Extroth |
2 people marked this as a favorite. |
Extroth wrote:Also, I've never been able to follow the logic of "PC's are special?"If you were playing a superhero game, would you want to be a non-hero? Or would you want every NPC in the game to be a super? I'd say no, simply because part of the reason I play RPGs is to play a cool character who is not like everyone else, and who has way cooler abilities than almost everyone else. I can't speak for other players, but if PCs were not special I wouldn't play in the first place.
Maybe we just have a philosophical difference then--because I have played a non-hero in a superhero game. And I have run a game where most of the population had powers (think my hero academia).
But in that case, there is a logical, in-universe, explanation, superpowers are rear things caused by genetic quarks or very strange circumstances. If in Pathfinder all spell casters were sorcerer’s I would buy this comparison.
Extroth wrote:Why are Doctors a thing if 99% of people can't even come by the resources and talents needed to join up? The fact that 99% of people can't do something is the reason the organization exists.
Also, I've never been able to follow the logic of "PC's are special?" if they are then how do they get that specialness in-universe? Why is the Pathfinder society even a thing if 99% of people can't even come by the talents needed to join up?
This is a fair point, though funnily during the middle ages most doctors were actually really bad at their jobs. It wasn’t until modern communications and education networks came into being that it was possible to spread proper knowledge of medicine. I could totally see a world where there are only a few “real” wizards and everyone else is faking it. But that doesn’t really lead to the kind of high fantasy adventures Pathfinder is known for. There are an awful lot of magic items and magically constructed creatures wandering around the dungeons of the world for only a “few” wizards to have produced.
The logic of the PCs being special is simply a result of the fact that they're the main characters of the story. And since it's an interactive fiction medium, the PCs being the only ones that the GM can't control the choices of makes them pretty special indeed. The kind of special that breaks prophecies, for example, simply by showing up in a world.
I understand that this is the case from a meta-perspective of course. And when playing tabletop games you sometimes can’t get away from the meta. But that was not really the context of this thread. If we’re going to think about the implications of the game mechanics as elements of lore then these are the questions we have to ask. If people don’t want to think about these implications I can respect that. People play these games for different reasons. My players come to the table for RP and world-building. And we’ve gone whole sessions without combat.
Now responding to the thread more generally: if an NPC dies when they hit zero hit points but a PC lives--consitently--every time. Then there is in fact an in world difference between these two beings. Maybe it’s not clear what it is--but there is a difference. If you want to handwave it and say that’s only a gameplay mechanic then there is probably a good chance that some NPC’s in the world have lived when dropping bellow zero hit points and it’s just not relevant to the players. In which case the points being made are still valid.
You can’t have it both ways.