle – any champion type but focus on boosting AC and using tower shield.
link

Funnel web – likes coming into homes, is the most dangerous spider in the world and so iconic.
Playstyle – DPS focus. Just look at those fangs, mate.
link

Cleric:
Saint Andrews Cross – just likes hanging out in a web with a huge cross painted on it. Very chill. Think Friar Tuck.
Playstyle – Follower of Sheylan, support character, enchantment spells (Calm Emotions etc)
link

Druid:
Wolf spider – grey or brown striped things that move like lighting hunting down their prey. Don’t build webs.
Playstyle – shapechanger, Wild order, turns into a wolf (derr), or could take Animal order and have a wolf companion. Focus on mobility spells and abilities.
link

Fighter:
Ogre Faced or Net Casting Spiders – spin a web between their forelegs and the use it to grab prey.
Playstyle – Net weapons and/or grappling. Whip also works.
link

Monk:
Shaggy Jumping Spider – very athletic and one of the larger jumping spiders. A bit shaggy looking, so those old enough might think Grasshopper out of the “Kung Fu” western TV series.
Playstyle – All of the jumping. Grapple should be pretty good as well.
link

Ranger:
Huntsman – runs really fast to catch its prey. Often seen in homes.
Playstyle – all of the mobility and speed boosts.
link

Stern Jumping Spider – some of the best eyesight in any spider and incredibly accurate with their jumps.
Playstyle – Focus on Perception and ranged fighting. Strong Survival and any boosts to tracking.
link

Rogue:
Alanna’s Thief Spider – apart from the name, steals food from the webs of other, bigger spiders.
Playstyle – Thief archetype. Very high thievery.
link

Wrap-around Spider – wraps itself around branches and becomes one with the tree.
Playstyle – Very high Stealth and Deception.
link

Sorcerer:
Red Back Spider – iconic. Related to the Black Widow, though more venomous. Black with a very bright abdominal stripe (as Sorcerers must have a bit of flair.)
Playstyle – Occult spells. All of the poison and disease spells. Good stealth is also advised.
link

Wizard:
Peacock spider – a very colourful little jumper that dances to attract a mate.
Playstyle – Spells that use colour or light (colour spray etc). Cannot take ‘Still’ Spell.
link
And you must watch this: video

Witch:
Golden Orb-Weaver Spider – makes huge, intricate webs that are the bane of bush walkers.
Playstyle – Spells and Hexes that reduce mobility e.g. Web etc.
link

APG Classes
Swashbuckler:
Pirate spider – Hunts other spiders by plucking on their webs to make them think they have a catch, and well, it’s in the name.
Playstyle – Pirate archetype, high deception or bluff.
link

Investigator:
Fringed Jumping spider – Highly intelligent spiders, hunts other spiders and varies its tactics depending on the species that it is hunting.
Playstyle – High deception. Always try to use Devise a Stratagem.
link

Oracle:
Alien Butt spider – Honestly the name and that it just looks really cool. Besides if you have the face of a “Grey” painted on your backside, then you have cosmic connections/patrons.
Playstyle – Cosmos mystery obviously.
link

Reclusive Flat spider – A bit of a hermit off contemplating its navel, if it had one.
Playstyle – Life Oracle.
link

Playtest Classes
Inventor:
Brown House spider – builds intricate webs incorporating the bodies of its past victims.
Playstyle – Experimental Weapons focus (the spider has a nasty bite).
link

Also –
Leaf Curling spider – Makes its home by folding and then sewing a leaf into a tube shape.
Playstyle – Experimental armour.
link

Summoner:
Green-Tree Ant Mimic spider – looks like an ant to eat ants.
Playstyle – Has an eidolon that is a giant ant (sticking with the Australian theme base the eidolon on Green Tree Ants, Jumping Jack ants (they jump and spit venom at you) or Bull Ants (massive jaws that just try and tear you apart)). Use spells that summon/create vermin.
link

Gunslinger:
Magnificent Bolas spider – creates mini web bolas which it throws at prey to catch them.
Playstyle – take bolas as secondary weapon (so you will need to play “Lions of Katapesh” in Society). Nets and whips are also possible choices but why would you not go the bolas?
link

Magus:
Red Faced Mouse spider – not timid these blokes. They don’t have the biggest fangs or the deadliest venom but are pretty good at both. Looks the part.
Playstyle – High damage output. Two weapon fighting using poisons.
link

Hope I didn't freak too many of the arachnaphobes out and that some of you might get inspired by this. Have fun.

Sovereign Court 2/5 5/5 **

Gday All,

Please forgive the NOOB type question but I am seeking clarification on how race boons are applied in SFS. Does a race boon from a scenario open up that race for regular character creation or just a single instance? Ie having GMed a scenario and earned a race boon do I get to make more than one character of that race?

My guess is NO but I really want a YES. Please!

Many thanks to all help.

Tony, who wants to play more Mormalaws.

Sovereign Court

G'day all.

I am looking for ways to use Tentagard as a re-appearing bad guy.Twice now the party (of 6 players) has faced him and twice they have nearly killed him. But in return on both occasions he has nearly killed them. All of them.

So basically I am after some ideas that will help me keep Tentagard about and on par with the party as they level up. We are about to start "Vaults of Madness" which I am yet to do a read through of so any ideas that could link the hezrou to that adventure would be greatly appreciated.

Many thanks in advance.

Sovereign Court

Gday All,

I had a bit of a question, well a number of questions. One of my regular gaming groups is about to change over to Pathfinder but a number of the players have been keen to do the "Expedition to the Ruins of Greyhawk".

So my questions as the GM were;

1) Where in Golarion would you set it?
2) Would you make any changes to the major NPCs (apart from converting them to Pathfinder)?
3) What Gods would you substitute for the Greyhawk gods?
4) Other suggestions gleefully accepted.

Many thanks in advance.
Tony.

Sovereign Court

I have been thinking that I might run "The Porphyry House Horror" from Dungeon 95 as part of "Serpents of Scuttlecove". It would mean that Tyralandi would not yet be running the Porphyry House but I can't see much else that would need changing.

Has anyone done this? Are there any thoughts on how to fit this in?

Thanks in advance.
Tony.

Sovereign Court

I know that there is a Glories thread and an Obituaries thread, but this fits in neither.

Players:
The party has 6 regular players and 1 that rarely turns up. Since this was supposed to be a nautical campaign one player went Hadozee from Stormwrack which seemed fair enough. Ok so they can glide but thats 40ft for every 5ft drop.
Another, with major nostalgia, went a Phanaton. He had a really good background as to how he came to be in Sasserine and how he met the Hadozee. So I allowed it. Another glider bu only 30ft for every 5ft drop.

The setup:
The party is at sea near Blood Bay when they spot a deserted ship (ran an side adventure to get them in the right direction) and began to approach it. The two mentioned PC's climb to the top of the rigging to glide over to the ship as it gets close.

The result:
The Hadozee launches herself when the other ship us within 400ft as this will allow her to land on the deck at maximum range. The Phanatom can't make it that far, so rather than have a splash down, the Phanatom has a fear of water, he launches himself at the Hadozee, grapples, and rides along, seperating at about 100ft just like the early Space Shuttles did from a Boeing 747.

I swear that my players never do what I expect them to.

Anyone else got any mad stories?

Tony.