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Jessie Scott's page

RPG Superstar 9 Season Star Voter. Organized Play Member. 104 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.




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Hey folks,

I've been pretty active on the Hunter threads trying to give my feedback about play testing and improvements. One of the biggest aspects of the class is the ability to use Teamwork feats. As people have pointed out, there is a lack of viable feats right now and doesn't allow for much variability in builds. To that end, I propose this thread to help kickstart/brainstorm ideas. Obviously, many of these feats will hopefully benefit the Cavalier and Inquisitor as well!

Devs - if this is unwanted, feel free to shut me down! My chaotic good nature says I'm going to go for it anyway.

So, to get us started, here is one of my suggestions:

Act as One:
When rolling for initiative, take the highest of the rolls from any character who possess this feat. Prereq - Lookout feat.

I'll be adding more after I put some more thought into them.


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Hello everyone,

I'm currently creating a Stonelord Paladin for use in the Carrion Crown adventure path (my last character died, I hear that is common in this path!). While overall the class is straightforward, I am having issues understanding the Stone Servant class ability and have been discussing it with my DM. While we are managing some house ruled options as a fix, I'd like to get an official statement clarifying this ability.

It says it calls an Earth Elemental as the Paladin ability to summon his mount. That is where the similarities end. Is this ability supposed to function like Summon Monster II with the earth elemental having a duration of permanent? If the elemental dies, does the Paladin take the -1 to attack and damage for 30 days like the divine bond class feature? If the elemental dies, how does the Paladin replace it? How does the Paladin communicate with the elemental?

This is a fun feature, but without developer clarification, it's very vague and hard to interpret. If I took it as face value, this is what I understand:

-It functions like a mount in that you can call it to your side and it's a permanent ally. You can't ride it (I assume it would be mad).
-It uses the summon monster (elemental: earth) for its stat block.
-It is not able to be customized in any way, shape, or form.
-You cannot direct it like an animal companion, but without knowing Terran you cannot communicate with it.
-If it dies, you take -1 to attack and damage for 30 days. After which you can replace it as the divine bond class feature.

My issues with this are as follows:
-A bonded mount can be pushed or taught like an animal companion and is highly intelligent. The stone servant cannot be taught or use tricks to get it to do anything. **How are you supposed to communicate or ask it to do something?**
-Lower HD than a bonded mount. **If we are treating it like the bonded mount, why should the Stonelord be penalized for a creature with a lower HD dying when it's more likely to happen?**
-It doesn't specify as being equal to a summon monster spell. **What do you consider this, an animal companion? Summon monster equivalent? A summon monster spell? Something else?**
-A bonded mount can be customized fully, as an animal companion. **Why shouldn't we have some form of control over this creature?**

Any clarifications from developer's or someone who has seen updated rules would be fantastic.

Also, my suggestions for tweaking this for clarification and usefulness:
-Either make the link between servant and Stonelord telepathic, or allow the Stonelord access to speak Terran from level 4 or 5 as it makes sense with their class.
-Tie the HD to the Stonelord's level.
-Let us know what stat blocks to use.

Thanks!